2025-11-21 11:51:23 -06:00
|
|
|
#include "pxl8_gui.h"
|
|
|
|
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
|
#include <string.h>
|
|
|
|
|
|
refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-12 21:46:31 -06:00
|
|
|
#include "pxl8_gfx.h"
|
2026-01-21 23:19:50 -06:00
|
|
|
#include "pxl8_mem.h"
|
refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-12 21:46:31 -06:00
|
|
|
|
2025-11-21 11:51:23 -06:00
|
|
|
pxl8_gui_state* pxl8_gui_state_create(void) {
|
2026-01-21 23:19:50 -06:00
|
|
|
pxl8_gui_state* state = (pxl8_gui_state*)pxl8_malloc(sizeof(pxl8_gui_state));
|
2025-11-21 11:51:23 -06:00
|
|
|
if (!state) return NULL;
|
|
|
|
|
|
|
|
|
|
memset(state, 0, sizeof(pxl8_gui_state));
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pxl8_gui_state_destroy(pxl8_gui_state* state) {
|
|
|
|
|
if (!state) return;
|
2026-01-21 23:19:50 -06:00
|
|
|
pxl8_free(state);
|
2025-11-21 11:51:23 -06:00
|
|
|
}
|
|
|
|
|
|
2026-01-21 23:19:50 -06:00
|
|
|
void pxl8_gui_begin_frame(pxl8_gui_state* state, pxl8_gfx* gfx) {
|
2025-11-21 11:51:23 -06:00
|
|
|
if (!state) return;
|
|
|
|
|
state->hot_id = 0;
|
2026-01-21 23:19:50 -06:00
|
|
|
if (gfx) pxl8_gfx_push_target(gfx);
|
2025-11-21 11:51:23 -06:00
|
|
|
}
|
|
|
|
|
|
2026-01-21 23:19:50 -06:00
|
|
|
void pxl8_gui_end_frame(pxl8_gui_state* state, pxl8_gfx* gfx) {
|
2025-11-21 11:51:23 -06:00
|
|
|
if (!state) return;
|
|
|
|
|
|
|
|
|
|
if (!state->cursor_down) {
|
|
|
|
|
state->active_id = 0;
|
|
|
|
|
}
|
|
|
|
|
state->cursor_clicked = false;
|
2026-01-21 23:19:50 -06:00
|
|
|
if (gfx) pxl8_gfx_pop_target(gfx);
|
2025-11-21 11:51:23 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y) {
|
|
|
|
|
if (!state) return;
|
|
|
|
|
state->cursor_x = x;
|
|
|
|
|
state->cursor_y = y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pxl8_gui_cursor_down(pxl8_gui_state* state) {
|
|
|
|
|
if (!state) return;
|
|
|
|
|
state->cursor_down = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pxl8_gui_cursor_up(pxl8_gui_state* state) {
|
|
|
|
|
if (!state) return;
|
|
|
|
|
state->cursor_down = false;
|
|
|
|
|
state->cursor_clicked = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool is_cursor_over(const pxl8_gui_state* state, i32 x, i32 y, i32 w, i32 h) {
|
|
|
|
|
return state->cursor_x >= x && state->cursor_x < (x + w) &&
|
|
|
|
|
state->cursor_y >= y && state->cursor_y < (y + h);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label) {
|
|
|
|
|
if (!state || !gfx || !label) return false;
|
|
|
|
|
|
|
|
|
|
bool cursor_over = is_cursor_over(state, x, y, w, h);
|
|
|
|
|
bool is_hot = (state->hot_id == id);
|
|
|
|
|
bool is_active = (state->active_id == id);
|
|
|
|
|
|
|
|
|
|
if (cursor_over) {
|
|
|
|
|
state->hot_id = id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (cursor_over && state->cursor_down && state->active_id == 0) {
|
|
|
|
|
state->active_id = id;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool clicked = is_active && state->cursor_clicked && cursor_over;
