34 lines
950 B
C
34 lines
950 B
C
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#pragma once
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#include "pxl8_3d_camera.h"
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#include "pxl8_math.h"
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#include "pxl8_mesh.h"
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#include "pxl8_types.h"
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typedef struct pxl8_gfx pxl8_gfx;
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typedef struct pxl8_3d_uniforms {
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u8 ambient;
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u8 fog_color;
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f32 fog_density;
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f32 time;
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} pxl8_3d_uniforms;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void pxl8_3d_begin_frame(pxl8_gfx* gfx, const pxl8_3d_camera* camera, const pxl8_3d_uniforms* uniforms);
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void pxl8_3d_clear(pxl8_gfx* gfx, u8 color);
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void pxl8_3d_clear_depth(pxl8_gfx* gfx);
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void pxl8_3d_draw_line(pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, u8 color);
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void pxl8_3d_draw_mesh(pxl8_gfx* gfx, const pxl8_mesh* mesh, pxl8_mat4 model, pxl8_material material);
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void pxl8_3d_draw_mesh_wireframe(pxl8_gfx* gfx, const pxl8_mesh* mesh, pxl8_mat4 model, u8 color);
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void pxl8_3d_end_frame(pxl8_gfx* gfx);
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u8* pxl8_3d_get_framebuffer(pxl8_gfx* gfx);
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const pxl8_frustum* pxl8_3d_get_frustum(pxl8_gfx* gfx);
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#ifdef __cplusplus
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}
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#endif
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