implement our own gui module, drop microui
This commit is contained in:
parent
2555bec8eb
commit
8baf5f06ea
25 changed files with 495 additions and 507 deletions
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@ -8,12 +8,12 @@ local particles = require("pxl8.particles")
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local tilemap = require("pxl8.tilemap")
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local gfx3d = require("pxl8.gfx3d")
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local math3d = require("pxl8.math")
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local ui = require("pxl8.ui")
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local gui = require("pxl8.gui")
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local world = require("pxl8.world")
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local transition = require("pxl8.transition")
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local anim = require("pxl8.anim")
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core.init(_pxl8_gfx, _pxl8_input, _pxl8_sys, _pxl8_ui)
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core.init(_pxl8_gfx, _pxl8_input, _pxl8_sys)
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local pxl8 = {}
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@ -25,6 +25,7 @@ pxl8.warn = core.warn
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pxl8.error = core.error
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pxl8.debug = core.debug
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pxl8.trace = core.trace
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pxl8.quit = core.quit
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pxl8.clear = gfx2d.clear
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pxl8.pixel = gfx2d.pixel
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@ -51,6 +52,11 @@ pxl8.mouse_wheel_x = input.mouse_wheel_x
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pxl8.mouse_wheel_y = input.mouse_wheel_y
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pxl8.mouse_x = input.mouse_x
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pxl8.mouse_y = input.mouse_y
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pxl8.get_mouse_pos = input.get_mouse_pos
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pxl8.mouse_pressed = input.mouse_pressed
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pxl8.mouse_released = input.mouse_released
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pxl8.center_cursor = input.center_cursor
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pxl8.set_cursor = input.set_cursor
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pxl8.set_relative_mouse_mode = input.set_relative_mouse_mode
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pxl8.vfx_raster_bars = vfx.raster_bars
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@ -116,15 +122,18 @@ pxl8.mat4_perspective = math3d.mat4_perspective
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pxl8.mat4_lookat = math3d.mat4_lookat
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pxl8.bounds = math3d.bounds
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pxl8.ui_button = ui.button
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pxl8.ui_checkbox = ui.checkbox
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pxl8.ui_has_mouse_focus = ui.has_mouse_focus
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pxl8.ui_indent = ui.indent
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pxl8.ui_label = ui.label
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pxl8.ui_layout_row = ui.layout_row
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pxl8.ui_window_begin = ui.window_begin
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pxl8.ui_window_end = ui.window_end
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pxl8.ui_window_set_open = ui.window_set_open
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pxl8.gui_state_create = gui.state_create
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pxl8.gui_state_destroy = gui.state_destroy
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pxl8.gui_begin_frame = gui.begin_frame
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pxl8.gui_end_frame = gui.end_frame
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pxl8.gui_cursor_move = gui.cursor_move
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pxl8.gui_cursor_down = gui.cursor_down
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pxl8.gui_cursor_up = gui.cursor_up
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pxl8.gui_button = gui.button
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pxl8.gui_window = gui.window
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pxl8.gui_label = gui.label
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pxl8.gui_is_hovering = gui.is_hovering
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pxl8.gui_get_cursor_pos = gui.get_cursor_pos
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pxl8.world_new = world.new
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pxl8.world_destroy = world.destroy
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@ -3,11 +3,10 @@ local C = ffi.C
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local core = {}
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function core.init(gfx_ptr, input_ptr, sys_ptr, ui_ptr)
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function core.init(gfx_ptr, input_ptr, sys_ptr)