|
|
|
|
|
if (clicked) {
|
|
|
|
|
state->active_id = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
u8 bg_color;
|
|
|
|
|
u8 border_color;
|
|
|
|
|
i32 offset_x = 0;
|
|
|
|
|
i32 offset_y = 0;
|
|
|
|
|
|
|
|
|
|
if (is_active) {
|
2026-01-21 23:19:50 -06:00
|
|
|
bg_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG3);
|
|
|
|
|
border_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG2);
|
2025-11-21 11:51:23 -06:00
|
|
|
offset_x = 1;
|
|
|
|
|
offset_y = 1;
|
|
|
|
|
} else if (is_hot || cursor_over) {
|
2026-01-21 23:19:50 -06:00
|
|
|
bg_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG3);
|
|
|
|
|
border_color = pxl8_gfx_ui_color(gfx, PXL8_UI_FG0);
|
2025-11-21 11:51:23 -06:00
|
|
|
} else {
|
2026-01-21 23:19:50 -06:00
|
|
|
bg_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG2);
|
|
|
|
|
border_color = pxl8_gfx_ui_color(gfx, PXL8_UI_BG3);
|
2025-11-21 11:51:23 -06:00
|
|
|
}
|
|
|
|
|
|
refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-12 21:46:31 -06:00
|
|
|
pxl8_2d_rect_fill(gfx, x, y, w, h, bg_color);
|
|
|
|
|
pxl8_2d_rect(gfx, x, y, w, h, border_color);
|
2025-11-21 11:51:23 -06:00
|
|
|
|
|
|
|
|
i32 text_len = (i32)strlen(label);
|
|
|
|
|
i32 text_x = x + (w / 2) - ((text_len * 8) / 2) + offset_x;
|
|
|
|
|
i32 text_y = y + (h / 2) - 5 + offset_y;
|
2026-01-21 23:19:50 -06:00
|
|
|
pxl8_2d_text(gfx, label, text_x, text_y, pxl8_gfx_ui_color(gfx, PXL8_UI_FG1));
|
2025-11-21 11:51:23 -06:00
|
|
|
|
|
|
|
|
return clicked;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title) {
|
|
|
|
|
if (!gfx || !title) return;
|
|
|
|
|
|
2026-01-21 23:19:50 -06:00
|
|
|
u8 title_bg = pxl8_gfx_ui_color(gfx, PXL8_UI_BG1);
|
|
|
|
|
u8 body_bg = pxl8_gfx_ui_color(gfx, PXL8_UI_BG2);
|
|
|
|
|
u8 border = pxl8_gfx_ui_color(gfx, PXL8_UI_BG3);
|
|
|
|
|
u8 title_fg = pxl8_gfx_ui_color(gfx, PXL8_UI_FG0);
|
|
|
|
|
|
|
|
|
|
pxl8_2d_rect_fill(gfx, x, y, w, 28, title_bg);
|
|
|
|
|
pxl8_2d_rect_fill(gfx, x, y + 28, w, h - 28, body_bg);
|
|
|
|
|
pxl8_2d_rect(gfx, x, y, w, h, border);
|
|
|
|
|
pxl8_2d_rect_fill(gfx, x, y + 28, w, 1, border);
|
2025-11-21 11:51:23 -06:00
|
|
|
|
|
|
|
|
i32 title_x = x + 10;
|
|
|
|
|
i32 title_y = y + (28 / 2) - 5;
|
2026-01-21 23:19:50 -06:00
|
|
|
pxl8_2d_text(gfx, title, title_x, title_y, title_fg);
|
2025-11-21 11:51:23 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color) {
|
|
|
|
|
if (!gfx || !text) return;
|
refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-12 21:46:31 -06:00
|
|
|
pxl8_2d_text(gfx, text, x, y, color);
|
2025-11-21 11:51:23 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool pxl8_gui_is_hovering(const pxl8_gui_state* state) {
|
|
|
|
|
if (!state) return false;
|
|
|
|
|
return state->hot_id != 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pxl8_gui_get_cursor_pos(const pxl8_gui_state* state, i32* x, i32* y) {
|
|
|
|
|
if (!state) return;
|
|
|
|
|
if (x) *x = state->cursor_x;
|
|
|
|
|
if (y) *y = state->cursor_y;
|
|
|
|
|
}
|