pxl8/src/pxl8_procgen.c

500 lines
19 KiB
C
Raw Normal View History

2025-11-09 06:30:17 -06:00
#include "pxl8_procgen.h"
#include "pxl8_macros.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
typedef struct cave_grid {
u8* cells;
i32 width;
i32 height;
} cave_grid;
static u32 prng_state = 0;
static void prng_seed(u32 seed) {
prng_state = seed;
}
static u32 prng_next(void) {
prng_state ^= prng_state << 13;
prng_state ^= prng_state >> 17;
prng_state ^= prng_state << 5;
return prng_state;
}
static f32 prng_float(void) {
return (f32)prng_next() / (f32)0xFFFFFFFF;
}
static cave_grid* cave_grid_create(i32 width, i32 height) {
cave_grid* grid = malloc(sizeof(cave_grid));
if (!grid) return NULL;
grid->width = width;
grid->height = height;
grid->cells = calloc(width * height, sizeof(u8));
if (!grid->cells) {
free(grid);
return NULL;
}
return grid;
}
static void cave_grid_destroy(cave_grid* grid) {
if (!grid) return;
free(grid->cells);
free(grid);
}
static u8 cave_grid_get(const cave_grid* grid, i32 x, i32 y) {
if (x < 0 || x >= grid->width || y < 0 || y >= grid->height) {
return 1;
}
return grid->cells[y * grid->width + x];
}
static void cave_grid_set(cave_grid* grid, i32 x, i32 y, u8 value) {
if (x < 0 || x >= grid->width || y < 0 || y >= grid->height) {
return;
}
grid->cells[y * grid->width + x] = value;
}
static i32 cave_grid_count_neighbors(const cave_grid* grid, i32 x, i32 y) {
i32 count = 0;
for (i32 dy = -1; dy <= 1; dy++) {
for (i32 dx = -1; dx <= 1; dx++) {
if (dx == 0 && dy == 0) continue;
if (cave_grid_get(grid, x + dx, y + dy)) {
count++;
}
}
}
return count;
}
static void calculate_texture_axes(const pxl8_vec3 normal, pxl8_vec3* u_axis, pxl8_vec3* v_axis) {
if (fabsf(normal.y) > 0.9f) {
*u_axis = (pxl8_vec3){1.0f, 0.0f, 0.0f};
*v_axis = (pxl8_vec3){0.0f, 0.0f, 1.0f};
} else if (fabsf(normal.x) > 0.7f) {
*u_axis = (pxl8_vec3){0.0f, 1.0f, 0.0f};
*v_axis = (pxl8_vec3){0.0f, 0.0f, 1.0f};
} else {
*u_axis = (pxl8_vec3){1.0f, 0.0f, 0.0f};
*v_axis = (pxl8_vec3){0.0f, 1.0f, 0.0f};
}
}
static inline void compute_face_aabb(pxl8_bsp_face* face, const pxl8_bsp_vertex* verts, u32 vert_idx) {
face->aabb_min = (pxl8_vec3){1e30f, 1e30f, 1e30f};
face->aabb_max = (pxl8_vec3){-1e30f, -1e30f, -1e30f};
for (u32 i = 0; i < 4; i++) {
pxl8_vec3 v = verts[vert_idx + i].position;
if (v.x < face->aabb_min.x) face->aabb_min.x = v.x;
if (v.x > face->aabb_max.x) face->aabb_max.x = v.x;
if (v.y < face->aabb_min.y) face->aabb_min.y = v.y;
if (v.y > face->aabb_max.y) face->aabb_max.y = v.y;
if (v.z < face->aabb_min.z) face->aabb_min.z = v.z;
if (v.z > face->aabb_max.z) face->aabb_max.z = v.z;
}
}
2025-11-09 06:30:17 -06:00
static void cave_grid_initialize(cave_grid* grid, f32 density) {
for (i32 y = 0; y < grid->height; y++) {
for (i32 x = 0; x < grid->width; x++) {
u8 value = (prng_float() < density) ? 1 : 0;
cave_grid_set(grid, x, y, value);
}
}
}
static void cave_grid_smooth(cave_grid* grid) {
