#pragma once #include "pxl8_3d_camera.h" #include "pxl8_math.h" #include "pxl8_mesh.h" #include "pxl8_types.h" typedef struct pxl8_gfx pxl8_gfx; typedef struct pxl8_3d_uniforms { u8 ambient; u8 fog_color; f32 fog_density; f32 time; } pxl8_3d_uniforms; #ifdef __cplusplus extern "C" { #endif void pxl8_3d_begin_frame(pxl8_gfx* gfx, const pxl8_3d_camera* camera, const pxl8_3d_uniforms* uniforms); void pxl8_3d_clear(pxl8_gfx* gfx, u8 color); void pxl8_3d_clear_depth(pxl8_gfx* gfx); void pxl8_3d_draw_line(pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, u8 color); void pxl8_3d_draw_mesh(pxl8_gfx* gfx, const pxl8_mesh* mesh, pxl8_mat4 model, pxl8_material material); void pxl8_3d_draw_mesh_wireframe(pxl8_gfx* gfx, const pxl8_mesh* mesh, pxl8_mat4 model, u8 color); void pxl8_3d_end_frame(pxl8_gfx* gfx); u8* pxl8_3d_get_framebuffer(pxl8_gfx* gfx); const pxl8_frustum* pxl8_3d_get_frustum(pxl8_gfx* gfx); #ifdef __cplusplus } #endif