implement our own gui module, drop microui

This commit is contained in:
asrael 2025-11-21 11:51:23 -06:00
parent 2555bec8eb
commit 8baf5f06ea
25 changed files with 495 additions and 507 deletions

View file

@ -1,5 +1,5 @@
(local pxl8 (require :pxl8))
(local cube3d (require :mod.cube3d))
(local menu (require :mod.menu))
(local worldgen (require :mod.worldgen))
(var time 0)
@ -29,53 +29,59 @@
(pxl8.load_palette "res/sprites/pxl8_logo.ase")
(set logo-sprite (pxl8.load_sprite "res/sprites/pxl8_logo.ase"))
(set particles (pxl8.particles_new 1000))
(cube3d.init)
(worldgen.init)))
(global update (fn [dt]
(set time (+ time dt))
(when (pxl8.key_pressed "escape")
(menu.toggle)
(when (= active-demo :worldgen)
(pxl8.set_relative_mouse_mode (not (menu.is-paused)))))
(when transition
(pxl8.transition_update transition dt)
(when (pxl8.transition_is_complete transition)
(when transition-pending
(when (and (= active-demo :worldgen) (not= transition-pending :worldgen))
(pxl8.set_relative_mouse_mode false))
(set active-demo transition-pending)
(set transition-pending nil)
(when (= active-demo :fire) (set fire-init? false))
(when (= active-demo :rain) (set rain-init? false))
(when (= active-demo :snow) (set snow-init? false)))
(pxl8.transition_destroy transition)
(set transition nil)))
(when (not (menu.is-paused))
(set time (+ time dt))
(when (pxl8.key_pressed "1") (switch-demo :logo))
(when (pxl8.key_pressed "2") (switch-demo :plasma))
(when (pxl8.key_pressed "3") (switch-demo :tunnel))
(when (pxl8.key_pressed "4") (switch-demo :raster))
(when (pxl8.key_pressed "5") (switch-demo :fire))
(when (pxl8.key_pressed "6") (switch-demo :rain))
(when (pxl8.key_pressed "7") (switch-demo :snow))
(when (pxl8.key_pressed "8") (switch-demo :cube3d))
(when (pxl8.key_pressed "9") (switch-demo :worldgen))
(when (pxl8.key_pressed "=")
(set use-famicube-palette? (not use-famicube-palette?))
(local palette-path (if use-famicube-palette? "res/palettes/famicube.ase" "res/sprites/pxl8_logo.ase"))
(pxl8.load_palette palette-path))
(when transition
(pxl8.transition_update transition dt)
(when (pxl8.transition_is_complete transition)
(when transition-pending
(when (and (= active-demo :worldgen) (not= transition-pending :worldgen))
(pxl8.set_relative_mouse_mode false))
(set active-demo transition-pending)
(set transition-pending nil)
(when (= active-demo :fire) (set fire-init? false))
(when (= active-demo :rain) (set rain-init? false))
(when (= active-demo :snow) (set snow-init? false)))
(pxl8.transition_destroy transition)
(set transition nil)))
(case active-demo
:logo (do
(set logo-x (+ logo-x (* logo-dx dt)))
(set logo-y (+ logo-y (* logo-dy dt)))
(when (or (< logo-x 0) (> logo-x 512))
(set logo-dx (- logo-dx)))
(when (or (< logo-y 0) (> logo-y 296))
(set logo-dy (- logo-dy))))
:cube3d (cube3d.update dt)
:worldgen (worldgen.update dt))
(when (pxl8.key_pressed "1") (switch-demo :logo))
(when (pxl8.key_pressed "2") (switch-demo :plasma))
(when (pxl8.key_pressed "3") (switch-demo :tunnel))
(when (pxl8.key_pressed "4") (switch-demo :raster))
(when (pxl8.key_pressed "5") (switch-demo :fire))
(when (pxl8.key_pressed "6") (switch-demo :rain))
(when (pxl8.key_pressed "7") (switch-demo :snow))
(when (pxl8.key_pressed "8") (switch-demo :worldgen))
(when (pxl8.key_pressed "=")
(set use-famicube-palette? (not use-famicube-palette?))
(local palette-path (if use-famicube-palette? "res/palettes/famicube.ase" "res/sprites/pxl8_logo.ase"))
(pxl8.load_palette palette-path))
(when particles
(pxl8.particles_update particles dt))))
(case active-demo
:logo (do
(set logo-x (+ logo-x (* logo-dx dt)))
(set logo-y (+ logo-y (* logo-dy dt)))
(when (or (< logo-x 0) (> logo-x 512))
(set logo-dx (- logo-dx)))
(when (or (< logo-y 0) (> logo-y 296))
(set logo-dy (- logo-dy))))
:worldgen (worldgen.update dt))
(when particles
(pxl8.particles_update particles dt)))
(when (menu.is-paused)
(menu.update))))
(global frame (fn []
(case active-demo
@ -122,11 +128,12 @@
(set snow-init? true))
(pxl8.particles_render particles)))
:cube3d (cube3d.frame)
:worldgen (worldgen.frame)
_ (pxl8.clear 0))
(when transition
(pxl8.transition_render transition))))
(pxl8.transition_render transition))
(when (menu.is-paused)
(menu.draw))))