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asrael 2025-11-01 12:39:59 -05:00
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# pxl8
> [!WARNING]
> <strong>Heavy development. So... <em>here be dragons :3</em></strong>
## Features
- **Fennel scripting** - Lisp-on-Lua with interactive REPL and hot-reload
- **Aseprite integration** - Load sprites, palettes, and tilemaps with custom tile properties
- **Classic color modes** - FAMI (NES), MEGA (Genesis), GBA, SNES, HICOLOR
- **Tilemap system** - Multi-layer tilemaps with collision and custom tile data
- **SDL3 backend** - Cross-platform windowing, input, and GPU rendering
## Quick Start
```bash
./pxl8.sh build # Build framework
./pxl8.sh run demo # Run demo
./pxl8.sh run # Launch interactive REPL
```
Projects need `main.fnl` with `init()`, `update(dt)`, and `frame()` functions.
## Tools
- `tools/aseprite/tile-props/` - Aseprite extension for editing tile properties
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