pxl8/src/gfx/pxl8_shader_runtime.c
2026-02-04 17:19:55 -06:00

66 lines
1.5 KiB
C

#include "pxl8_shader_runtime.h"
#include "pxl8_log.h"
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct pxl8_shader_lib {
void* handle;
char path[256];
};
pxl8_shader_lib* pxl8_shader_lib_load(const char* path) {
void* handle = dlopen(path, RTLD_NOW);
if (!handle) {
pxl8_error("Failed to load shader library: %s - %s", path, dlerror());
return NULL;
}
pxl8_shader_lib* lib = malloc(sizeof(pxl8_shader_lib));
lib->handle = handle;
strncpy(lib->path, path, sizeof(lib->path) - 1);
lib->path[sizeof(lib->path) - 1] = '\0';
return lib;
}
void pxl8_shader_lib_unload(pxl8_shader_lib* lib) {
if (!lib) return;
if (lib->handle) {
dlclose(lib->handle);
}
free(lib);
}
bool pxl8_shader_lib_reload(pxl8_shader_lib* lib) {
if (!lib) return false;
if (lib->handle) {
dlclose(lib->handle);
}
lib->handle = dlopen(lib->path, RTLD_NOW);
if (!lib->handle) {
pxl8_error("Failed to reload shader library: %s - %s", lib->path, dlerror());
return false;
}
return true;
}
pxl8_shader_fn pxl8_shader_lib_get(pxl8_shader_lib* lib, const char* name) {
if (!lib || !lib->handle) return NULL;
char symbol[128];
snprintf(symbol, sizeof(symbol), "pxl8_shader_%s", name);
void* fn = dlsym(lib->handle, symbol);
if (!fn) {
pxl8_error("Failed to find shader: %s - %s", symbol, dlerror());
return NULL;
}
return (pxl8_shader_fn)fn;
}