981 lines
34 KiB
C
981 lines
34 KiB
C
#include "demo3d_world.h"
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#include <string.h>
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#include "pxl8_platform.h"
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#ifdef PXL8_ASYNC_THREADS
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#include <stdatomic.h>
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#include "pxl8_queue.h"
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#endif
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#include "demo3d_bsp_render.h"
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#include "pxl8_io.h"
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#include "pxl8_gfx3d.h"
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#include "pxl8_log.h"
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#include "pxl8_mem.h"
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#include "demo3d_protocol.h"
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#include "demo3d_sim.h"
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#define DEMO3D_VIS_MAX_NODES (DEMO3D_WORLD_MAX_LOADED_CHUNKS * 512)
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#define DEMO3D_VIS_MAX_QUEUE (DEMO3D_VIS_MAX_NODES * 4)
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#define DEMO3D_VIS_BYTES ((DEMO3D_VIS_MAX_NODES + 7) / 8)
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#define DEMO3D_WORLD_ENTITY_CAPACITY 256
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typedef struct {
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u16 chunk_idx;
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u16 leaf_idx;
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pxl8_rect window;
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} world_vis_node;
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struct demo3d_world {
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demo3d_loaded_chunk loaded[DEMO3D_WORLD_MAX_LOADED_CHUNKS];
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u32 loaded_count;
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demo3d_chunk* active_chunk;
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demo3d_bsp_render_state* active_render_state;
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pxl8_gfx_material shared_materials[16];
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bool shared_material_set[16];
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demo3d_chunk_cache* chunk_cache;
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demo3d_entity_pool* entities;
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demo3d_sim_entity local_player;
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u64 client_tick;
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pxl8_vec2 pointer_motion;
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demo3d_sim_config sim_config;
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u8 vis_bits[DEMO3D_VIS_BYTES];
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u8* vis_ptrs[DEMO3D_WORLD_MAX_LOADED_CHUNKS];
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pxl8_rect vis_windows[DEMO3D_VIS_MAX_NODES];
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pxl8_rect* vis_win_ptrs[DEMO3D_WORLD_MAX_LOADED_CHUNKS];
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world_vis_node vis_queue[DEMO3D_VIS_MAX_QUEUE];
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#ifdef PXL8_ASYNC_THREADS
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demo3d_sim_entity render_state[2];
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atomic_uint active_buffer;
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pxl8_thread* sim_thread;
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atomic_bool sim_running;
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atomic_bool sim_paused;
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demo3d_net* net;
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pxl8_queue input_queue;
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f32 sim_accumulator;
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#endif
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};
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demo3d_world* demo3d_world_create(void) {
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demo3d_world* world = pxl8_calloc(1, sizeof(demo3d_world));
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if (!world) return NULL;
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world->chunk_cache = demo3d_chunk_cache_create();
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world->entities = demo3d_entity_pool_create(DEMO3D_WORLD_ENTITY_CAPACITY);
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world->sim_config = (demo3d_sim_config){
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.move_speed = 180.0f,
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.ground_accel = 10.0f,
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.air_accel = 1.0f,
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.stop_speed = 100.0f,
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.friction = 6.0f,
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.gravity = 800.0f,
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.jump_velocity = 200.0f,
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.player_radius = 16.0f,
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.player_height = 72.0f,
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.max_pitch = 1.5f,
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};
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if (!world->chunk_cache || !world->entities) {
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demo3d_world_destroy(world);
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return NULL;
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}
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return world;
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}
