optimize texture sampling
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parent
736af38518
commit
b2682a2d40
3 changed files with 26 additions and 21 deletions
7
pxl8.sh
7
pxl8.sh
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@ -284,6 +284,8 @@ else
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BINDIR="$BINDIR/debug"
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fi
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DEP_CFLAGS="-O3 -ffast-math -funroll-loops"
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case "$COMMAND" in
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build)
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mkdir -p "$BUILDDIR"
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@ -333,7 +335,8 @@ case "$COMMAND" in
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INCLUDES="-Isrc -Ilib -Ilib/microui/src -Ilib/luajit/src -Ilib/linenoise -Ilib/miniz"
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COMPILE_FLAGS="$CFLAGS $INCLUDES"
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DEP_COMPILE_FLAGS="$DEP_CFLAGS $INCLUDES"
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EXECUTABLE="$BINDIR/pxl8"
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LIB_SOURCE_FILES="lib/linenoise/linenoise.c lib/microui/src/microui.c lib/miniz/miniz.c"
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@ -376,7 +379,7 @@ case "$COMMAND" in
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if [[ "$src_file" -nt "$obj_file" ]]; then
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NEED_LINK=true
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compile_source_file "$src_file" "$obj_file" "$COMPILE_FLAGS"
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compile_source_file "$src_file" "$obj_file" "$DEP_COMPILE_FLAGS"
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SOURCES_COMPILED="yes"
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fi
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done
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