pxl8/src
2025-12-03 17:42:42 -06:00
..
lua add log constants to lua 2025-12-03 16:22:52 -06:00
pxl8.c remove unnecessary fps debug log 2025-12-03 11:45:45 -06:00
pxl8_anim.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_anim.h add anim and transitions and re-org lua api scripts 2025-11-15 11:45:05 -06:00
pxl8_ase.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_ase.h wip repl 2025-11-01 15:19:57 -05:00
pxl8_atlas.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_atlas.h add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_blit.c branchless sprite blit and zbuffer updates 2025-12-03 17:42:42 -06:00
pxl8_blit.h true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
pxl8_bsp.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_bsp.h cleanup headers a bit 2025-11-27 15:48:11 -06:00
pxl8_cart.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_cart.h add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_color.h add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_embed.h true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
pxl8_font.c fixup header include ordering 2025-11-13 07:15:41 -06:00
pxl8_font.h cleanup 2025-09-28 13:10:29 -05:00
pxl8_game.h refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_gen.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_gen.h true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
pxl8_gfx.c branchless sprite blit and zbuffer updates 2025-12-03 17:42:42 -06:00
pxl8_gfx.h add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_gui.c implement our own gui module, drop microui 2025-11-21 11:51:23 -06:00
pxl8_gui.h cleanup headers a bit 2025-11-27 15:48:11 -06:00
pxl8_hal.h add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_io.c add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_io.h true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
pxl8_log.c improve logging from scripts 2025-12-03 11:25:37 -06:00
pxl8_log.h refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_macros.h refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_math.c improve 3d renderer 2025-11-19 22:25:08 -06:00
pxl8_math.h fixup header include ordering 2025-11-13 07:15:41 -06:00
pxl8_rec.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_rec.h true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
pxl8_repl.c improve logging from scripts 2025-12-03 11:25:37 -06:00
pxl8_repl.h improve logging from scripts 2025-12-03 11:25:37 -06:00
pxl8_save.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_save.h add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_script.c improve logging from scripts 2025-12-03 11:25:37 -06:00
pxl8_script.h refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_sdl3.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_sdl3.h refactor SDL out of core files 2025-10-17 21:00:04 -05:00
pxl8_sys.h add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_tilemap.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_tilemap.h improve logging from scripts 2025-12-03 11:25:37 -06:00
pxl8_tilesheet.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_tilesheet.h cleanup headers a bit 2025-11-27 15:48:11 -06:00
pxl8_transition.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_transition.h cleanup headers a bit 2025-11-27 15:48:11 -06:00
pxl8_types.h add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
pxl8_vfx.c true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
pxl8_vfx.h add proper fnl modules to demo 2025-10-06 18:14:07 -05:00
pxl8_world.c refactor pxl8 repl 2025-12-02 19:58:15 -06:00
pxl8_world.h true 16-bit color... glorious 2025-11-28 14:46:42 -06:00