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README.md
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README.md
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# pxl8
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> [!WARNING]
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> <strong>Heavy development. So... <em>here be dragons :3</em></strong>
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## Features
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- **Fennel scripting** - Lisp-on-Lua with interactive REPL and hot-reload
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- **Aseprite integration** - Load sprites, palettes, and tilemaps with custom tile properties
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- **Classic color modes** - FAMI (NES), MEGA (Genesis), GBA, SNES, HICOLOR
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- **Tilemap system** - Multi-layer tilemaps with collision and custom tile data
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- **SDL3 backend** - Cross-platform windowing, input, and GPU rendering
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## Quick Start
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```bash
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./pxl8.sh run # Launch interactive REPL
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```
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Projects need `main.fnl` with `init()`, `update(dt)`, and `frame()` functions.
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## Tools
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- `tools/aseprite/tile-props/` - Aseprite extension for editing tile properties
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> [!WARNING]
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> <strong>Heavy development. So... <em>here be dragons :3</em></strong>
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<pre>
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