Commit graph

59 commits

Author SHA1 Message Date
2c16553c17 fix restarting an already exec'ing transition in the demo 2025-11-15 12:14:26 -06:00
1634b1126b refactor some api things 2025-11-15 11:55:00 -06:00
27b6459b9a add anim and transitions and re-org lua api scripts 2025-11-15 11:45:05 -06:00
a15d0db902 add LICENSE file 2025-11-15 11:44:18 -06:00
b27abeffb5 add jump to demo 9 2025-11-15 11:44:15 -06:00
55b7a44af3 add bsp header to world header 2025-11-13 17:22:52 -06:00
b9618a40e4 fixup header include ordering 2025-11-13 07:15:41 -06:00
75948c2894 improve aseprite tile-props extension ux 2025-11-13 07:06:06 -06:00
5637fa18c8 add fps util for pxl8 in lua 2025-11-13 06:23:26 -06:00
7dd32ec453 fixed texture rendering in pxl8_bsp.c 2025-11-11 22:42:10 -06:00
2e2461c35a make move speed consistent 2025-11-11 21:35:34 -06:00
34e534b6f2 clean up worldgen and remove verbose logging 2025-11-11 21:24:53 -06:00
4d84122ef3 remove simd, scalar math + compiler optimizations are good enough 2025-11-11 12:26:22 -06:00
e2c7998663 cleanup some more f32 simd 2025-11-11 09:27:29 -06:00
670cd3c97e use AVX2 when available, cleanup simd 2025-11-11 08:23:05 -06:00
2abc6c9486
fix perspective correct textures 2025-11-10 10:51:50 -06:00
ac8ab8d60d
enable camera frustum culling for bsp rendering 2025-11-10 10:24:27 -06:00
704b14b2a0 fix compiler warnings and release mode u32 overflow 2025-11-10 09:59:42 -06:00
9550d34e65
add more checks in triangle raster code 2025-11-10 09:39:33 -06:00
79a678f162
wip procgen 2025-11-09 06:30:17 -06:00
a653eae745
update readme 2025-11-08 09:22:46 -06:00
e33eaaafd0
remove out of date readme 2025-11-08 09:04:15 -06:00
307a8d1378
change aseprite subcommand to ase 2025-11-05 14:10:55 -06:00
c37208f961
add pxl8-ase.sh tool script 2025-11-05 13:33:47 -06:00
015d823814
clarify readme a bit 2025-11-05 12:55:05 -06:00
cec9415d75
add init to cube3d 2025-11-02 13:21:32 -06:00
0ed7fc4496
wip repl 2025-11-01 15:19:57 -05:00
e862b02019 minor cleanup 2025-10-19 01:04:42 -05:00
865a2b4518 enable vsync by default for sdl3 backend, cleanup headers 2025-10-18 08:48:39 -05:00
9d183341ae refactor SDL out of core files 2025-10-17 21:00:04 -05:00
82ed6b4ea9 add a byte stream: pxl8_stream 2025-10-12 05:05:35 -05:00
ede16ca7de cleanup lsp files 2025-10-07 12:59:53 -05:00
66083f40d9
update compile_flags.txt 2025-10-07 12:44:02 -05:00
bcb083b528
update icon 2025-10-07 12:38:03 -05:00
bacd315148 add map files... 2025-10-07 10:35:11 -05:00
3c54e379d4 in-progress map things... 2025-10-07 10:32:48 -05:00
cfe7501fe2 move some files around 2025-10-06 19:00:03 -05:00
47c4f2045c add proper fnl modules to demo 2025-10-06 18:14:07 -05:00
9bb9fa5f5b update icon 2025-10-05 18:19:44 -05:00
7f56e0bfe8 clean up gfx a bit... more to come 2025-10-05 17:19:59 -05:00
c662c550df refactor atlas implementation 2025-10-05 16:49:43 -05:00
6008ebf5ed add ui module 2025-10-04 11:55:04 -05:00
1744e689b5 refactor some things... 2025-10-04 04:13:48 -05:00
3550fad638 update readme 2025-10-01 12:59:54 -05:00
2a1a3f1768 organize headers, add icon/logo sprites to demo 2025-10-01 12:56:13 -05:00
553bf95c3b
get rid of macOS warning 2025-09-30 21:28:22 -05:00
1e913f8998
add optional ccache 2025-09-30 21:20:30 -05:00
ab9e017427
fix compile error 2025-09-29 11:26:52 -05:00
8a3637a025 Update README.md 2025-09-28 22:03:26 +00:00
22626c6ea7 Update README.md 2025-09-28 22:00:35 +00:00