cave_grid* temp = cave_grid_create(grid->width, grid->height);
if (!temp) return;
for (i32 y = 0; y < grid->height; y++) {
for (i32 x = 0; x < grid->width; x++) {
i32 neighbors = cave_grid_count_neighbors(grid, x, y);
u8 value = (neighbors > 4) ? 1 : 0;
cave_grid_set(temp, x, y, value);
}
}
memcpy(grid->cells, temp->cells, grid->width * grid->height);
cave_grid_destroy(temp);
}
static pxl8_result cave_to_bsp(pxl8_bsp* bsp, const cave_grid* grid) {
i32 vertex_count = 0;
i32 face_count = 0;
i32 floor_ceiling_count = 0;
for (i32 y = 0; y < grid->height; y++) {
for (i32 x = 0; x < grid->width; x++) {
if (cave_grid_get(grid, x, y) == 0) {
if (cave_grid_get(grid, x - 1, y) == 1) face_count++;
if (cave_grid_get(grid, x + 1, y) == 1) face_count++;
if (cave_grid_get(grid, x, y - 1) == 1) face_count++;
if (cave_grid_get(grid, x, y + 1) == 1) face_count++;
floor_ceiling_count++;
}
}
}
face_count += floor_ceiling_count * 2;
vertex_count = face_count * 4;
pxl8_debug("Cave generation: %dx%d grid -> %d faces, %d vertices",
grid->width, grid->height, face_count, vertex_count);
bsp->vertices = calloc(vertex_count, sizeof(pxl8_bsp_vertex));
bsp->faces = calloc(face_count, sizeof(pxl8_bsp_face));
bsp->planes = calloc(face_count, sizeof(pxl8_bsp_plane));
bsp->edges = calloc(vertex_count, sizeof(pxl8_bsp_edge));
bsp->surfedges = calloc(vertex_count, sizeof(i32));
bsp->texinfo = calloc(face_count, sizeof(pxl8_bsp_texinfo));
if (!bsp->vertices || !bsp->faces || !bsp->planes || !bsp->edges || !bsp->surfedges || !bsp->texinfo) {
return PXL8_ERROR_OUT_OF_MEMORY;
}
i32 vert_idx = 0;
i32 face_idx = 0;
i32 edge_idx = 0;
const f32 cell_size = 64.0f;
const f32 wall_height = 128.0f;
for (i32 y = 0; y < grid->height; y++) {
for (i32 x = 0; x < grid->width; x++) {
if (cave_grid_get(grid, x, y) == 0) {
f32 fx = (f32)x * cell_size;
f32 fy = (f32)y * cell_size;
if (cave_grid_get(grid, x - 1, y) == 1) {
bsp->vertices[vert_idx + 0].position = (pxl8_vec3){fx, 0, fy};
bsp->vertices[vert_idx + 1].position = (pxl8_vec3){fx, wall_height, fy};
bsp->vertices[vert_idx + 2].position = (pxl8_vec3){fx, wall_height, fy + cell_size};
bsp->vertices[vert_idx + 3].position = (pxl8_vec3){fx, 0, fy + cell_size};
bsp->planes[face_idx].normal = (pxl8_vec3){-1, 0, 0};
bsp->planes[face_idx].dist = -fx;
bsp->faces[face_idx].plane_id = face_idx;
bsp->faces[face_idx].num_edges = 4;
bsp->faces[face_idx].first_edge = edge_idx;
bsp->faces[face_idx].texinfo_id = face_idx;
calculate_texture_axes(bsp->planes[face_idx].normal,
&bsp->texinfo[face_idx].u_axis,
&bsp->texinfo[face_idx].v_axis);
bsp->texinfo[face_idx].u_offset = 0.0f;
bsp->texinfo[face_idx].v_offset = 0.0f;
for (i32 i = 0; i < 4; i++) {
bsp->edges[edge_idx + i].vertex[0] = vert_idx + i;
bsp->edges[edge_idx + i].vertex[1] = vert_idx + ((i + 1) % 4);
bsp->surfedges[edge_idx + i] = edge_idx + i;
}
compute_face_aabb(&bsp->faces[face_idx], bsp->vertices, vert_idx);
2025-11-09 06:30:17 -06:00
