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lua
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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pxl8.c
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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pxl8_ase.c
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_ase.h
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_atlas.c
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_atlas.h
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_blit.c
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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pxl8_blit.h
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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pxl8_bsp.c
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enable camera frustum culling for bsp rendering
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2025-11-10 10:24:27 -06:00 |
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pxl8_bsp.h
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add more checks in triangle raster code
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2025-11-10 09:39:33 -06:00 |
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pxl8_cart.c
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_cart.h
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_font.c
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_font.h
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cleanup
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2025-09-28 13:10:29 -05:00 |
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pxl8_game.h
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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pxl8_gfx.c
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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pxl8_gfx.h
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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pxl8_hal.h
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_io.c
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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pxl8_io.h
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fix compiler warnings and release mode u32 overflow
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2025-11-10 09:59:42 -06:00 |
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pxl8_macros.h
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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pxl8_math.c
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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pxl8_math.h
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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pxl8_procgen.c
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fix compiler warnings and release mode u32 overflow
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2025-11-10 09:59:42 -06:00 |
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pxl8_procgen.h
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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pxl8_script.c
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fix compiler warnings and release mode u32 overflow
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2025-11-10 09:59:42 -06:00 |
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pxl8_script.h
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_sdl3.c
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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pxl8_sdl3.h
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_tilemap.c
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_tilemap.h
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_tilesheet.c
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_tilesheet.h
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_types.h
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_ui.c
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_ui.h
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move some files around
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2025-10-06 19:00:03 -05:00 |
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pxl8_vfx.c
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_vfx.h
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add proper fnl modules to demo
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2025-10-06 18:14:07 -05:00 |
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pxl8_world.c
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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pxl8_world.h
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wip procgen
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2025-11-09 06:30:17 -06:00 |