pxl8/src/pxl8_game.h
2026-01-08 01:19:25 -06:00

37 lines
648 B
C

#pragma once
#include "pxl8_gfx.h"
#include "pxl8_rng.h"
#include "pxl8_script.h"
#include "pxl8_sfx.h"
#include "pxl8_types.h"
typedef struct pxl8_replay pxl8_replay;
typedef struct pxl8_game {
pxl8_gfx* gfx;
pxl8_script* script;
pxl8_sfx_mixer* mixer;
pxl8_rng rng;
i32 frame_count;
u64 last_time;
f32 time;
f32 fps_accumulator;
i32 fps_frame_count;
f32 fps;
pxl8_input_state input;
pxl8_input_state prev_input;
#ifndef NDEBUG
pxl8_replay* debug_replay;
#endif
bool repl_mode;
bool repl_started;
bool running;
bool script_loaded;
char script_path[256];
} pxl8_game;