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core.gfx = gfx_ptr
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core.input = input_ptr
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core.sys = sys_ptr
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core.ui = ui_ptr
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end
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function core.get_fps()
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@ -42,4 +41,8 @@ function core.trace(msg)
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C.pxl8_lua_trace(msg)
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end
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function core.quit()
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C.pxl8_set_running(core.sys, false)
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end
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return core
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59
src/lua/pxl8/gui.lua
Normal file
59
src/lua/pxl8/gui.lua
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@ -0,0 +1,59 @@
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local ffi = require("ffi")
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local C = ffi.C
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local core = require("pxl8.core")
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local gui = {}
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local state = nil
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local function gui_state()
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if not state then
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state = ffi.gc(C.pxl8_gui_state_create(), C.pxl8_gui_state_destroy)
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end
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return state
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end
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function gui.begin_frame()
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C.pxl8_gui_begin_frame(gui_state())
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end
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function gui.end_frame()
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C.pxl8_gui_end_frame(gui_state())
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end
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function gui.cursor_move(x, y)
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C.pxl8_gui_cursor_move(gui_state(), x, y)
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end
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function gui.cursor_down()
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C.pxl8_gui_cursor_down(gui_state())
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end
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function gui.cursor_up()
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C.pxl8_gui_cursor_up(gui_state())
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end
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function gui.button(id, x, y, w, h, label)
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return C.pxl8_gui_button(gui_state(), core.gfx, id, x, y, w, h, label)
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end
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function gui.window(x, y, w, h, title)
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C.pxl8_gui_window(core.gfx, x, y, w, h, title)
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end
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function gui.label(x, y, text, color)
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C.pxl8_gui_label(core.gfx, x, y, text, color)
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end
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function gui.is_hovering()
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return C.pxl8_gui_is_hovering(gui_state())
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end
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function gui.get_cursor_pos()
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local x = ffi.new("i32[1]")
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local y = ffi.new("i32[1]")
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C.pxl8_gui_get_cursor_pos(gui_state(), x, y)
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return x[0], y[0]
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end
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return gui
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@ -40,8 +40,36 @@ function input.mouse_dy()
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return C.pxl8_mouse_dy(core.input)
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end
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function input.get_mouse_pos()
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return C.pxl8_mouse_x(core.input), C.pxl8_mouse_y(core.input)
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end
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function input.mouse_pressed(button)
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return C.pxl8_mouse_pressed(core.input, button)
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end
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function input.mouse_released(button)
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return C.pxl8_mouse_released(core.input, button)
