Commit graph

49 commits

Author SHA1 Message Date
a33d4c0068
branchless sprite blit and zbuffer updates 2025-12-03 17:42:42 -06:00
349fa8bc81 add log constants to lua 2025-12-03 16:22:52 -06:00
e4a5b2df6f
remove unnecessary fps debug log 2025-12-03 11:45:45 -06:00
4587ba7266 improve logging from scripts 2025-12-03 11:25:37 -06:00
3313c800a9
refactor pxl8 repl 2025-12-02 19:58:15 -06:00
04d3af11a9 add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
b1e8525c3e true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
4d70dd03be cleanup headers a bit 2025-11-27 15:48:11 -06:00
2427e3a504 add collision 2025-11-21 16:53:30 -06:00
8baf5f06ea implement our own gui module, drop microui 2025-11-21 11:51:23 -06:00
2555bec8eb add auto run 2025-11-20 20:55:45 -06:00
59be43d80e improve 3d renderer 2025-11-19 22:25:08 -06:00
f19b06d705 refactor a bit into pxl8 sys struct 2025-11-18 23:50:02 -06:00
b2682a2d40 optimize texture sampling 2025-11-15 14:27:37 -06:00
1634b1126b refactor some api things 2025-11-15 11:55:00 -06:00
27b6459b9a add anim and transitions and re-org lua api scripts 2025-11-15 11:45:05 -06:00
55b7a44af3 add bsp header to world header 2025-11-13 17:22:52 -06:00
b9618a40e4 fixup header include ordering 2025-11-13 07:15:41 -06:00
5637fa18c8 add fps util for pxl8 in lua 2025-11-13 06:23:26 -06:00
7dd32ec453 fixed texture rendering in pxl8_bsp.c 2025-11-11 22:42:10 -06:00
2e2461c35a make move speed consistent 2025-11-11 21:35:34 -06:00
34e534b6f2 clean up worldgen and remove verbose logging 2025-11-11 21:24:53 -06:00
4d84122ef3 remove simd, scalar math + compiler optimizations are good enough 2025-11-11 12:26:22 -06:00
e2c7998663 cleanup some more f32 simd 2025-11-11 09:27:29 -06:00
670cd3c97e use AVX2 when available, cleanup simd 2025-11-11 08:23:05 -06:00
2abc6c9486
fix perspective correct textures 2025-11-10 10:51:50 -06:00
ac8ab8d60d
enable camera frustum culling for bsp rendering 2025-11-10 10:24:27 -06:00
704b14b2a0 fix compiler warnings and release mode u32 overflow 2025-11-10 09:59:42 -06:00
9550d34e65
add more checks in triangle raster code 2025-11-10 09:39:33 -06:00
79a678f162
wip procgen 2025-11-09 06:30:17 -06:00
0ed7fc4496
wip repl 2025-11-01 15:19:57 -05:00
e862b02019 minor cleanup 2025-10-19 01:04:42 -05:00
865a2b4518 enable vsync by default for sdl3 backend, cleanup headers 2025-10-18 08:48:39 -05:00
9d183341ae refactor SDL out of core files 2025-10-17 21:00:04 -05:00
82ed6b4ea9 add a byte stream: pxl8_stream 2025-10-12 05:05:35 -05:00
66083f40d9
update compile_flags.txt 2025-10-07 12:44:02 -05:00
3c54e379d4 in-progress map things... 2025-10-07 10:32:48 -05:00
cfe7501fe2 move some files around 2025-10-06 19:00:03 -05:00
47c4f2045c add proper fnl modules to demo 2025-10-06 18:14:07 -05:00
7f56e0bfe8 clean up gfx a bit... more to come 2025-10-05 17:19:59 -05:00
c662c550df refactor atlas implementation 2025-10-05 16:49:43 -05:00
6008ebf5ed add ui module 2025-10-04 11:55:04 -05:00
1744e689b5 refactor some things... 2025-10-04 04:13:48 -05:00
2a1a3f1768 organize headers, add icon/logo sprites to demo 2025-10-01 12:56:13 -05:00
ab9e017427
fix compile error 2025-09-29 11:26:52 -05:00
6a02b24ae6 cleanup 2025-09-28 13:10:29 -05:00
98ca54e920 add cartridge system 2025-09-27 11:03:36 -05:00
ff698730f1 add tilemap/tilesheet 2025-09-24 17:35:30 -05:00
c18896def0
initial commit 2025-08-13 15:04:49 -05:00