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void demo3d_world_destroy(demo3d_world* world) {
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if (!world) return;
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for (u32 i = 0; i < world->loaded_count; i++) {
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demo3d_bsp_render_state_destroy(world->loaded[i].render_state);
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}
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demo3d_chunk_cache_destroy(world->chunk_cache);
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demo3d_entity_pool_destroy(world->entities);
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pxl8_free(world);
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}
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demo3d_chunk_cache* demo3d_world_get_chunk_cache(demo3d_world* world) {
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if (!world) return NULL;
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return world->chunk_cache;
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}
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demo3d_chunk* demo3d_world_active_chunk(demo3d_world* world) {
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if (!world) return NULL;
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return world->active_chunk;
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}
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demo3d_sim_world demo3d_world_sim_world(const demo3d_world* world, pxl8_vec3 pos) {
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demo3d_sim_world sim = {0};
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const f32 chunk_size = 16.0f * 64.0f;
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sim.chunk_size = chunk_size;
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i32 pcx = (i32)floorf(pos.x / chunk_size);
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i32 pcz = (i32)floorf(pos.z / chunk_size);
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sim.center_cx = pcx;
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sim.center_cz = pcz;
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for (u32 i = 0; i < world->loaded_count; i++) {
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const demo3d_loaded_chunk* lc = &world->loaded[i];
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if (!lc->chunk || !lc->chunk->bsp) continue;
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i32 dx = lc->cx - pcx + 1;
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i32 dz = lc->cz - pcz + 1;
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if (dx >= 0 && dx <= 2 && dz >= 0 && dz <= 2) {
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sim.chunks[dz * 3 + dx] = lc->chunk->bsp;
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}
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}
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return sim;
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}
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static void entity_to_userdata(const demo3d_sim_entity* ent, u8* userdata) {
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u8* p = userdata;
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memcpy(p, &ent->pos.x, 4); p += 4;
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memcpy(p, &ent->pos.y, 4); p += 4;
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memcpy(p, &ent->pos.z, 4); p += 4;
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memcpy(p, &ent->yaw, 4); p += 4;
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memcpy(p, &ent->pitch, 4); p += 4;
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memcpy(p, &ent->vel.x, 4); p += 4;
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memcpy(p, &ent->vel.y, 4); p += 4;
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memcpy(p, &ent->vel.z, 4); p += 4;
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memcpy(p, &ent->flags, 4); p += 4;
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memcpy(p, &ent->kind, 2);
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}
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static void userdata_to_entity(const u8* userdata, demo3d_sim_entity* ent) {
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const u8* p = userdata;
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memcpy(&ent->pos.x, p, 4); p += 4;
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memcpy(&ent->pos.y, p, 4); p += 4;
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memcpy(&ent->pos.z, p, 4); p += 4;
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memcpy(&ent->yaw, p, 4); p += 4;
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memcpy(&ent->pitch, p, 4); p += 4;
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memcpy(&ent->vel.x, p, 4); p += 4;
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memcpy(&ent->vel.y, p, 4); p += 4;
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memcpy(&ent->vel.z, p, 4); p += 4;
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memcpy(&ent->flags, p, 4); p += 4;
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memcpy(&ent->kind, p, 2);
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}
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bool demo3d_world_point_solid(const demo3d_world* world, f32 x, f32 y, f32 z) {
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if (!world) return false;
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if (world->active_chunk && world->active_chunk->bsp) {
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return demo3d_bsp_point_solid(world->active_chunk->bsp, (pxl8_vec3){x, y, z});
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}
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return false;
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}
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pxl8_ray demo3d_world_ray(const demo3d_world* world, pxl8_vec3 from, pxl8_vec3 to) {