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end
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function input.set_relative_mouse_mode(enabled)
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C.pxl8_set_relative_mouse_mode(core.sys, enabled)
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end
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function input.center_cursor()
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C.pxl8_center_cursor(core.sys)
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end
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function input.set_cursor(cursor_type)
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local cursor_enum
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if cursor_type == "arrow" then
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cursor_enum = C.PXL8_CURSOR_ARROW
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elseif cursor_type == "hand" then
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cursor_enum = C.PXL8_CURSOR_HAND
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else
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cursor_enum = C.PXL8_CURSOR_ARROW
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end
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C.pxl8_set_cursor(core.sys, cursor_enum)
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end
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return input
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@ -1,52 +0,0 @@
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local ffi = require("ffi")
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local C = ffi.C
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local core = require("pxl8.core")
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local ui = {}
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function ui.button(label)
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return C.pxl8_ui_button(core.ui, label)
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end
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function ui.checkbox(label, state)
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local state_ptr = ffi.new("bool[1]", state)
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local changed = C.pxl8_ui_checkbox(core.ui, label, state_ptr)
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return changed, state_ptr[0]
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end
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function ui.has_mouse_focus()
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return C.pxl8_ui_has_mouse_focus(core.ui)
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end
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function ui.indent(amount)
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C.pxl8_ui_indent(core.ui, amount)
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end
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function ui.label(text)
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C.pxl8_ui_label(core.ui, text)
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end
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function ui.layout_row(item_count, widths, height)
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local widths_array = widths
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if type(widths) == "table" then
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widths_array = ffi.new("int[?]", #widths, widths)
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elseif type(widths) == "number" then
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widths_array = ffi.new("int[1]", widths)
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end
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C.pxl8_ui_layout_row(core.ui, item_count, widths_array, height)
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end
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function ui.window_begin(title, x, y, w, h, options)
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local rect = ffi.new("pxl8_bounds", {x = x, y = y, w = w, h = h})
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return C.pxl8_ui_window_begin(core.ui, title, rect, options or 0)
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end
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function ui.window_end()
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C.pxl8_ui_window_end(core.ui)
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end
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function ui.window_set_open(title, open)
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C.pxl8_ui_window_set_open(core.ui, title, open)
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end
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return ui
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53
src/pxl8.c
53
src/pxl8.c
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@ -16,7 +16,6 @@
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#include "pxl8_script.h"
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#include "pxl8_sys.h"
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#include "pxl8_types.h"
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#include "pxl8_ui.h"
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struct pxl8 {
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pxl8_cart* cart;
