#include "pxl8_shader_runtime.h" #include "pxl8_log.h" #include #include #include #include struct pxl8_shader_lib { void* handle; char path[256]; }; pxl8_shader_lib* pxl8_shader_lib_load(const char* path) { void* handle = dlopen(path, RTLD_NOW); if (!handle) { pxl8_error("Failed to load shader library: %s - %s", path, dlerror()); return NULL; } pxl8_shader_lib* lib = malloc(sizeof(pxl8_shader_lib)); lib->handle = handle; strncpy(lib->path, path, sizeof(lib->path) - 1); lib->path[sizeof(lib->path) - 1] = '\0'; return lib; } void pxl8_shader_lib_unload(pxl8_shader_lib* lib) { if (!lib) return; if (lib->handle) { dlclose(lib->handle); } free(lib); } bool pxl8_shader_lib_reload(pxl8_shader_lib* lib) { if (!lib) return false; if (lib->handle) { dlclose(lib->handle); } lib->handle = dlopen(lib->path, RTLD_NOW); if (!lib->handle) { pxl8_error("Failed to reload shader library: %s - %s", lib->path, dlerror()); return false; } return true; } pxl8_shader_fn pxl8_shader_lib_get(pxl8_shader_lib* lib, const char* name) { if (!lib || !lib->handle) return NULL; char symbol[128]; snprintf(symbol, sizeof(symbol), "pxl8_shader_%s", name); void* fn = dlsym(lib->handle, symbol); if (!fn) { pxl8_error("Failed to find shader: %s - %s", symbol, dlerror()); return NULL; } return (pxl8_shader_fn)fn; }