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pxl8_ray result = {0};
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if (!world) return result;
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pxl8_vec3 dir = pxl8_vec3_sub(to, from);
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f32 length = pxl8_vec3_length(dir);
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if (length < 0.001f) return result;
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f32 step_size = 1.0f;
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f32 traveled = 0.0f;
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while (traveled < length) {
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f32 t = traveled / length;
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pxl8_vec3 pos = {
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from.x + dir.x * t,
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from.y + dir.y * t,
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from.z + dir.z * t
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};
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if (demo3d_world_point_solid(world, pos.x, pos.y, pos.z)) {
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result.hit = true;
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result.fraction = t;
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result.point = pos;
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f32 eps = 0.1f;
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bool sx_neg = demo3d_world_point_solid(world, pos.x - eps, pos.y, pos.z);
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bool sx_pos = demo3d_world_point_solid(world, pos.x + eps, pos.y, pos.z);
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bool sy_neg = demo3d_world_point_solid(world, pos.x, pos.y - eps, pos.z);
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bool sy_pos = demo3d_world_point_solid(world, pos.x, pos.y + eps, pos.z);
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bool sz_neg = demo3d_world_point_solid(world, pos.x, pos.y, pos.z - eps);
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bool sz_pos = demo3d_world_point_solid(world, pos.x, pos.y, pos.z + eps);
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result.normal = (pxl8_vec3){
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(sx_neg && !sx_pos) ? 1.0f : (!sx_neg && sx_pos) ? -1.0f : 0.0f,
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(sy_neg && !sy_pos) ? 1.0f : (!sy_neg && sy_pos) ? -1.0f : 0.0f,
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(sz_neg && !sz_pos) ? 1.0f : (!sz_neg && sz_pos) ? -1.0f : 0.0f
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};
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f32 nl = pxl8_vec3_length(result.normal);
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if (nl > 0.001f) {
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result.normal = pxl8_vec3_scale(result.normal, 1.0f / nl);
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} else {
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result.normal = (pxl8_vec3){0, 1, 0};
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}
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return result;
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}
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traveled += step_size;
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}
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return result;
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}
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pxl8_ray demo3d_world_sweep(const demo3d_world* world, pxl8_vec3 from, pxl8_vec3 to, f32 radius) {
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pxl8_ray result = {0};
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if (!world) return result;
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f32 diag = radius * 0.707f;
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bool dest_blocked = demo3d_world_point_solid(world, to.x, to.y, to.z) ||
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demo3d_world_point_solid(world, to.x + radius, to.y, to.z) ||
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demo3d_world_point_solid(world, to.x - radius, to.y, to.z) ||
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demo3d_world_point_solid(world, to.x, to.y, to.z + radius) ||
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demo3d_world_point_solid(world, to.x, to.y, to.z - radius) ||
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demo3d_world_point_solid(world, to.x + diag, to.y, to.z + diag) ||
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demo3d_world_point_solid(world, to.x + diag, to.y, to.z - diag) ||
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demo3d_world_point_solid(world, to.x - diag, to.y, to.z + diag) ||
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demo3d_world_point_solid(world, to.x - diag, to.y, to.z - diag);
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if (dest_blocked) {
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result.hit = true;
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result.fraction = 0;
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result.point = from;
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pxl8_vec3 dir = pxl8_vec3_sub(to, from);
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f32 length = pxl8_vec3_length(dir);
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if (length > 0.001f) {
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result.normal = pxl8_vec3_scale(dir, -1.0f / length);
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} else {
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result.normal = (pxl8_vec3){0, 1, 0};
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}
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}
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return result;
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}