vert_idx += 4;
edge_idx += 4;
face_idx++;
}
if (cave_grid_get(grid, x + 1, y) == 1) {
bsp->vertices[vert_idx + 0].position = (pxl8_vec3){fx + cell_size, 0, fy};
bsp->vertices[vert_idx + 1].position = (pxl8_vec3){fx + cell_size, 0, fy + cell_size};
bsp->vertices[vert_idx + 2].position = (pxl8_vec3){fx + cell_size, wall_height, fy + cell_size};
bsp->vertices[vert_idx + 3].position = (pxl8_vec3){fx + cell_size, wall_height, fy};
bsp->planes[face_idx].normal = (pxl8_vec3){1, 0, 0};
bsp->planes[face_idx].dist = fx + cell_size;
bsp->faces[face_idx].plane_id = face_idx;
bsp->faces[face_idx].num_edges = 4;
bsp->faces[face_idx].first_edge = edge_idx;
bsp->faces[face_idx].texinfo_id = face_idx;
calculate_texture_axes(bsp->planes[face_idx].normal,
&bsp->texinfo[face_idx].u_axis,
&bsp->texinfo[face_idx].v_axis);
bsp->texinfo[face_idx].u_offset = 0.0f;
bsp->texinfo[face_idx].v_offset = 0.0f;
for (i32 i = 0; i < 4; i++) {
bsp->edges[edge_idx + i].vertex[0] = vert_idx + i;
bsp->edges[edge_idx + i].vertex[1] = vert_idx + ((i + 1) % 4);
bsp->surfedges[edge_idx + i] = edge_idx + i;
}
compute_face_aabb(&bsp->faces[face_idx], bsp->vertices, vert_idx);
2025-11-09 06:30:17 -06:00
vert_idx += 4;
edge_idx += 4;
face_idx++;
}
if (cave_grid_get(grid, x, y - 1) == 1) {
bsp->vertices[vert_idx + 0].position = (pxl8_vec3){fx, 0, fy};
bsp->vertices[vert_idx + 1].position = (pxl8_vec3){fx + cell_size, 0, fy};
bsp->vertices[vert_idx + 2].position = (pxl8_vec3){fx + cell_size, wall_height, fy};
bsp->vertices[vert_idx + 3].position = (pxl8_vec3){fx, wall_height, fy};
bsp->planes[face_idx].normal = (pxl8_vec3){0, 0, -1};
bsp->planes[face_idx].dist = -fy;
bsp->faces[face_idx].plane_id = face_idx;
bsp->faces[face_idx].num_edges = 4;
bsp->faces[face_idx].first_edge = edge_idx;
bsp->faces[face_idx].texinfo_id = face_idx;
calculate_texture_axes(bsp->planes[face_idx].normal,
&bsp->texinfo[face_idx].u_axis,
&bsp->texinfo[face_idx].v_axis);
bsp->texinfo[face_idx].u_offset = 0.0f;
bsp->texinfo[face_idx].v_offset = 0.0f;
for (i32 i = 0; i < 4; i++) {
bsp->edges[edge_idx + i].vertex[0] = vert_idx + i;
bsp->edges[edge_idx + i].vertex[1] = vert_idx + ((i + 1) % 4);
bsp->surfedges[edge_idx + i] = edge_idx + i;
}
compute_face_aabb(&bsp->faces[face_idx], bsp->vertices, vert_idx);
2025-11-09 06:30:17 -06:00
vert_idx += 4;
edge_idx += 4;
face_idx++;
}
if (cave_grid_get(grid, x, y + 1) == 1) {
bsp->vertices[vert_idx + 0].position = (pxl8_vec3){fx, 0, fy + cell_size};
bsp->vertices[vert_idx + 1].position = (pxl8_vec3){fx, wall_height, fy + cell_size};
bsp->vertices[vert_idx + 2].position = (pxl8_vec3){fx + cell_size, wall_height, fy + cell_size};
bsp->vertices[vert_idx + 3].position = (pxl8_vec3){fx + cell_size, 0, fy + cell_size};
bsp->planes[face_idx].normal = (pxl8_vec3){0, 0, 1};
bsp->planes[face_idx].dist = fy + cell_size;
bsp->faces[face_idx].plane_id = face_idx;
bsp->faces[face_idx].num_edges = 4;
bsp->faces[face_idx].first_edge = edge_idx;
