2025-11-21 11:51:23 -06:00
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#include "pxl8_gui.h"
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#include <stdlib.h>
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#include <string.h>
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refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-12 21:46:31 -06:00
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#include "pxl8_gfx.h"
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2026-01-21 23:19:50 -06:00
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#include "pxl8_mem.h"
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refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-12 21:46:31 -06:00
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2025-11-21 11:51:23 -06:00
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pxl8_gui_state* pxl8_gui_state_create(void) {
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2026-01-21 23:19:50 -06:00
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pxl8_gui_state* state = (pxl8_gui_state*)pxl8_malloc(sizeof(pxl8_gui_state));
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2025-11-21 11:51:23 -06:00
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if (!state) return NULL;
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memset(state, 0, sizeof(pxl8_gui_state));
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return state;
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}
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void pxl8_gui_state_destroy(pxl8_gui_state* state) {
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if (!state) return;
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2026-01-21 23:19:50 -06:00
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pxl8_free(state);
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2025-11-21 11:51:23 -06:00
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}
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2026-01-21 23:19:50 -06:00
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void pxl8_gui_begin_frame(pxl8_gui_state* state, pxl8_gfx* gfx) {
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2025-11-21 11:51:23 -06:00
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if (!state) return;
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state->hot_id = 0;
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2026-01-21 23:19:50 -06:00
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if (gfx) pxl8_gfx_push_target(gfx);
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2025-11-21 11:51:23 -06:00
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}
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2026-01-21 23:19:50 -06:00
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void pxl8_gui_end_frame(pxl8_gui_state* state, pxl8_gfx* gfx) {
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2025-11-21 11:51:23 -06:00
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if (!state) return;
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if (!state->cursor_down) {
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state->active_id = 0;
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}
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state->cursor_clicked = false;
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2026-01-21 23:19:50 -06:00
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if (gfx) pxl8_gfx_pop_target(gfx);
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2025-11-21 11:51:23 -06:00
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}
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void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y) {
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if (!state) return;
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state->cursor_x = x;
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state->cursor_y = y;
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}
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void pxl8_gui_cursor_down(pxl8_gui_state* state) {
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if (!state) return;
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state->cursor_down = true;
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}
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void pxl8_gui_cursor_up(pxl8_gui_state* state) {
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if (!state) return;
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state->cursor_down = false;
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state->cursor_clicked = true;
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}
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static bool is_cursor_over(const pxl8_gui_state* state, i32 x, i32 y, i32 w, i32 h) {
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return state->cursor_x >= x && state->cursor_x < (x + w) &&
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state->cursor_y >= y && state->cursor_y < (y + h);
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}
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bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label) {
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if (!state || !gfx || !label) return false;
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bool cursor_over = is_cursor_over(state, x, y, w, h);
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bool is_hot = (state->hot_id == id);
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bool is_active = (state->active_id == id);
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if (cursor_over) {
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state->hot_id = id;
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}
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if (cursor_over && state->cursor_down && state->active_id == 0) {
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state->active_id = id;
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}
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bool clicked = is_active && state->cursor_clicked && cursor_over;
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if (clicked) {
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state->active_id = 0;
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}
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u8 bg_color;
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u8 border_color;
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i32 offset_x = 0;
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i32 offset_y = 0;
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if (is_active) {
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2026-01-21 23:19:50 -06:00
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bg_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG3);
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border_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG2);
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2025-11-21 11:51:23 -06:00
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offset_x = 1;
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offset_y = 1;
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} else if (is_hot || cursor_over) {
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2026-01-21 23:19:50 -06:00
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bg_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG3);
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border_color = pxl8_gfx_ui_color(gfx, PXL8_UI_FG0);
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} else {
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bg_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG2);
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border_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG3);
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2025-11-21 11:51:23 -06:00
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}
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refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-12 21:46:31 -06:00