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void demo3d_world_update(demo3d_world* world, f32 dt) {
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(void)dt;
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if (!world) return;
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demo3d_chunk_cache_tick(world->chunk_cache);
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}
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static inline bool vr_valid(pxl8_rect r) {
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return r.x0 < r.x1 && r.y0 < r.y1;
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}
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static inline pxl8_rect vr_intersect(pxl8_rect a, pxl8_rect b) {
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return (pxl8_rect){
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.x0 = a.x0 > b.x0 ? a.x0 : b.x0,
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.y0 = a.y0 > b.y0 ? a.y0 : b.y0,
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.x1 = a.x1 < b.x1 ? a.x1 : b.x1,
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.y1 = a.y1 < b.y1 ? a.y1 : b.y1,
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};
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}
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static pxl8_rect project_portal(f32 px0, f32 pz0, f32 px1, f32 pz1,
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f32 y_lo, f32 y_hi, const pxl8_mat4* vp) {
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pxl8_vec3 corners[4] = {
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{px0, y_lo, pz0}, {px1, y_lo, pz1},
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{px1, y_hi, pz1}, {px0, y_hi, pz0},
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};
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const f32 NEAR_W = 0.001f;
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pxl8_vec4 clip[4];
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bool front[4];
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i32 fc = 0;
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for (i32 i = 0; i < 4; i++) {
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clip[i] = pxl8_mat4_multiply_vec4(*vp, (pxl8_vec4){
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corners[i].x, corners[i].y, corners[i].z, 1.0f});
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front[i] = clip[i].w > NEAR_W;
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if (front[i]) fc++;
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}
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if (fc == 0) return (pxl8_rect){0, 0, 0, 0};
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if (fc < 4) return (pxl8_rect){-1.0f, -1.0f, 1.0f, 1.0f};
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pxl8_rect r = {1e30f, 1e30f, -1e30f, -1e30f};
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for (i32 i = 0; i < 4; i++) {
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f32 iw = 1.0f / clip[i].w;
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f32 nx = clip[i].x * iw, ny = clip[i].y * iw;
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if (nx < r.x0) r.x0 = nx; if (nx > r.x1) r.x1 = nx;
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if (ny < r.y0) r.y0 = ny; if (ny > r.y1) r.y1 = ny;
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}
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if (r.x0 < -1.0f) r.x0 = -1.0f;
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if (r.y0 < -1.0f) r.y0 = -1.0f;
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if (r.x1 > 1.0f) r.x1 = 1.0f;
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if (r.y1 > 1.0f) r.y1 = 1.0f;
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return r;
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}
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static void compute_edge_leafs(demo3d_loaded_chunk* lc) {
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const f32 CHUNK_SIZE = 16.0f * 64.0f;
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const demo3d_bsp* bsp = lc->chunk->bsp;
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f32 cx0 = lc->cx * CHUNK_SIZE;
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f32 cz0 = lc->cz * CHUNK_SIZE;
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f32 cx1 = cx0 + CHUNK_SIZE;
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f32 cz1 = cz0 + CHUNK_SIZE;
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memset(lc->edges, 0, sizeof(lc->edges));
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for (u32 i = 0; i < bsp->num_leafs; i++) {
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const demo3d_bsp_leaf* leaf = &bsp->leafs[i];
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if (bsp->leafs[i].contents == -1) continue;
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if ((f32)leaf->mins[2] <= (f32)((i16)cz0) + 1.0f && lc->edges[0].count < 16)
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lc->edges[0].leafs[lc->edges[0].count++] = (u16)i;
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if ((f32)leaf->maxs[2] >= (f32)((i16)cz1) - 1.0f && lc->edges[1].count < 16)
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lc->edges[1].leafs[lc->edges[1].count++] = (u16)i;
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if ((f32)leaf->mins[0] <= (f32)((i16)cx0) + 1.0f && lc->edges[2].count < 16)
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lc->edges[2].leafs[lc->edges[2].count++] = (u16)i;
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if ((f32)leaf->maxs[0] >= (f32)((i16)cx1) - 1.0f && lc->edges[3].count < 16)
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lc->edges[3].leafs[lc->edges[3].count++] = (u16)i;
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}
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}
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static i32 world_find_chunk(const demo3d_world* world, i32 cx, i32 cz) {