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@ -127,12 +126,6 @@ pxl8_result pxl8_init(pxl8* sys, i32 argc, char* argv[]) {
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return PXL8_ERROR_INITIALIZATION_FAILED;
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}
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game->ui = pxl8_ui_create(game->gfx);
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if (!game->ui) {
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pxl8_error("Failed to create UI");
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return PXL8_ERROR_INITIALIZATION_FAILED;
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}
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game->script = pxl8_script_create();
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if (!game->script) {
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pxl8_error("Failed to initialize scripting: %s", pxl8_script_get_last_error(game->script));
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@ -170,7 +163,6 @@ pxl8_result pxl8_init(pxl8* sys, i32 argc, char* argv[]) {
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pxl8_script_set_gfx(game->script, game->gfx);
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pxl8_script_set_input(game->script, &game->input);
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pxl8_script_set_sys(game->script, sys);
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pxl8_script_set_ui(game->script, game->ui);
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if (game->script_path[0] != '\0') {
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pxl8_result result = pxl8_script_load_main(game->script, game->script_path);
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@ -252,34 +244,6 @@ pxl8_result pxl8_update(pxl8* sys) {
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}
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}
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if (game->ui) {
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pxl8_ui_input_mousemove(game->ui, game->input.mouse_x, game->input.mouse_y);
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if (game->input.mouse_wheel_x != 0 || game->input.mouse_wheel_y != 0) {
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pxl8_ui_input_scroll(game->ui, game->input.mouse_wheel_x * 10, -game->input.mouse_wheel_y * 10);
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}
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for (i32 i = 0; i < 3; i++) {
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if (game->input.mouse_buttons_pressed[i]) {
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pxl8_ui_input_mousedown(game->ui, game->input.mouse_x, game->input.mouse_y, i + 1);
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}
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if (game->input.mouse_buttons_released[i]) {
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pxl8_ui_input_mouseup(game->ui, game->input.mouse_x, game->input.mouse_y, i + 1);
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}
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}
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for (i32 key = 0; key < 256; key++) {
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if (game->input.keys_pressed[key]) {
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pxl8_ui_input_keydown(game->ui, key);
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}
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if (!game->input.keys_down[key] && game->input.keys_pressed[key]) {
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pxl8_ui_input_keyup(game->ui, key);
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}
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}
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pxl8_ui_frame_begin(game->ui);
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}
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if (game->script_loaded) {
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pxl8_script_call_function_f32(game->script, "update", dt);
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}
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@ -315,10 +279,6 @@ pxl8_result pxl8_frame(pxl8* sys) {
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pxl8_size render_size = pxl8_get_resolution_dimensions(game->resolution);
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if (game->ui) {
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pxl8_ui_frame_end(game->ui);
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}
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pxl8_gfx_set_viewport(game->gfx, pxl8_gfx_viewport(bounds, render_size.w, render_size.h));
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pxl8_gfx_upload_framebuffer(game->gfx);
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pxl8_gfx_upload_atlas(game->gfx);
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@ -332,8 +292,6 @@ pxl8_result pxl8_frame(pxl8* sys) {
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game->input.mouse_dy = 0;
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game->input.mouse_wheel_x = 0;
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game->input.mouse_wheel_y = 0;
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game->input.mouse_x = 0;
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game->input.mouse_y = 0;
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game->frame_count++;
