pxl8/src/gfx/pxl8_colormap.c

123 lines
3.7 KiB
C

#include "pxl8_colormap.h"
#include <string.h>
static u8 find_closest_color(const u32* palette, u8 target_r, u8 target_g, u8 target_b) {
u8 best_idx = 1;
u32 best_dist = 0xFFFFFFFF;
u8 dynamic_end = PXL8_DYNAMIC_RANGE_START + PXL8_DYNAMIC_RANGE_COUNT;
for (u32 i = 1; i < PXL8_FULLBRIGHT_START; i++) {
if (i >= PXL8_DYNAMIC_RANGE_START && i < dynamic_end) {
continue;
}
u32 c = palette[i];
u8 pr = c & 0xFF;
u8 pg = (c >> 8) & 0xFF;
u8 pb = (c >> 16) & 0xFF;
i32 dr = (i32)target_r - (i32)pr;
i32 dg = (i32)target_g - (i32)pg;
i32 db = (i32)target_b - (i32)pb;
u32 dist = (u32)(dr * dr + dg * dg + db * db);
if (dist < best_dist) {
best_dist = dist;
best_idx = (u8)i;
if (dist == 0) break;
}
}
return best_idx;
}
void pxl8_set_colormap(pxl8_colormap* cm, const u8* data, u32 size) {
if (!cm || !data || size == 0) return;
u32 copy_size = size > PXL8_COLORMAP_SIZE ? PXL8_COLORMAP_SIZE : size;
memcpy(cm->table, data, copy_size);
}
static void generate_light_table(pxl8_colormap* cm, const u32* palette, pxl8_light_color light_color) {
pxl8_rgb light = pxl8_light_colors[light_color];
u32 base_row = (u32)light_color * PXL8_LIGHT_LEVELS;
for (u32 level = 0; level < PXL8_LIGHT_LEVELS; level++) {
f32 brightness = (f32)level / (f32)(PXL8_LIGHT_LEVELS - 1);
u32 row = base_row + level;
for (u32 pal_idx = 0; pal_idx < 256; pal_idx++) {
u8 result_idx;
if (pal_idx == PXL8_TRANSPARENT) {
result_idx = PXL8_TRANSPARENT;
} else if (pal_idx >= PXL8_FULLBRIGHT_START) {
result_idx = (u8)pal_idx;
} else {
u32 c = palette[pal_idx];
u8 r = c & 0xFF;
u8 g = (c >> 8) & 0xFF;
u8 b = (c >> 16) & 0xFF;
f32 lr = (f32)light.r / 255.0f;
f32 lg = (f32)light.g / 255.0f;
f32 lb = (f32)light.b / 255.0f;
u8 target_r = (u8)(r * brightness * lr);
u8 target_g = (u8)(g * brightness * lg);
u8 target_b = (u8)(b * brightness * lb);
result_idx = find_closest_color(palette, target_r, target_g, target_b);
}
cm->table[row * 256 + pal_idx] = result_idx;
}
}
}
static void generate_blend_table(pxl8_colormap* cm, const u32* palette) {
for (u32 src = 0; src < 256; src++) {
u32 row = PXL8_LIGHT_ROWS + src;
u8 sr, sg, sb;
if (src == PXL8_TRANSPARENT) {
sr = sg = sb = 0;
} else {
u32 sc = palette[src];
sr = sc & 0xFF;
sg = (sc >> 8) & 0xFF;
sb = (sc >> 16) & 0xFF;
}
for (u32 dst = 0; dst < 256; dst++) {
u8 result_idx;
if (src == PXL8_TRANSPARENT) {
result_idx = (u8)dst;
} else {
u32 dc = palette[dst];
u8 dr = dc & 0xFF;
u8 dg = (dc >> 8) & 0xFF;
u8 db = (dc >> 16) & 0xFF;
u8 blend_r = (u8)((sr + dr) / 2);
u8 blend_g = (u8)((sg + dg) / 2);
u8 blend_b = (u8)((sb + db) / 2);
result_idx = find_closest_color(palette, blend_r, blend_g, blend_b);
}
cm->table[row * 256 + dst] = result_idx;
}
}
}
void pxl8_colormap_generate(pxl8_colormap* cm, const u32* palette) {
if (!cm || !palette) return;
for (u32 light = 0; light < PXL8_LIGHT_COLORS; light++) {
generate_light_table(cm, palette, (pxl8_light_color)light);
}
generate_blend_table(cm, palette);
}