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for (u32 i = 0; i < world->loaded_count; i++) {
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if (world->loaded[i].cx == cx && world->loaded[i].cz == cz &&
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world->loaded[i].chunk && world->loaded[i].chunk->bsp)
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return (i32)i;
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}
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return -1;
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}
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static void world_mark_leaf_faces(const demo3d_bsp* bsp, demo3d_bsp_render_state* rs, u32 leaf_idx) {
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const demo3d_bsp_leaf* leaf = &bsp->leafs[leaf_idx];
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for (u32 i = 0; i < leaf->num_marksurfaces; i++) {
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u32 si = leaf->first_marksurface + i;
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if (si < bsp->num_marksurfaces) {
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u32 fi = bsp->marksurfaces[si];
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if (fi < bsp->num_faces && rs)
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rs->render_face_flags[fi] = 1;
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}
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}
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}
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static bool vis_try_enqueue(u8** vis, pxl8_rect** windows, world_vis_node* queue,
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u32* tail, u32 max_queue,
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u16 ci, u16 li, pxl8_rect nw) {
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if (!vis[ci] || !windows[ci]) return false;
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u32 byte = li >> 3;
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u32 bit = 1 << (li & 7);
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if (vis[ci][byte] & bit) {
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pxl8_rect* ex = &windows[ci][li];
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bool expanded = false;
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if (nw.x0 < ex->x0) { ex->x0 = nw.x0; expanded = true; }
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if (nw.y0 < ex->y0) { ex->y0 = nw.y0; expanded = true; }
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if (nw.x1 > ex->x1) { ex->x1 = nw.x1; expanded = true; }
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if (nw.y1 > ex->y1) { ex->y1 = nw.y1; expanded = true; }
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if (expanded && *tail < max_queue)
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queue[(*tail)++] = (world_vis_node){ci, li, *ex};
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return expanded;
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}
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vis[ci][byte] |= bit;
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windows[ci][li] = nw;
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if (*tail < max_queue)
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queue[(*tail)++] = (world_vis_node){ci, li, nw};
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return true;
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}
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static void world_compute_visibility(demo3d_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos) {
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const f32 CHUNK_SIZE = 16.0f * 64.0f;
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const f32 PORTAL_Y_HI = 192.0f;
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const pxl8_mat4* vp = pxl8_3d_get_view_proj(gfx);
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i32 cam_ci = -1, cam_li = -1;
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for (u32 i = 0; i < world->loaded_count; i++) {
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demo3d_loaded_chunk* lc = &world->loaded[i];
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if (!lc->chunk || !lc->chunk->bsp) continue;
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const demo3d_bsp* bsp = lc->chunk->bsp;
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f32 cx0 = lc->cx * CHUNK_SIZE;
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f32 cz0 = lc->cz * CHUNK_SIZE;
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if (camera_pos.x < cx0 || camera_pos.x >= cx0 + CHUNK_SIZE ||
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camera_pos.z < cz0 || camera_pos.z >= cz0 + CHUNK_SIZE) continue;
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if (bsp->bounds_max_x > bsp->bounds_min_x &&
|
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(camera_pos.x < bsp->bounds_min_x || camera_pos.x >= bsp->bounds_max_x ||
|
|
camera_pos.z < bsp->bounds_min_z || camera_pos.z >= bsp->bounds_max_z))
|
|
continue;
|
|
i32 leaf = demo3d_bsp_find_leaf(bsp, camera_pos);
|
|
if (leaf >= 0 && (u32)leaf < bsp->num_leafs &&
|
|
bsp->leafs[leaf].contents == -2) {
|
|
cam_ci = (i32)i;
|
|
cam_li = leaf;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (cam_ci < 0 || !vp) {
|
|
for (u32 i = 0; i < world->loaded_count; i++) {
|
|
demo3d_bsp_render_state* rs = world->loaded[i].render_state;
|
|
if (!rs) continue;
|
|
if (rs->render_face_flags)
|
|
memset(rs->render_face_flags, 1, rs->num_faces);
|
|
rs->exterior = true;
|
|
}
|
|
return;
|
|
}
|
|
|
|
memset(world->vis_bits, 0, sizeof(world->vis_bits));
|
|
memset(world->vis_ptrs, 0, sizeof(world->vis_ptrs));
|
|
memset(world->vis_win_ptrs, 0, sizeof(world->vis_win_ptrs));
|
|
|
|
u32 voff = 0, woff = 0;
|
|
for (u32 i = 0; i < world->loaded_count; i++) {
|
|
if (world->loaded[i].chunk && world->loaded[i].chunk->bsp) {
|
|
u32 nl = world->loaded[i].chunk->bsp->num_leafs;
|
|
u32 vbytes = (nl + 7) / 8;
|
|