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@ -360,7 +318,6 @@ void pxl8_quit(pxl8* sys) {
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pxl8_gfx_destroy(game->gfx);
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pxl8_script_destroy(game->script);
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if (game->ui) pxl8_ui_destroy(game->ui);
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}
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bool pxl8_is_running(const pxl8* sys) {
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@ -389,6 +346,16 @@ pxl8_resolution pxl8_get_resolution(const pxl8* sys) {
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return (sys && sys->game) ? sys->game->resolution : PXL8_RESOLUTION_640x360;
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}
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void pxl8_center_cursor(pxl8* sys) {
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if (!sys || !sys->hal || !sys->hal->center_cursor) return;
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sys->hal->center_cursor(sys->platform_data);
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}
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void pxl8_set_cursor(pxl8* sys, pxl8_cursor cursor) {
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if (!sys || !sys->hal || !sys->hal->set_cursor) return;
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sys->hal->set_cursor(sys->platform_data, cursor);
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}
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void pxl8_set_relative_mouse_mode(pxl8* sys, bool enabled) {
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if (!sys || !sys->hal || !sys->hal->set_relative_mouse_mode) return;
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sys->hal->set_relative_mouse_mode(sys->platform_data, enabled);
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@ -3,14 +3,12 @@
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#include "pxl8_gfx.h"
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#include "pxl8_script.h"
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#include "pxl8_types.h"
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#include "pxl8_ui.h"
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typedef struct pxl8_game {
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pxl8_color_mode color_mode;
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pxl8_gfx* gfx;
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pxl8_resolution resolution;
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pxl8_script* script;
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pxl8_ui* ui;
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i32 frame_count;
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u64 last_time;
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131
src/pxl8_gui.c
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131
src/pxl8_gui.c
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@ -0,0 +1,131 @@
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#include "pxl8_gui.h"
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#include <stdlib.h>
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#include <string.h>
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pxl8_gui_state* pxl8_gui_state_create(void) {
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pxl8_gui_state* state = (pxl8_gui_state*)malloc(sizeof(pxl8_gui_state));
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if (!state) return NULL;
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memset(state, 0, sizeof(pxl8_gui_state));
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return state;
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}
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void pxl8_gui_state_destroy(pxl8_gui_state* state) {
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if (!state) return;
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free(state);
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}
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void pxl8_gui_begin_frame(pxl8_gui_state* state) {
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if (!state) return;
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state->hot_id = 0;
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}
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void pxl8_gui_end_frame(pxl8_gui_state* state) {
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if (!state) return;
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if (!state->cursor_down) {
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state->active_id = 0;
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}
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state->cursor_clicked = false;
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}
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void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y) {
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if (!state) return;
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state->cursor_x = x;
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state->cursor_y = y;
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}
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void pxl8_gui_cursor_down(pxl8_gui_state* state) {
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if (!state) return;