bsp->faces[face_idx].texinfo_id = face_idx;
calculate_texture_axes(bsp->planes[face_idx].normal,
&bsp->texinfo[face_idx].u_axis,
&bsp->texinfo[face_idx].v_axis);
bsp->texinfo[face_idx].u_offset = 0.0f;
bsp->texinfo[face_idx].v_offset = 0.0f;
for (i32 i = 0; i < 4; i++) {
bsp->edges[edge_idx + i].vertex[0] = vert_idx + i;
bsp->edges[edge_idx + i].vertex[1] = vert_idx + ((i + 1) % 4);
bsp->surfedges[edge_idx + i] = edge_idx + i;
}
compute_face_aabb(&bsp->faces[face_idx], bsp->vertices, vert_idx);
2025-11-09 06:30:17 -06:00
vert_idx += 4;
edge_idx += 4;
face_idx++;
}
}
}
}
for (i32 y = 0; y < grid->height; y++) {
for (i32 x = 0; x < grid->width; x++) {
if (cave_grid_get(grid, x, y) == 0) {
f32 fx = (f32)x * cell_size;
f32 fy = (f32)y * cell_size;
bsp->vertices[vert_idx + 0].position = (pxl8_vec3){fx, 0, fy};
bsp->vertices[vert_idx + 1].position = (pxl8_vec3){fx, 0, fy + cell_size};
bsp->vertices[vert_idx + 2].position = (pxl8_vec3){fx + cell_size, 0, fy + cell_size};
bsp->vertices[vert_idx + 3].position = (pxl8_vec3){fx + cell_size, 0, fy};
bsp->planes[face_idx].normal = (pxl8_vec3){0, 1, 0};
bsp->planes[face_idx].dist = 0;
bsp->faces[face_idx].plane_id = face_idx;
bsp->faces[face_idx].num_edges = 4;
bsp->faces[face_idx].first_edge = edge_idx;
bsp->faces[face_idx].texinfo_id = face_idx;
calculate_texture_axes(bsp->planes[face_idx].normal,
&bsp->texinfo[face_idx].u_axis,
&bsp->texinfo[face_idx].v_axis);
bsp->texinfo[face_idx].u_offset = 0.0f;
bsp->texinfo[face_idx].v_offset = 0.0f;
for (i32 i = 0; i < 4; i++) {
bsp->edges[edge_idx + i].vertex[0] = vert_idx + i;
bsp->edges[edge_idx + i].vertex[1] = vert_idx + ((i + 1) % 4);
bsp->surfedges[edge_idx + i] = edge_idx + i;
}
compute_face_aabb(&bsp->faces[face_idx], bsp->vertices, vert_idx);
2025-11-09 06:30:17 -06:00
vert_idx += 4;
edge_idx += 4;
face_idx++;
bsp->vertices[vert_idx + 0].position = (pxl8_vec3){fx, wall_height, fy};
bsp->vertices[vert_idx + 1].position = (pxl8_vec3){fx + cell_size, wall_height, fy};
bsp->vertices[vert_idx + 2].position = (pxl8_vec3){fx + cell_size, wall_height, fy + cell_size};
bsp->vertices[vert_idx + 3].position = (pxl8_vec3){fx, wall_height, fy + cell_size};
bsp->planes[face_idx].normal = (pxl8_vec3){0, -1, 0};
bsp->planes[face_idx].dist = -wall_height;
bsp->faces[face_idx].plane_id = face_idx;
bsp->faces[face_idx].num_edges = 4;
bsp->faces[face_idx].first_edge = edge_idx;
bsp->faces[face_idx].texinfo_id = face_idx;
calculate_texture_axes(bsp->planes[face_idx].normal,
&bsp->texinfo[face_idx].u_axis,
&bsp->texinfo[face_idx].v_axis);
bsp->texinfo[face_idx].u_offset = 0.0f;
bsp->texinfo[face_idx].v_offset = 0.0f;
for (i32 i = 0; i < 4; i++) {
bsp->edges[edge_idx + i].vertex[0] = vert_idx + i;
bsp->edges[edge_idx + i].vertex[1] = vert_idx + ((i + 1) % 4);
bsp->surfedges[edge_idx + i] = edge_idx + i;
}
compute_face_aabb(&bsp->faces[face_idx], bsp->vertices, vert_idx);
2025-11-09 06:30:17 -06:00