if (voff + vbytes > DEMO3D_VIS_BYTES || woff + nl > DEMO3D_VIS_MAX_NODES)
|
|
continue;
|
|
world->vis_ptrs[i] = world->vis_bits + voff;
|
|
voff += vbytes;
|
|
world->vis_win_ptrs[i] = world->vis_windows + woff;
|
|
woff += nl;
|
|
}
|
|
}
|
|
|
|
if (!world->vis_ptrs[cam_ci] || !world->vis_win_ptrs[cam_ci]) return;
|
|
|
|
for (u32 i = 0; i < world->loaded_count; i++) {
|
|
demo3d_bsp_render_state* rs = world->loaded[i].render_state;
|
|
if (!rs) continue;
|
|
if (rs->render_face_flags)
|
|
memset(rs->render_face_flags, 0, rs->num_faces);
|
|
rs->exterior = false;
|
|
}
|
|
|
|
u32 head = 0, tail = 0;
|
|
|
|
pxl8_rect full_screen = {-1.0f, -1.0f, 1.0f, 1.0f};
|
|
const demo3d_bsp* cam_bsp = world->loaded[cam_ci].chunk->bsp;
|
|
bool cam_exterior = cam_bsp->leafs[cam_li].contents == 0 &&
|
|
!(cam_bsp->bounds_max_x > cam_bsp->bounds_min_x);
|
|
|
|
world->vis_ptrs[cam_ci][cam_li >> 3] |= (1 << (cam_li & 7));
|
|
world->vis_win_ptrs[cam_ci][cam_li] = full_screen;
|
|
world->vis_queue[tail++] = (world_vis_node){(u16)cam_ci, (u16)cam_li, full_screen};
|
|
|
|
while (head < tail) {
|
|
world_vis_node cur = world->vis_queue[head++];
|
|
demo3d_loaded_chunk* lc = &world->loaded[cur.chunk_idx];
|
|
const demo3d_bsp* bsp = lc->chunk->bsp;
|
|
|
|
world_mark_leaf_faces(bsp, lc->render_state, cur.leaf_idx);
|
|
|
|
if (bsp->cell_portals && cur.leaf_idx < bsp->num_cell_portals) {
|
|
bool is_cam_leaf = (cur.chunk_idx == (u16)cam_ci && cur.leaf_idx == (u16)cam_li);
|
|
bool is_cam_chunk = (cur.chunk_idx == (u16)cam_ci);
|
|
const demo3d_bsp_cell_portals* cp = &bsp->cell_portals[cur.leaf_idx];
|
|
for (u8 pi = 0; pi < cp->num_portals; pi++) {
|
|
const demo3d_bsp_portal* p = &cp->portals[pi];
|
|
u32 target = p->target_leaf;
|
|
if (target >= bsp->num_leafs) continue;
|
|
if (bsp->leafs[target].contents == -1) continue;
|
|
if (is_cam_chunk && !demo3d_bsp_is_leaf_visible(bsp, cam_li, (i32)target)) continue;
|
|
|
|
if (is_cam_leaf || cam_exterior) {
|
|
vis_try_enqueue(world->vis_ptrs, world->vis_win_ptrs,
|
|
world->vis_queue, &tail, DEMO3D_VIS_MAX_QUEUE,
|
|
cur.chunk_idx, (u16)target, full_screen);
|
|
continue;
|
|
}
|
|
|
|
pxl8_rect psr = project_portal(p->x0, p->z0, p->x1, p->z1,
|
|
0.0f, PORTAL_Y_HI, vp);
|
|
if (!vr_valid(psr)) continue;
|
|
pxl8_rect nw = vr_intersect(cur.window, psr);
|
|
if (!vr_valid(nw)) continue;
|
|
|
|
vis_try_enqueue(world->vis_ptrs, world->vis_win_ptrs,
|
|
world->vis_queue, &tail, DEMO3D_VIS_MAX_QUEUE,
|
|
cur.chunk_idx, (u16)target, nw);
|
|
}
|
|
}
|
|
|
|
const demo3d_bsp_leaf* leaf = &bsp->leafs[cur.leaf_idx];
|
|
f32 chunk_x0 = lc->cx * CHUNK_SIZE;
|
|
f32 chunk_z0 = lc->cz * CHUNK_SIZE;
|
|
f32 chunk_x1 = chunk_x0 + CHUNK_SIZE;
|
|
f32 chunk_z1 = chunk_z0 + CHUNK_SIZE;
|
|
|
|
struct { i32 dx, dz; bool at_edge; f32 bnd; } dirs[4] = {
|
|
{ 0, -1, (f32)leaf->mins[2] <= (f32)((i16)chunk_z0) + 1.0f, chunk_z0 },
|
|
{ 0, 1, (f32)leaf->maxs[2] >= (f32)((i16)chunk_z1) - 1.0f, chunk_z1 },
|
|
{-1, 0, (f32)leaf->mins[0] <= (f32)((i16)chunk_x0) + 1.0f, chunk_x0 },
|
|
{ 1, 0, (f32)leaf->maxs[0] >= (f32)((i16)chunk_x1) - 1.0f, chunk_x1 },
|
|
};
|
|
|
|
static const u8 opposite_edge[4] = {1, 0, 3, 2};
|
|
|
|
for (u32 d = 0; d < 4; d++) {
|
|
if (!dirs[d].at_edge) continue;
|
|
i32 nci = world_find_chunk(world, lc->cx + dirs[d].dx, lc->cz + dirs[d].dz);
|
|
if (nci < 0) continue;
|
|
|
|
const demo3d_bsp* nbsp = world->loaded[nci].chunk->bsp;
|
|
const demo3d_edge_leafs* nedge = &world->loaded[nci].edges[opposite_edge[d]];
|
|
|
|
for (u8 k = 0; k < nedge->count; k++) {
|
|
u16 nl = nedge->leafs[k];
|
|
const demo3d_bsp_leaf* nleaf =  ->leafs[nl];
|
|
|
|
bool overlaps = false;
|
|
if (dirs[d].dx != 0) {
|
|
overlaps = leaf->maxs[2] > nleaf->mins[2] && leaf->mins[2] < nleaf->maxs[2];
|
|
} else {
|
|
overlaps = leaf->maxs[0] > nleaf->mins[0] && leaf->mins[0] < nleaf->maxs[0];
|
|
}
|
|
if (!overlaps) continue;
|
|
|
|
f32 bpx0, bpz0, bpx1, bpz1;
|
|
if (dirs[d].dx != 0) {
|
|
bpx0 = dirs[d].bnd; bpx1 = dirs[d].bnd;
|
|
i16 zlo = leaf->mins[2] > nleaf->mins[2] ? leaf->mins[2] : nleaf->mins[2];
|
|
i16 zhi = leaf->maxs[2] < nleaf->maxs[2] ? leaf->maxs[2] : nleaf->maxs[2];
|
|
bpz0 = (f32)zlo; bpz1 = (f32)zhi;
|
|
} else {
|
|
bpz0 = dirs[d].bnd; bpz1 = dirs[d].bnd;
|
|
i16 xlo = leaf->mins[0] > nleaf->mins[0] ? leaf->mins[0] : nleaf->mins[0];
|
|
i16 xhi = leaf->maxs[0] < nleaf->maxs[0] ? leaf->maxs[0] : nleaf->maxs[0];
|
|
bpx0 = (f32)xlo; bpx1 = (f32)xhi;
|
|
}
|
|
|
|
if (cam_exterior) {
|
|
vis_try_enqueue(world->vis_ptrs, world->vis_win_ptrs,
|
|
world->vis_queue, &tail, DEMO3D_VIS_MAX_QUEUE,
|
|
(u16)nci, (u16)nl, full_screen);
|
|
continue;
|
|
}
|
|
|
|
pxl8_rect psr = project_portal(bpx0, bpz0, bpx1, bpz1,
|
|
0.0f, PORTAL_Y_HI, vp);
|
|
if (!vr_valid(psr)) continue;
|
|
pxl8_rect nw = vr_intersect(cur.window, psr);
|
|
if (!vr_valid(nw)) continue;
|
|
|
|
vis_try_enqueue(world->vis_ptrs, world->vis_win_ptrs,
|
|
world->vis_queue, &tail, DEMO3D_VIS_MAX_QUEUE,
|
|
(u16)nci, (u16)nl, nw);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void demo3d_world_render(demo3d_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos) {
|
|
if (!world || !gfx) return;
|
|
|
|
world_compute_visibility(world, gfx, camera_pos);
|
|
|
|
for (u32 i = 0; i < world->loaded_count; i++) {
|
|
demo3d_loaded_chunk* lc = &world->loaded[i];
|
|
if (!lc->chunk || !lc->chunk->bsp || !lc->render_state) continue;
|
|
demo3d_bsp_render(gfx, lc->chunk->bsp, lc->render_state, NULL);
|
|
}
|
|
}
|
|
|
|
static void apply_shared_materials(demo3d_world* world, demo3d_bsp_render_state* rs) {
|
|
for (u16 i = 0; i < 16; i++) {
|
|
if (world->shared_material_set[i]) {
|
|
demo3d_bsp_set_material(rs, i, &world->shared_materials[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void demo3d_world_sync(demo3d_world* world, demo3d_net* net) {
|
|
if (!world || !net) return;
|
|
|
|
if (!demo3d_net_has_chunk(net)) {
|
|
u32 old_count = world->loaded_count;
|
|
world->loaded_count = 0;
|
|
world->active_chunk = NULL;
|
|
world->active_render_state = NULL;
|
|
for (u32 i = 0; i < old_count; i++) {