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state->cursor_down = true;
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}
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void pxl8_gui_cursor_up(pxl8_gui_state* state) {
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if (!state) return;
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state->cursor_down = false;
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state->cursor_clicked = true;
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}
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static bool is_cursor_over(const pxl8_gui_state* state, i32 x, i32 y, i32 w, i32 h) {
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return state->cursor_x >= x && state->cursor_x < (x + w) &&
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state->cursor_y >= y && state->cursor_y < (y + h);
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}
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bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label) {
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if (!state || !gfx || !label) return false;
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bool cursor_over = is_cursor_over(state, x, y, w, h);
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bool is_hot = (state->hot_id == id);
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bool is_active = (state->active_id == id);
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if (cursor_over) {
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state->hot_id = id;
|
||||
}
|
||||
|
||||
if (cursor_over && state->cursor_down && state->active_id == 0) {
|
||||
state->active_id = id;
|
||||
}
|
||||
|
||||
bool clicked = is_active && state->cursor_clicked && cursor_over;
|
||||
if (clicked) {
|
||||
state->active_id = 0;
|
||||
}
|
||||
|
||||
u8 bg_color;
|
||||
u8 border_color;
|
||||
i32 offset_x = 0;
|
||||
i32 offset_y = 0;
|
||||
|
||||
if (is_active) {
|
||||
bg_color = 4;
|
||||
border_color = 3;
|
||||
offset_x = 1;
|
||||
offset_y = 1;
|
||||
} else if (is_hot || cursor_over) {
|
||||
bg_color = 4;
|
||||
border_color = 8;
|
||||
} else {
|
||||
bg_color = 3;
|
||||
border_color = 4;
|
||||
}
|
||||
|
||||
pxl8_rect_fill(gfx, x, y, w, h, bg_color);
|
||||
pxl8_rect(gfx, x, y, w, h, border_color);
|
||||
|
||||
i32 text_len = (i32)strlen(label);
|
||||
i32 text_x = x + (w / 2) - ((text_len * 8) / 2) + offset_x;
|
||||
i32 text_y = y + (h / 2) - 5 + offset_y;
|
||||
pxl8_text(gfx, label, text_x, text_y, 6);
|
||||
|
||||
return clicked;
|
||||
}
|
||||
|
||||
void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title) {
|
||||
if (!gfx || !title) return;
|
||||
|
||||
pxl8_rect_fill(gfx, x, y, w, 28, 1);
|
||||
pxl8_rect_fill(gfx, x, y + 28, w, h - 28, 2);
|
||||
pxl8_rect(gfx, x, y, w, h, 4);
|
||||
pxl8_rect_fill(gfx, x, y + 28, w, 1, 4);
|
||||
|
||||
i32 title_x = x + 10;
|
||||
i32 title_y = y + (28 / 2) - 5;
|
||||
pxl8_text(gfx, title, title_x, title_y, 8);
|
||||
}
|
||||
|
||||
void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color) {
|
||||
if (!gfx || !text) return;
|
||||
pxl8_text(gfx, text, x, y, color);
|
||||
}
|
||||
|
||||
bool pxl8_gui_is_hovering(const pxl8_gui_state* state) {
|
||||
if (!state) return false;
|
||||
return state->hot_id != 0;
|
||||
}
|
||||
|
||||
void pxl8_gui_get_cursor_pos(const pxl8_gui_state* state, i32* x, i32* y) {
|
||||
if (!state) return;
|
||||
if (x) *x = state->cursor_x;
|
||||
if (y) *y = state->cursor_y;
|
||||
}
|
||||
38
src/pxl8_gui.h
Normal file
38
src/pxl8_gui.h
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
#pragma once
|
||||
|
||||
#include "pxl8_gfx.h"
|
||||
#include "pxl8_types.h"
|
||||
|
||||
typedef struct {
|
||||
i32 cursor_x;
|
||||
i32 cursor_y;
|
||||
bool cursor_down;
|
||||
bool cursor_clicked;
|
||||
u32 hot_id;
|
||||
u32 active_id;
|
||||
} pxl8_gui_state;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
pxl8_gui_state* pxl8_gui_state_create(void);
|
||||
void pxl8_gui_state_destroy(pxl8_gui_state* state);
|
||||
|
||||
void pxl8_gui_begin_frame(pxl8_gui_state* state);
|
||||
void pxl8_gui_end_frame(pxl8_gui_state* state);
|
||||
|
||||
void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y);
|
||||
void pxl8_gui_cursor_down(pxl8_gui_state* state);
|
||||
void pxl8_gui_cursor_up(pxl8_gui_state* state);
|
||||
|
||||
bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label);
|
||||
void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title);
|
||||
void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color);
|
||||
|
||||
bool pxl8_gui_is_hovering(const pxl8_gui_state* state);
|
||||
void pxl8_gui_get_cursor_pos(const pxl8_gui_state* state, i32* x, i32* y);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
@ -12,7 +12,9 @@ typedef struct pxl8_hal {
|
|||
|
||||
u64 (*get_ticks)(void);
|
||||
|
||||
void (*center_cursor)(void* platform_data);
|
||||
void (*present)(void* platform_data);
|
||||
void (*set_cursor)(void* platform_data, pxl8_cursor cursor);
|
||||
void (*set_relative_mouse_mode)(void* platform_data, bool enabled);
|
||||
void (*upload_atlas)(void* platform_data, const pxl8_atlas* atlas,
|
||||
const u32* palette, pxl8_color_mode mode);
|
||||
|
|
|
|||
|
|
@ -170,6 +170,16 @@ i32 pxl8_mouse_wheel_y(const pxl8_input_state* input) {
|
|||
return input->mouse_wheel_y;
|
||||
}
|
||||
|
||||
bool pxl8_mouse_pressed(const pxl8_input_state* input, i32 button) {
|
||||
if (!input || button < 1 || button > 3) return false;
