#include "pxl8_colormap.h" #include static u8 find_closest_color(const u32* palette, u8 target_r, u8 target_g, u8 target_b) { u8 best_idx = 1; u32 best_dist = 0xFFFFFFFF; u8 dynamic_end = PXL8_DYNAMIC_RANGE_START + PXL8_DYNAMIC_RANGE_COUNT; for (u32 i = 1; i < PXL8_FULLBRIGHT_START; i++) { if (i >= PXL8_DYNAMIC_RANGE_START && i < dynamic_end) { continue; } u32 c = palette[i]; u8 pr = c & 0xFF; u8 pg = (c >> 8) & 0xFF; u8 pb = (c >> 16) & 0xFF; i32 dr = (i32)target_r - (i32)pr; i32 dg = (i32)target_g - (i32)pg; i32 db = (i32)target_b - (i32)pb; u32 dist = (u32)(dr * dr + dg * dg + db * db); if (dist < best_dist) { best_dist = dist; best_idx = (u8)i; if (dist == 0) break; } } return best_idx; } void pxl8_set_colormap(pxl8_colormap* cm, const u8* data, u32 size) { if (!cm || !data || size == 0) return; u32 copy_size = size > PXL8_COLORMAP_SIZE ? PXL8_COLORMAP_SIZE : size; memcpy(cm->table, data, copy_size); } static void generate_light_table(pxl8_colormap* cm, const u32* palette, pxl8_light_color light_color) { pxl8_rgb light = pxl8_light_colors[light_color]; u32 base_row = (u32)light_color * PXL8_LIGHT_LEVELS; for (u32 level = 0; level < PXL8_LIGHT_LEVELS; level++) { f32 brightness = (f32)level / (f32)(PXL8_LIGHT_LEVELS - 1); u32 row = base_row + level; for (u32 pal_idx = 0; pal_idx < 256; pal_idx++) { u8 result_idx; if (pal_idx == PXL8_TRANSPARENT) { result_idx = PXL8_TRANSPARENT; } else if (pal_idx >= PXL8_FULLBRIGHT_START) { result_idx = (u8)pal_idx; } else { u32 c = palette[pal_idx]; u8 r = c & 0xFF; u8 g = (c >> 8) & 0xFF; u8 b = (c >> 16) & 0xFF; f32 lr = (f32)light.r / 255.0f; f32 lg = (f32)light.g / 255.0f; f32 lb = (f32)light.b / 255.0f; u8 target_r = (u8)(r * brightness * lr); u8 target_g = (u8)(g * brightness * lg); u8 target_b = (u8)(b * brightness * lb); result_idx = find_closest_color(palette, target_r, target_g, target_b); } cm->table[row * 256 + pal_idx] = result_idx; } } } static void generate_blend_table(pxl8_colormap* cm, const u32* palette) { for (u32 src = 0; src < 256; src++) { u32 row = PXL8_LIGHT_ROWS + src; u8 sr, sg, sb; if (src == PXL8_TRANSPARENT) { sr = sg = sb = 0; } else { u32 sc = palette[src]; sr = sc & 0xFF; sg = (sc >> 8) & 0xFF; sb = (sc >> 16) & 0xFF; } for (u32 dst = 0; dst < 256; dst++) { u8 result_idx; if (src == PXL8_TRANSPARENT) { result_idx = (u8)dst; } else { u32 dc = palette[dst]; u8 dr = dc & 0xFF; u8 dg = (dc >> 8) & 0xFF; u8 db = (dc >> 16) & 0xFF; u8 blend_r = (u8)((sr + dr) / 2); u8 blend_g = (u8)((sg + dg) / 2); u8 blend_b = (u8)((sb + db) / 2); result_idx = find_closest_color(palette, blend_r, blend_g, blend_b); } cm->table[row * 256 + dst] = result_idx; } } } void pxl8_colormap_generate(pxl8_colormap* cm, const u32* palette) { if (!cm || !palette) return; for (u32 light = 0; light < PXL8_LIGHT_COLORS; light++) { generate_light_table(cm, palette, (pxl8_light_color)light); } generate_blend_table(cm, palette); }