|
|
demo3d_bsp_render_state_destroy(world->loaded[i].render_state);
|
|
}
|
|
return;
|
|
}
|
|
|
|
i32 center_cx = demo3d_net_chunk_cx(net);
|
|
i32 center_cz = demo3d_net_chunk_cz(net);
|
|
|
|
demo3d_loaded_chunk old_loaded[DEMO3D_WORLD_MAX_LOADED_CHUNKS];
|
|
u32 old_count = world->loaded_count;
|
|
memcpy(old_loaded, world->loaded, sizeof(old_loaded));
|
|
|
|
demo3d_loaded_chunk new_loaded[DEMO3D_WORLD_MAX_LOADED_CHUNKS];
|
|
u32 new_count = 0;
|
|
demo3d_chunk* new_active_chunk = NULL;
|
|
demo3d_bsp_render_state* new_active_rs = NULL;
|
|
|
|
for (i32 dz = -2; dz <= 2; dz++) {
|
|
for (i32 dx = -2; dx <= 2; dx++) {
|
|
i32 cx = center_cx + dx;
|
|
i32 cz = center_cz + dz;
|
|
u32 id = demo3d_chunk_hash(cx, cz);
|
|
|
|
demo3d_chunk* chunk = demo3d_chunk_cache_get_bsp(world->chunk_cache, id);
|
|
if (!chunk || !chunk->bsp) {
|
|
for (u32 j = 0; j < old_count; j++) {
|
|
if (old_loaded[j].active && old_loaded[j].cx == cx && old_loaded[j].cz == cz) {
|
|
u32 idx = new_count++;
|
|
new_loaded[idx] = old_loaded[j];
|
|
old_loaded[j].active = false;
|
|
if (dx == 0 && dz == 0) {
|
|
new_active_chunk = new_loaded[idx].chunk;
|
|
new_active_rs = new_loaded[idx].render_state;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
demo3d_bsp_render_state* rs = NULL;
|
|
for (u32 j = 0; j < old_count; j++) {
|
|
if (old_loaded[j].active && old_loaded[j].cx == cx && old_loaded[j].cz == cz &&
|
|
old_loaded[j].chunk == chunk) {
|
|
rs = old_loaded[j].render_state;
|
|
old_loaded[j].active = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!rs) {
|
|
rs = demo3d_bsp_render_state_create(chunk->bsp->num_faces);
|
|
if (rs && rs->render_face_flags)
|
|
memset(rs->render_face_flags, 1, rs->num_faces);
|
|
apply_shared_materials(world, rs);
|
|
}
|
|
|
|
u32 idx = new_count++;
|
|
new_loaded[idx] = (demo3d_loaded_chunk){
|
|
.chunk = chunk,
|
|
.render_state = rs,
|
|
.cx = cx,
|
|
.cz = cz,
|
|
.active = true,
|
|
};
|
|
compute_edge_leafs(&new_loaded[idx]);
|
|
|
|
if (dx == 0 && dz == 0) {
|
|
new_active_chunk = chunk;
|
|
new_active_rs = rs;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (u32 j = 0; j < old_count; j++) {
|
|
if (!old_loaded[j].active) continue;
|
|
if (new_count < DEMO3D_WORLD_MAX_LOADED_CHUNKS &&
|
|
old_loaded[j].chunk && old_loaded[j].chunk->bsp &&
|
|
demo3d_chunk_cache_get_bsp(world->chunk_cache, old_loaded[j].chunk->id)) {
|
|
new_loaded[new_count++] = old_loaded[j];
|
|
} else {
|
|
demo3d_bsp_render_state_destroy(old_loaded[j].render_state);
|
|
}
|
|
}
|
|
|
|
memcpy(world->loaded, new_loaded, sizeof(new_loaded));
|
|
world->active_chunk = new_active_chunk;
|
|
world->active_render_state = new_active_rs;
|
|
world->loaded_count = new_count;
|
|
}
|
|
|
|
void demo3d_world_set_bsp_material(demo3d_world* world, u16 material_id, const pxl8_gfx_material* material) {
|
|
if (!world || !material || material_id >= 16) return;
|
|
|
|
world->shared_materials[material_id] = *material;
|
|
world->shared_material_set[material_id] = true;
|
|
|
|
for (u32 i = 0; i < world->loaded_count; i++) {
|
|
if (world->loaded[i].render_state) {
|
|
demo3d_bsp_set_material(world->loaded[i].render_state, material_id, material);
|
|
}
|
|
}
|
|
}
|
|
|
|
void demo3d_world_set_sim_config(demo3d_world* world, const demo3d_sim_config* config) {
|
|
if (!world || !config) return;
|
|
world->sim_config = *config;
|
|
}
|
|
|
|
void demo3d_world_init_local_player(demo3d_world* world, f32 x, f32 y, f32 z) {
|
|
if (!world) return;
|
|
world->local_player.pos = (pxl8_vec3){x, y, z};
|
|
world->local_player.vel = (pxl8_vec3){0, 0, 0};
|
|
world->local_player.yaw = 0;
|
|
world->local_player.pitch = 0;
|
|
world->local_player.flags = DEMO3D_SIM_FLAG_ALIVE | DEMO3D_SIM_FLAG_PLAYER | DEMO3D_SIM_FLAG_GROUNDED;
|
|
world->local_player.kind = 0;
|
|
world->client_tick = 0;
|
|
world->pointer_motion = (pxl8_vec2){0};
|
|
|
|
#ifdef PXL8_ASYNC_THREADS
|
|
world->render_state[0] = world->local_player;
|
|
world->render_state[1] = world->local_player;
|
|
#endif
|
|
}
|
|
|
|
void demo3d_world_set_look(demo3d_world* world, f32 yaw, f32 pitch) {
|
|
if (!world) return;
|
|
world->local_player.yaw = yaw;
|
|
world->local_player.pitch = pitch;
|
|
world->pointer_motion = (pxl8_vec2){.yaw = yaw, .pitch = pitch};
|
|
|
|
#ifdef PXL8_ASYNC_THREADS
|
|
world->render_state[0].yaw = yaw;
|
|
world->render_state[0].pitch = pitch;
|
|
world->render_state[1].yaw = yaw;
|
|
world->render_state[1].pitch = pitch;
|
|
#endif
|
|
}
|
|
|
|
demo3d_sim_entity* demo3d_world_local_player(demo3d_world* world) {
|
|
if (!world) return NULL;
|
|
#ifdef PXL8_ASYNC_THREADS
|
|
const demo3d_sim_entity* state = demo3d_world_get_render_state(world);
|
|
if (!state) return NULL;
|
|
if (!(state->flags & DEMO3D_SIM_FLAG_ALIVE)) return NULL;
|
|
return (demo3d_sim_entity*)state;
|
|
#else
|
|
if (!(world->local_player.flags & DEMO3D_SIM_FLAG_ALIVE)) return NULL;
|
|
return &world->local_player;
|
|
#endif
|
|
}
|
|
|
|
void demo3d_world_predict(demo3d_world* world, demo3d_net* net, const demo3d_input_msg* input, f32 dt) {
|
|
if (!world || !net || !input) return;
|
|
if (!(world->local_player.flags & DEMO3D_SIM_FLAG_ALIVE)) return;
|
|
|
|
demo3d_sim_world sim = demo3d_world_sim_world(world, world->local_player.pos);
|
|
demo3d_sim_move_player(&world->local_player, input, &sim, &world->sim_config, dt);
|
|
|
|
world->client_tick++;
|
|
|
|
entity_to_userdata(&world->local_player, demo3d_net_predicted_state(net));
|
|
demo3d_net_predicted_tick_set(net, world->client_tick);
|
|
}
|
|
|
|
void demo3d_world_reconcile(demo3d_world* world, demo3d_net* net, f32 dt) {
|
|
if (!world || !net) return;
|
|
if (!(world->local_player.flags & DEMO3D_SIM_FLAG_ALIVE)) return;
|
|
if (!demo3d_net_needs_correction(net)) return;
|
|
|
|
u64 player_id = demo3d_net_player_id(net);
|
|
const u8* server_state = demo3d_net_entity_userdata(net, player_id);
|
|
if (!server_state) return;
|
|
|
|
demo3d_sim_entity server_player = {0};
|
|
userdata_to_entity(server_state, &server_player);
|
|
|
|
if (!(server_player.flags & DEMO3D_SIM_FLAG_ALIVE)) {
