- core/: main entry, types, logging, I/O, RNG - asset/: ase loader, cart, save, embed - gfx/: graphics, animation, atlas, fonts, tilemap, transitions - sfx/: audio - script/: lua/fennel runtime, REPL - hal/: platform abstraction (SDL3) - world/: BSP, world, procedural gen - math/: math utilities - game/: GUI, replay - lua/: Lua API modules
5 lines
74 B
C
5 lines
74 B
C
#pragma once
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#include "pxl8_hal.h"
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extern const pxl8_hal pxl8_hal_sdl3;
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