vert_idx += 4;
edge_idx += 4;
face_idx++;
}
}
}
bsp->num_vertices = vertex_count;
bsp->num_faces = face_count;
bsp->num_planes = face_count;
bsp->num_edges = vertex_count;
bsp->num_surfedges = vertex_count;
bsp->num_texinfo = face_count;
bsp->leafs = calloc(1, sizeof(pxl8_bsp_leaf));
bsp->marksurfaces = calloc(face_count, sizeof(u16));
if (!bsp->leafs || !bsp->marksurfaces) {
return PXL8_ERROR_OUT_OF_MEMORY;
}
bsp->num_leafs = 1;
bsp->num_marksurfaces = face_count;
bsp->leafs[0].first_marksurface = 0;
bsp->leafs[0].num_marksurfaces = face_count;
bsp->leafs[0].contents = -2;
for (i32 i = 0; i < face_count; i++) {
bsp->marksurfaces[i] = i;
}
return PXL8_OK;
}
static pxl8_result procgen_cave(pxl8_bsp* bsp, const pxl8_procgen_params* params) {
prng_seed(params->seed);
cave_grid* grid = cave_grid_create(params->width, params->height);
if (!grid) {
return PXL8_ERROR_OUT_OF_MEMORY;
}
cave_grid_initialize(grid, params->density);
for (i32 i = 0; i < params->iterations; i++) {
cave_grid_smooth(grid);
}
pxl8_result result = cave_to_bsp(bsp, grid);
cave_grid_destroy(grid);
return result;
}
pxl8_result pxl8_procgen(pxl8_bsp* bsp, const pxl8_procgen_params* params) {
if (!bsp || !params) {
return PXL8_ERROR_NULL_POINTER;
}
switch (params->type) {
case PXL8_PROCGEN_CAVE:
return procgen_cave(bsp, params);
case PXL8_PROCGEN_DUNGEON:
pxl8_error("Dungeon generation not yet implemented");
return PXL8_ERROR_NOT_INITIALIZED;
case PXL8_PROCGEN_TERRAIN:
pxl8_error("Terrain generation not yet implemented");
return PXL8_ERROR_NOT_INITIALIZED;
default:
pxl8_error("Unknown procgen type: %d", params->type);
return PXL8_ERROR_INVALID_ARGUMENT;
}
}
void pxl8_procgen_tex(u8* buffer, const pxl8_procgen_tex_params* params) {
if (!buffer || !params) return;
prng_seed(params->seed);
u8 min_val = 255, max_val = 0;
for (i32 y = 0; y < params->height; y++) {
for (i32 x = 0; x < params->width; x++) {
i32 ix = (i32)((f32)x * params->scale);
i32 iy = (i32)((f32)y * params->scale);
u32 block_hash = ((u32)ix * 374761393u + (u32)iy * 668265263u) ^ params->seed;
2025-11-09 06:30:17 -06:00
block_hash ^= block_hash >> 13;
block_hash ^= block_hash << 17;
block_hash ^= block_hash >> 5;
u32 pixel_hash = ((u32)x * 1597334677u + (u32)y * 3812015801u) ^ params->seed;
2025-11-09 06:30:17 -06:00
pixel_hash ^= pixel_hash >> 13;
pixel_hash ^= pixel_hash << 17;
pixel_hash ^= pixel_hash >> 5;
u32 combined = (block_hash * 3 + pixel_hash) / 4;
u32 value_range = params->variation + 1;
i32 value = params->base_color + (combined % value_range);
if (value < 0) value = 0;
if (value > 15) value = 15;
u8 final_value = (u8)value;
buffer[y * params->width + x] = final_value;
if (final_value < min_val) min_val = final_value;
if (final_value > max_val) max_val = final_value;
}
}
pxl8_debug("Generated texture %dx%d: values range %u-%u (base=%u, variation=%u)",
params->width, params->height, min_val, max_val,
params->base_color, params->variation);
}