From a41210f788b572a1c53ec06376fd903bd27bb01b Mon Sep 17 00:00:00 2001 From: asrael Date: Sat, 1 Nov 2025 15:16:02 -0500 Subject: [PATCH] update readme --- README.md | 18 ++---------------- 1 file changed, 2 insertions(+), 16 deletions(-) diff --git a/README.md b/README.md index d0ed4af..e06f975 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,5 @@ # pxl8 -> [!WARNING] -> Heavy development. So... here be dragons :3 - -## Features - -- **Fennel scripting** - Lisp-on-Lua with interactive REPL and hot-reload -- **Aseprite integration** - Load sprites, palettes, and tilemaps with custom tile properties -- **Classic color modes** - FAMI (NES), MEGA (Genesis), GBA, SNES, HICOLOR -- **Tilemap system** - Multi-layer tilemaps with collision and custom tile data -- **SDL3 backend** - Cross-platform windowing, input, and GPU rendering - ## Quick Start ```bash @@ -19,11 +8,8 @@ ./pxl8.sh run # Launch interactive REPL ``` -Projects need `main.fnl` with `init()`, `update(dt)`, and `frame()` functions. - -## Tools - -- `tools/aseprite/tile-props/` - Aseprite extension for editing tile properties +> [!WARNING] +> Heavy development. So... here be dragons :3
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