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9b6a3dde62
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refactor: add helpers for file I/O, main script detection, and safe strncpy, make hal generic
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2025-12-06 16:06:39 -06:00 |
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a33d4c0068
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branchless sprite blit and zbuffer updates
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2025-12-03 17:42:42 -06:00 |
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349fa8bc81
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add log constants to lua
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2025-12-03 16:22:52 -06:00 |
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e4a5b2df6f
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remove unnecessary fps debug log
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2025-12-03 11:45:45 -06:00 |
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4587ba7266
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improve logging from scripts
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2025-12-03 11:25:37 -06:00 |
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3313c800a9
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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04d3af11a9
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add save and bundle pxl8 with game for standalone game distribution
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2025-11-28 23:42:57 -06:00 |
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b1e8525c3e
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true 16-bit color... glorious
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2025-11-28 14:46:42 -06:00 |
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3dccce8a81
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add install target to build script
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2025-11-27 21:37:23 -06:00 |
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4d70dd03be
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cleanup headers a bit
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2025-11-27 15:48:11 -06:00 |
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2427e3a504
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add collision
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2025-11-21 16:53:30 -06:00 |
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8baf5f06ea
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implement our own gui module, drop microui
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2025-11-21 11:51:23 -06:00 |
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2555bec8eb
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add auto run
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2025-11-20 20:55:45 -06:00 |
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fa57baf212
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update readme
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2025-11-20 10:27:06 -06:00 |
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25038d3ec0
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add red crosshair to worldgen demo
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2025-11-20 10:24:33 -06:00 |
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59be43d80e
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improve 3d renderer
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2025-11-19 22:25:08 -06:00 |
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f19b06d705
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refactor a bit into pxl8 sys struct
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2025-11-18 23:50:02 -06:00 |
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b2682a2d40
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optimize texture sampling
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2025-11-15 14:27:37 -06:00 |
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736af38518
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fix restarting an already exec'ing transition
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2025-11-15 12:14:56 -06:00 |
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1634b1126b
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refactor some api things
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2025-11-15 11:55:00 -06:00 |
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27b6459b9a
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add anim and transitions and re-org lua api scripts
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2025-11-15 11:45:05 -06:00 |
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a15d0db902
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add LICENSE file
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2025-11-15 11:44:18 -06:00 |
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b27abeffb5
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add jump to demo 9
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2025-11-15 11:44:15 -06:00 |
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55b7a44af3
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add bsp header to world header
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2025-11-13 17:22:52 -06:00 |
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b9618a40e4
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fixup header include ordering
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2025-11-13 07:15:41 -06:00 |
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75948c2894
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improve aseprite tile-props extension ux
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2025-11-13 07:06:06 -06:00 |
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5637fa18c8
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add fps util for pxl8 in lua
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2025-11-13 06:23:26 -06:00 |
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7dd32ec453
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fixed texture rendering in pxl8_bsp.c
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2025-11-11 22:42:10 -06:00 |
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2e2461c35a
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make move speed consistent
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2025-11-11 21:35:34 -06:00 |
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34e534b6f2
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clean up worldgen and remove verbose logging
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2025-11-11 21:24:53 -06:00 |
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4d84122ef3
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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e2c7998663
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cleanup some more f32 simd
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2025-11-11 09:27:29 -06:00 |
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670cd3c97e
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use AVX2 when available, cleanup simd
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2025-11-11 08:23:05 -06:00 |
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2abc6c9486
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fix perspective correct textures
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2025-11-10 10:51:50 -06:00 |
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ac8ab8d60d
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enable camera frustum culling for bsp rendering
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2025-11-10 10:24:27 -06:00 |
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704b14b2a0
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fix compiler warnings and release mode u32 overflow
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2025-11-10 09:59:42 -06:00 |
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9550d34e65
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add more checks in triangle raster code
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2025-11-10 09:39:33 -06:00 |
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79a678f162
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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a653eae745
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update readme
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2025-11-08 09:22:46 -06:00 |
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e33eaaafd0
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remove out of date readme
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2025-11-08 09:04:15 -06:00 |
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307a8d1378
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change aseprite subcommand to ase
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2025-11-05 14:10:55 -06:00 |
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c37208f961
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add pxl8-ase.sh tool script
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2025-11-05 13:33:47 -06:00 |
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015d823814
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clarify readme a bit
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2025-11-05 12:55:05 -06:00 |
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cec9415d75
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add init to cube3d
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2025-11-02 13:21:32 -06:00 |
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0ed7fc4496
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wip repl
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2025-11-01 15:19:57 -05:00 |
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e862b02019
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minor cleanup
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2025-10-19 01:04:42 -05:00 |
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865a2b4518
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enable vsync by default for sdl3 backend, cleanup headers
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2025-10-18 08:48:39 -05:00 |
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9d183341ae
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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82ed6b4ea9
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add a byte stream: pxl8_stream
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2025-10-12 05:05:35 -05:00 |
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ede16ca7de
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cleanup lsp files
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2025-10-07 12:59:53 -05:00 |
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