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3dccce8a81
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add install target to build script
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2025-11-27 21:37:23 -06:00 |
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8baf5f06ea
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implement our own gui module, drop microui
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2025-11-21 11:51:23 -06:00 |
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b2682a2d40
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optimize texture sampling
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2025-11-15 14:27:37 -06:00 |
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27b6459b9a
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add anim and transitions and re-org lua api scripts
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2025-11-15 11:45:05 -06:00 |
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7dd32ec453
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fixed texture rendering in pxl8_bsp.c
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2025-11-11 22:42:10 -06:00 |
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4d84122ef3
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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9550d34e65
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add more checks in triangle raster code
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2025-11-10 09:39:33 -06:00 |
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307a8d1378
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change aseprite subcommand to ase
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2025-11-05 14:10:55 -06:00 |
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c37208f961
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add pxl8-ase.sh tool script
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2025-11-05 13:33:47 -06:00 |
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0ed7fc4496
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wip repl
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2025-11-01 15:19:57 -05:00 |
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9d183341ae
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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3c54e379d4
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in-progress map things...
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2025-10-07 10:32:48 -05:00 |
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6008ebf5ed
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add ui module
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2025-10-04 11:55:04 -05:00 |
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1744e689b5
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refactor some things...
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2025-10-04 04:13:48 -05:00 |
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553bf95c3b
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get rid of macOS warning
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2025-09-30 21:28:22 -05:00 |
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1e913f8998
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add optional ccache
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2025-09-30 21:20:30 -05:00 |
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6a02b24ae6
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cleanup
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2025-09-28 13:10:29 -05:00 |
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98ca54e920
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add cartridge system
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2025-09-27 11:03:36 -05:00 |
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ff698730f1
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add tilemap/tilesheet
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2025-09-24 17:35:30 -05:00 |
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c18896def0
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initial commit
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2025-08-13 15:04:49 -05:00 |
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