|
|
return;
|
|
}
|
|
|
|
world->local_player = server_player;
|
|
|
|
const demo3d_snapshot_header* snap = demo3d_net_snapshot(net);
|
|
u64 server_tick = snap ? snap->tick : 0;
|
|
|
|
for (u64 tick = server_tick + 1; tick <= world->client_tick; tick++) {
|
|
const demo3d_input_msg* input = demo3d_net_input_at(net, tick);
|
|
if (!input) continue;
|
|
|
|
demo3d_sim_world sim = demo3d_world_sim_world(world, world->local_player.pos);
|
|
demo3d_sim_move_player(&world->local_player, input, &sim, &world->sim_config, dt);
|
|
}
|
|
|
|
entity_to_userdata(&world->local_player, demo3d_net_predicted_state(net));
|
|
}
|
|
|
|
#ifdef PXL8_ASYNC_THREADS
|
|
|
|
#define SIM_TIMESTEP (1.0f / 60.0f)
|
|
|
|
static void demo3d_world_sim_tick(demo3d_world* world, f32 dt) {
|
|
bool alive = (world->local_player.flags & DEMO3D_SIM_FLAG_ALIVE) != 0;
|
|
demo3d_input_msg merged = {0};
|
|
demo3d_input_msg* input = NULL;
|
|
|
|
while ((input = pxl8_queue_pop(&world->input_queue))) {
|
|
merged.look_dx += input->look_dx;
|
|
merged.look_dy += input->look_dy;
|
|
merged.move_x = input->move_x;
|
|
merged.move_y = input->move_y;
|
|
merged.buttons |= input->buttons;
|
|
pxl8_free(input);
|
|
}
|
|
|
|
if (!alive) {
|
|
return;
|
|
}
|
|
|
|
const f32 MAX_LOOK_DELTA = 100.0f;
|
|
if (merged.look_dx > MAX_LOOK_DELTA) merged.look_dx = MAX_LOOK_DELTA;
|
|
if (merged.look_dx < -MAX_LOOK_DELTA) merged.look_dx = -MAX_LOOK_DELTA;
|
|
if (merged.look_dy > MAX_LOOK_DELTA) merged.look_dy = MAX_LOOK_DELTA;
|
|
if (merged.look_dy < -MAX_LOOK_DELTA) merged.look_dy = -MAX_LOOK_DELTA;
|
|
|
|
merged.tick = world->client_tick;
|
|
merged.timestamp = pxl8_get_ticks_ns();
|
|
merged.yaw = world->pointer_motion.yaw;
|
|
if (world->net) {
|
|
demo3d_net_send_input(world->net, &merged);
|
|
}
|
|
|
|
world->local_player.yaw = world->pointer_motion.yaw;
|
|
world->local_player.pitch = world->pointer_motion.pitch;
|
|
merged.look_dx = 0;
|
|
merged.look_dy = 0;
|
|
|
|
demo3d_sim_world sim = demo3d_world_sim_world(world, world->local_player.pos);
|
|
demo3d_sim_move_player(&world->local_player, &merged, &sim, &world->sim_config, dt);
|
|
|
|
if (world->net) {
|
|
entity_to_userdata(&world->local_player, demo3d_net_predicted_state(world->net));
|
|
demo3d_net_predicted_tick_set(world->net, world->client_tick);
|
|
}
|
|
|
|
world->client_tick++;
|
|
}
|
|
|
|
static void demo3d_world_swap_buffers(demo3d_world* world) {
|
|
u32 back = atomic_load(&world->active_buffer) ^ 1;
|
|
world->render_state[back] = world->local_player;
|
|
atomic_store(&world->active_buffer, back);
|
|
}
|
|
|
|
static int demo3d_world_sim_thread(void* data) {
|
|
demo3d_world* world = (demo3d_world*)data;
|
|
u64 last_time = pxl8_get_ticks_ns();
|
|
|
|
while (atomic_load(&world->sim_running)) {
|
|
if (atomic_load(&world->sim_paused)) {
|
|
last_time = pxl8_get_ticks_ns();
|
|
pxl8_sleep_ms(1);
|
|
continue;
|
|
}
|
|
|
|
u64 now = pxl8_get_ticks_ns();
|
|
f32 dt = (f32)(now - last_time) / 1e9f;
|
|
last_time = now;
|
|
|
|
if (dt > 0.1f) dt = 0.1f;
|
|
if (dt < 0.0001f) dt = 0.0001f;
|
|
|
|
world->sim_accumulator += dt;
|
|
|
|
while (world->sim_accumulator >= SIM_TIMESTEP) {
|
|
demo3d_chunk_cache_tick(world->chunk_cache);
|
|
|
|
if (world->net) {
|
|
pxl8_packet* pkt;
|
|
while ((pkt = pxl8_net_pop_packet(world->net->transport))) {
|
|
demo3d_net_dispatch_packet(world->net, pkt);
|
|
pxl8_net_packet_free(pkt);
|
|
}
|
|
|
|
demo3d_world_sync(world, world->net);
|
|
demo3d_world_reconcile(world, world->net, SIM_TIMESTEP);
|
|
}
|
|
|
|
demo3d_world_sim_tick(world, SIM_TIMESTEP);
|
|
world->sim_accumulator -= SIM_TIMESTEP;
|
|
}
|
|
|
|
demo3d_world_swap_buffers(world);
|
|
pxl8_sleep_ms(1);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void demo3d_world_start_sim_thread(demo3d_world* world, demo3d_net* net) {
|
|
if (!world || world->sim_thread) return;
|
|
|
|
world->net = net;
|
|
pxl8_queue_init(&world->input_queue);
|
|
atomic_store(&world->active_buffer, 0);
|
|
atomic_store(&world->sim_running, true);
|
|
world->sim_accumulator = 0.0f;
|
|
|
|
world->render_state[0] = world->local_player;
|
|
world->render_state[1] = world->local_player;
|
|
|
|
world->sim_thread = pxl8_thread_create(demo3d_world_sim_thread, "pxl8_sim", world);
|
|
}
|
|
|
|
void demo3d_world_stop_sim_thread(demo3d_world* world) {
|
|
if (!world || !world->sim_thread) return;
|
|
|
|
atomic_store(&world->sim_running, false);
|
|
pxl8_thread_wait(world->sim_thread, NULL);
|
|
world->sim_thread = NULL;
|
|
|
|
demo3d_input_msg* input;
|
|
while ((input = pxl8_queue_pop(&world->input_queue))) {
|
|
pxl8_free(input);
|
|
}
|
|
}
|
|
|
|
void demo3d_world_pause_sim(demo3d_world* world, bool paused) {
|
|
if (!world) return;
|
|
|
|
if (paused) {
|
|
atomic_store(&world->sim_paused, true);
|
|
} else {
|
|
demo3d_input_msg* input;
|
|
while ((input = pxl8_queue_pop(&world->input_queue))) {
|
|
pxl8_free(input);
|
|
}
|
|
world->sim_accumulator = 0.0f;
|
|
atomic_store(&world->sim_paused, false);
|
|
}
|
|
}
|
|
|
|
void demo3d_world_push_input(demo3d_world* world, const demo3d_input_msg* input) {
|
|
if (!world || !input) return;
|
|
|
|
world->pointer_motion.yaw -= input->look_dx * 0.008f;
|
|
f32 pitch = world->pointer_motion.pitch - input->look_dy * 0.008f;
|
|
if (pitch > world->sim_config.max_pitch) pitch = world->sim_config.max_pitch;
|
|
if (pitch < -world->sim_config.max_pitch) pitch = -world->sim_config.max_pitch;
|
|
world->pointer_motion.pitch = pitch;
|
|
|
|
demo3d_input_msg* copy = pxl8_malloc(sizeof(demo3d_input_msg));
|
|
if (copy) {
|
|
*copy = *input;
|
|
if (!pxl8_queue_push(&world->input_queue, copy)) {
|
|
pxl8_free(copy);
|
|
}
|
|
}
|
|
}
|
|
|
|
const demo3d_sim_entity* demo3d_world_get_render_state(const demo3d_world* world) {
|
|
if (!world) return NULL;
|
|
u32 front = atomic_load(&((demo3d_world*)world)->active_buffer);
|
|
return &world->render_state[front];
|
|
}
|
|
|
|
f32 demo3d_world_get_interp_alpha(const demo3d_world* world) {
|
|
if (!world) return 1.0f;
|
|
return world->sim_accumulator / SIM_TIMESTEP;
|
|
}
|
|
|
|
#endif
|