pxl8/src/pxl8_game.h

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#pragma once
#include "pxl8_gfx.h"
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#include "pxl8_rng.h"
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#include "pxl8_script.h"
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#include "pxl8_sfx.h"
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#include "pxl8_types.h"
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typedef struct pxl8_replay pxl8_replay;
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typedef struct pxl8_game {
pxl8_gfx* gfx;
pxl8_script* script;
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pxl8_sfx_mixer* mixer;
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pxl8_rng rng;
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i32 frame_count;
u64 last_time;
f32 time;
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f32 fps_accumulator;
i32 fps_frame_count;
f32 fps;
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pxl8_input_state input;
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pxl8_input_state prev_input;
#ifndef NDEBUG
pxl8_replay* debug_replay;
#endif
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bool repl_mode;
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bool repl_started;
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bool running;
bool script_loaded;
char script_path[256];
} pxl8_game;