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pxl8_2d_rect_fill(gfx, x, y, w, h, bg_color);
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pxl8_2d_rect(gfx, x, y, w, h, border_color);
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2025-11-21 11:51:23 -06:00
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i32 text_len = (i32)strlen(label);
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i32 text_x = x + (w / 2) - ((text_len * 8) / 2) + offset_x;
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i32 text_y = y + (h / 2) - 5 + offset_y;
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2026-01-21 23:19:50 -06:00
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pxl8_2d_text(gfx, label, text_x, text_y, pxl8_gfx_ui_color(gfx, PXL8_UI_FG1));
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2025-11-21 11:51:23 -06:00
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return clicked;
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}
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2026-01-31 09:31:17 -06:00
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bool pxl8_gui_slider(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, f32* value, f32 min_val, f32 max_val) {
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if (!state || !gfx || !value) return false;
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bool cursor_over = is_cursor_over(state, x, y, w, h);
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bool is_active = (state->active_id == id);
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bool changed = false;
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if (cursor_over) {
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state->hot_id = id;
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}
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if (cursor_over && state->cursor_down && state->active_id == 0) {
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state->active_id = id;
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}
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if (is_active && state->cursor_down) {
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f32 t = (f32)(state->cursor_x - x) / (f32)w;
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if (t < 0.0f) t = 0.0f;
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if (t > 1.0f) t = 1.0f;
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f32 new_val = min_val + t * (max_val - min_val);
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if (new_val != *value) {
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*value = new_val;
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changed = true;
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}
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}
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u8 bg_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG1);
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u8 fill_color = pxl8_gfx_ui_color(gfx, is_active ? PXL8_UI_FG0 : PXL8_UI_BG3);
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u8 handle_color = pxl8_gfx_ui_color(gfx, PXL8_UI_FG1);
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pxl8_2d_rect_fill(gfx, x, y, w, h, bg_color);
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f32 t = (*value - min_val) / (max_val - min_val);
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i32 fill_w = (i32)(t * (f32)w);
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if (fill_w > 0) {
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pxl8_2d_rect_fill(gfx, x, y, fill_w, h, fill_color);
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}
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i32 handle_x = x + fill_w - 2;
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if (handle_x < x) handle_x = x;
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if (handle_x > x + w - 4) handle_x = x + w - 4;
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pxl8_2d_rect_fill(gfx, handle_x, y, 4, h, handle_color);
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return changed;
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}
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bool pxl8_gui_slider_int(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, i32* value, i32 min_val, i32 max_val) {
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if (!state || !gfx || !value) return false;
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f32 fval = (f32)*value;
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bool changed = pxl8_gui_slider(state, gfx, id, x, y, w, h, &fval, (f32)min_val, (f32)max_val);
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if (changed) {
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*value = (i32)(fval + 0.5f);
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}
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return changed;
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}
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2025-11-21 11:51:23 -06:00
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void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title) {
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if (!gfx || !title) return;
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2026-01-21 23:19:50 -06:00
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u8 title_bg = pxl8_gfx_ui_color(gfx, PXL8_UI_BG1);
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u8 body_bg = pxl8_gfx_ui_color(gfx, PXL8_UI_BG2);
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u8 border = pxl8_gfx_ui_color(gfx, PXL8_UI_BG3);
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u8 title_fg = pxl8_gfx_ui_color(gfx, PXL8_UI_FG0);
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pxl8_2d_rect_fill(gfx, x, y, w, 28, title_bg);
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pxl8_2d_rect_fill(gfx, x, y + 28, w, h - 28, body_bg);
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pxl8_2d_rect(gfx, x, y, w, h, border);
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pxl8_2d_rect_fill(gfx, x, y + 28, w, 1, border);
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2025-11-21 11:51:23 -06:00
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i32 title_x = x + 10;
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i32 title_y = y + (28 / 2) - 5;
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2026-01-21 23:19:50 -06:00
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pxl8_2d_text(gfx, title, title_x, title_y, title_fg);
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2025-11-21 11:51:23 -06:00
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}
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void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color) {
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if (!gfx || !text) return;
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refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-12 21:46:31 -06:00
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pxl8_2d_text(gfx, text, x, y, color);
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2025-11-21 11:51:23 -06:00
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}
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bool pxl8_gui_is_hovering(const pxl8_gui_state* state) {
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if (!state) return false;
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return state->hot_id != 0;
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}
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void pxl8_gui_get_cursor_pos(const pxl8_gui_state* state, i32* x, i32* y) {
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if (!state) return;
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if (x) *x = state->cursor_x;
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if (y) *y = state->cursor_y;
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}
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