|
||||
return input->mouse_buttons_pressed[button - 1];
|
||||
}
|
||||
|
||||
bool pxl8_mouse_released(const pxl8_input_state* input, i32 button) {
|
||||
if (!input || button < 1 || button > 3) return false;
|
||||
return input->mouse_buttons_released[button - 1];
|
||||
}
|
||||
|
||||
i32 pxl8_mouse_x(const pxl8_input_state* input) {
|
||||
if (!input) return 0;
|
||||
return input->mouse_x;
|
||||
|
|
|
|||
|
|
@ -100,6 +100,8 @@ bool pxl8_key_down(const pxl8_input_state* input, const char* key_name);
|
|||
bool pxl8_key_pressed(const pxl8_input_state* input, const char* key_name);
|
||||
bool pxl8_key_released(const pxl8_input_state* input, const char* key_name);
|
||||
|
||||
bool pxl8_mouse_pressed(const pxl8_input_state* input, i32 button);
|
||||
bool pxl8_mouse_released(const pxl8_input_state* input, i32 button);
|
||||
i32 pxl8_mouse_wheel_x(const pxl8_input_state* input);
|
||||
i32 pxl8_mouse_wheel_y(const pxl8_input_state* input);
|
||||
i32 pxl8_mouse_x(const pxl8_input_state* input);
|
||||
|
|
|
|||
|
|
@ -13,13 +13,12 @@
|
|||
#include <lualib.h>
|
||||
|
||||
#include "pxl8_macros.h"
|
||||
#include "pxl8_ui.h"
|
||||
#include "pxl8_gui.h"
|
||||
|
||||
struct pxl8_script {
|
||||
lua_State* L;
|
||||
pxl8_gfx* gfx;
|
||||
pxl8_input_state* input;
|
||||
pxl8_ui* ui;
|
||||
char last_error[2048];
|
||||
char main_path[256];
|
||||
char watch_dir[256];
|
||||
|
|
@ -109,13 +108,19 @@ static const char* pxl8_ffi_cdefs =
|
|||
"bool pxl8_key_down(const pxl8_input_state* input, const char* key_name);\n"
|
||||
"bool pxl8_key_pressed(const pxl8_input_state* input, const char* key_name);\n"
|
||||
"bool pxl8_key_released(const pxl8_input_state* input, const char* key_name);\n"
|
||||
"bool pxl8_mouse_pressed(const pxl8_input_state* input, i32 button);\n"
|
||||
"bool pxl8_mouse_released(const pxl8_input_state* input, i32 button);\n"
|
||||
"int pxl8_mouse_wheel_x(const pxl8_input_state* input);\n"
|
||||
"int pxl8_mouse_wheel_y(const pxl8_input_state* input);\n"
|
||||
"int pxl8_mouse_x(const pxl8_input_state* input);\n"
|
||||
"int pxl8_mouse_y(const pxl8_input_state* input);\n"
|
||||
"int pxl8_mouse_dx(const pxl8_input_state* input);\n"
|
||||
"int pxl8_mouse_dy(const pxl8_input_state* input);\n"
|
||||
"typedef enum { PXL8_CURSOR_ARROW = 0, PXL8_CURSOR_HAND = 1 } pxl8_cursor;\n"
|
||||
"void pxl8_center_cursor(pxl8* sys);\n"
|
||||
"void pxl8_set_cursor(pxl8* sys, pxl8_cursor cursor);\n"
|
||||
"void pxl8_set_relative_mouse_mode(pxl8* sys, bool enabled);\n"
|
||||
"void pxl8_set_running(pxl8* sys, bool running);\n"
|
||||
"void pxl8_lua_debug(const char* msg);\n"
|
||||
"void pxl8_lua_error(const char* msg);\n"
|
||||
"void pxl8_lua_info(const char* msg);\n"
|
||||
|
|
@ -303,32 +308,19 @@ static const char* pxl8_ffi_cdefs =
|
|||
"void pxl8_world_render(pxl8_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos);\n"
|
||||
"void pxl8_world_unload(pxl8_world* world);\n"
|
||||
"\n"
|
||||
"typedef struct pxl8_ui pxl8_ui;\n"
|
||||
"typedef struct { unsigned char bg_color; unsigned int sprite_id; int corner_size; int edge_size; int padding; } pxl8_frame_theme;\n"
|
||||
"typedef struct { bool enabled; const char* label; } pxl8_menu_item;\n"
|
||||
"pxl8_ui* pxl8_ui_create(pxl8_gfx* gfx);\n"
|
||||
"void pxl8_ui_destroy(pxl8_ui* ui);\n"
|
||||
"void pxl8_ui_frame_begin(pxl8_ui* ui);\n"
|
||||
"void pxl8_ui_frame_end(pxl8_ui* ui);\n"
|
||||
"void pxl8_ui_input_keydown(pxl8_ui* ui, int key);\n"
|
||||
"void pxl8_ui_input_keyup(pxl8_ui* ui, int key);\n"
|
||||
"void pxl8_ui_input_mousedown(pxl8_ui* ui, int x, int y, int button);\n"
|
||||
"void pxl8_ui_input_mousemove(pxl8_ui* ui, int x, int y);\n"
|
||||
"void pxl8_ui_input_mouseup(pxl8_ui* ui, int x, int y, int button);\n"
|
||||
"void pxl8_ui_input_scroll(pxl8_ui* ui, int x, int y);\n"
|
||||
"void pxl8_ui_input_text(pxl8_ui* ui, const char* text);\n"
|
||||
"bool pxl8_ui_button(pxl8_ui* ui, const char* label);\n"
|
||||
"bool pxl8_ui_checkbox(pxl8_ui* ui, const char* label, bool* state);\n"
|
||||
"bool pxl8_ui_has_mouse_focus(pxl8_ui* ui);\n"
|
||||
"void pxl8_ui_indent(pxl8_ui* ui, int amount);\n"
|
||||
"void pxl8_ui_label(pxl8_ui* ui, const char* text);\n"
|
||||
"void pxl8_ui_layout_row(pxl8_ui* ui, int item_count, const int* widths, int height);\n"
|
||||
"int pxl8_ui_menu(pxl8_ui* ui, pxl8_menu_item* items, int item_count);\n"
|
||||
"void pxl8_ui_panel(pxl8_ui* ui, pxl8_bounds rect, pxl8_frame_theme* theme);\n"
|
||||
"bool pxl8_ui_window_begin(pxl8_ui* ui, const char* title, pxl8_bounds rect, int options);\n"
|
||||
"void pxl8_ui_window_end(pxl8_ui* ui);\n"
|
||||
"void pxl8_ui_window_set_open(pxl8_ui* ui, const char* title, bool open);\n"
|
||||
"pxl8_frame_theme pxl8_ui_theme_default(void);\n";
|
||||
"typedef struct { i32 cursor_x; i32 cursor_y; bool cursor_down; bool cursor_clicked; u32 hot_id; u32 active_id; } pxl8_gui_state;\n"
|
||||
"pxl8_gui_state* pxl8_gui_state_create(void);\n"
|
||||
"void pxl8_gui_state_destroy(pxl8_gui_state* state);\n"
|
||||
"void pxl8_gui_begin_frame(pxl8_gui_state* state);\n"
|
||||
"void pxl8_gui_end_frame(pxl8_gui_state* state);\n"
|
||||
"void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y);\n"
|
||||
"void pxl8_gui_cursor_down(pxl8_gui_state* state);\n"
|
||||
"void pxl8_gui_cursor_up(pxl8_gui_state* state);\n"
|
||||
"bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label);\n"
|
||||
"void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title);\n"
|
||||
"void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color);\n"
|
||||
"bool pxl8_gui_is_hovering(const pxl8_gui_state* state);\n"
|
||||
"void pxl8_gui_get_cursor_pos(const pxl8_gui_state* state, i32* x, i32* y);\n";
|
||||
|
||||
void pxl8_lua_info(const char* msg) {
|
||||
pxl8_info("%s", msg);
|
||||
|
|
@ -444,14 +436,6 @@ void pxl8_script_set_input(pxl8_script* script, pxl8_input_state* input) {
|
|||
}
|
||||
}
|
||||
|
||||
void pxl8_script_set_ui(pxl8_script* script, pxl8_ui* ui) {
|
||||
if (!script) return;
|
||||
script->ui = ui;
|
||||
if (script->L && ui) {
|
||||
lua_pushlightuserdata(script->L, ui);
|
||||
lua_setglobal(script->L, "_pxl8_ui");
|
||||
}
|
||||
}
|
||||
|
||||
void pxl8_script_set_sys(pxl8_script* script, void* sys) {
|
||||
if (!script) return;
|
||||
|
|
@ -719,16 +703,27 @@ static time_t get_latest_script_mod_time(const char* dir_path) {
|
|||
while ((entry = readdir(dir)) != NULL) {
|
||||
if (entry->d_name[0] == '.') continue;
|
||||
|
||||
size_t len = strlen(entry->d_name);
|
||||
bool is_script = (len > 4 && strcmp(entry->d_name + len - 4, ".fnl") == 0) ||
|
||||
(len > 4 && strcmp(entry->d_name + len - 4, ".lua") == 0);
|
||||
char full_path[512];
|
||||
snprintf(full_path, sizeof(full_path), "%s/%s", dir_path, entry->d_name);
|
||||
|
||||
if (is_script) {
|
||||
char full_path[512];
|
||||
snprintf(full_path, sizeof(full_path), "%s/%s", dir_path, entry->d_name);
|
||||
time_t mod_time = get_file_mod_time(full_path);
|
||||
if (mod_time > latest) {
|
||||
latest = mod_time;
|
||||
struct stat st;
|
||||
if (stat(full_path, &st) == 0) {
|
||||
if (S_ISDIR(st.st_mode)) {
|
||||
time_t subdir_time = get_latest_script_mod_time(full_path);
|
||||
if (subdir_time > latest) {
|
||||
latest = subdir_time;
|
||||
}
|
||||
} else {
|
||||
size_t len = strlen(entry->d_name);
|
||||
bool is_script = (len > 4 && strcmp(entry->d_name + len - 4, ".fnl") == 0) ||
|
||||
(len > 4 && strcmp(entry->d_name + len - 4, ".lua") == 0);
|
||||
|
||||
if (is_script) {
|
||||
time_t mod_time = get_file_mod_time(full_path);
|
||||
if (mod_time > latest) {
|
||||
latest = mod_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@
|
|||
|
||||
#include "pxl8_gfx.h"
|
||||
#include "pxl8_types.h"
|
||||
#include "pxl8_ui.h"
|
||||
|
||||
typedef struct pxl8_script pxl8_script;
|
||||
typedef struct pxl8_script_repl pxl8_script_repl;
|
||||
|
|
@ -20,7 +19,6 @@ void pxl8_script_set_cart_path(pxl8_script* script, const char* cart_path, const
|
|||
void pxl8_script_set_gfx(pxl8_script* script, pxl8_gfx* gfx);
|
||||
void pxl8_script_set_input(pxl8_script* script, pxl8_input_state* input);
|
||||
void pxl8_script_set_sys(pxl8_script* script, void* sys);
|
||||
void pxl8_script_set_ui(pxl8_script* script, pxl8_ui* ui);
|
||||
|
||||
pxl8_result pxl8_script_call_function(pxl8_script* script, const char* name);
|
||||
pxl8_result pxl8_script_call_function_f32(pxl8_script* script, const char* name, f32 arg);
|
||||
|
|
|
|||
|
|
@ -367,11 +367,45 @@ static void sdl3_set_relative_mouse_mode(void* platform_data, bool enabled) {
|
|||
}
|
||||
}
|
||||
|
||||
static void sdl3_set_cursor(void* platform_data, pxl8_cursor cursor) {
|
||||
if (!platform_data) return;
|
||||
|
||||
SDL_SystemCursor sdl_cursor;
|
||||
switch (cursor) {
|
||||
case PXL8_CURSOR_ARROW:
|
||||
sdl_cursor = SDL_SYSTEM_CURSOR_DEFAULT;
|
||||
break;
|
||||
case PXL8_CURSOR_HAND:
|
||||
sdl_cursor = SDL_SYSTEM_CURSOR_POINTER;
|
||||
break;
|
||||
default:
|
||||
sdl_cursor = SDL_SYSTEM_CURSOR_DEFAULT;
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Cursor* cursor_obj = SDL_CreateSystemCursor(sdl_cursor);
|
||||
if (cursor_obj) {
|
||||
SDL_SetCursor(cursor_obj);
|
||||
}
|
||||
}
|
||||
|
||||
static void sdl3_center_cursor(void* platform_data) {
|
||||
if (!platform_data) return;
|
||||
|
||||
pxl8_sdl3_context* ctx = (pxl8_sdl3_context*)platform_data;
|
||||
i32 w, h;
|
||||
if (SDL_GetWindowSize(ctx->window, &w, &h)) {
|
||||
SDL_WarpMouseInWindow(ctx->window, w / 2, h / 2);
|
||||
}
|
||||
}
|
||||
|
||||
const pxl8_hal pxl8_hal_sdl3 = {
|
||||
.create = sdl3_create,
|
||||
.destroy = sdl3_destroy,
|
||||
.get_ticks = sdl3_get_ticks,
|
||||
.center_cursor = sdl3_center_cursor,
|
||||
.present = sdl3_present,
|
||||
.set_cursor = sdl3_set_cursor,
|
||||
.upload_atlas = sdl3_upload_atlas,
|
||||
.upload_framebuffer = sdl3_upload_framebuffer,
|
||||
.set_relative_mouse_mode = sdl3_set_relative_mouse_mode,
|
||||
|
|
|
|||
|
|
@ -18,6 +18,8 @@ pxl8_gfx* pxl8_get_gfx(const pxl8* sys);
|
|||
pxl8_input_state* pxl8_get_input(const pxl8* sys);
|
||||
pxl8_resolution pxl8_get_resolution(const pxl8* sys);
|
||||
|
||||
void pxl8_center_cursor(pxl8* sys);
|
||||
void pxl8_set_cursor(pxl8* sys, pxl8_cursor cursor);
|
||||
void pxl8_set_relative_mouse_mode(pxl8* sys, bool enabled);
|
||||
|
||||
pxl8_result pxl8_init(pxl8* sys, i32 argc, char* argv[]);
|
||||
|
|
|
|||
|
|
@ -28,6 +28,11 @@ typedef enum pxl8_color_mode {
|
|||
PXL8_COLOR_MODE_SNES
|
||||
} pxl8_color_mode;
|
||||
|
||||
typedef enum pxl8_cursor {
|
||||
PXL8_CURSOR_ARROW,
|
||||
PXL8_CURSOR_HAND
|
||||
} pxl8_cursor;
|
||||
|
||||
typedef enum pxl8_resolution {
|
||||
PXL8_RESOLUTION_240x160,
|
||||
PXL8_RESOLUTION_320x180,
|
||||
|
|
|
|||
|
|
@ -59,7 +59,6 @@ pxl8_result pxl8_world_generate(pxl8_world* world, pxl8_gfx* gfx, const pxl8_pro
|
|||
return result;
|
||||
}
|
||||
|
||||
pxl8_debug("World generation succeeded, setting loaded=true");
|
||||
world->loaded = true;
|
||||
return PXL8_OK;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue