pxl8/demo/main.fnl

130 lines
4.2 KiB
Fennel

(local pxl8 (require :pxl8))
(local cube3d (require :mod.cube3d))
(local worldgen (require :mod.worldgen))
(var time 0)
(var active-demo :logo)
(var particles nil)
(var fire-init? false)
(var rain-init? false)
(var snow-init? false)
(var use-famicube-palette? false)
(var logo-x 256)
(var logo-y 148)
(var logo-dx 100)
(var logo-dy 80)
(var logo-sprite nil)
(var transition nil)
(var transition-pending nil)
(fn switch-demo [new-demo]
(when (and (not= active-demo new-demo) (not transition))
(set transition-pending new-demo)
(set transition (pxl8.transition_create :pixelate 0.5))
(pxl8.transition_set_color transition 0xFF000000)
(pxl8.transition_start transition)))
(global init (fn []
(cube3d.init)
(worldgen.init)
(pxl8.load_palette "res/sprites/pxl8_logo.ase")
(set logo-sprite (pxl8.load_sprite "res/sprites/pxl8_logo.ase"))
(set particles (pxl8.particles_new 1000))))
(global update (fn [dt]
(set time (+ time dt))
(when transition
(pxl8.transition_update transition dt)
(when (pxl8.transition_is_complete transition)
(when transition-pending
(set active-demo transition-pending)
(set transition-pending nil)
(when (= active-demo :fire) (set fire-init? false))
(when (= active-demo :rain) (set rain-init? false))
(when (= active-demo :snow) (set snow-init? false)))
(pxl8.transition_destroy transition)
(set transition nil)))
(when (pxl8.key_pressed "1") (switch-demo :logo))
(when (pxl8.key_pressed "2") (switch-demo :plasma))
(when (pxl8.key_pressed "3") (switch-demo :tunnel))
(when (pxl8.key_pressed "4") (switch-demo :raster))
(when (pxl8.key_pressed "5") (switch-demo :fire))
(when (pxl8.key_pressed "6") (switch-demo :rain))
(when (pxl8.key_pressed "7") (switch-demo :snow))
(when (pxl8.key_pressed "8") (switch-demo :cube3d))
(when (pxl8.key_pressed "9") (switch-demo :worldgen))
(when (pxl8.key_pressed "=")
(set use-famicube-palette? (not use-famicube-palette?))
(local palette-path (if use-famicube-palette? "res/palettes/famicube.ase" "res/sprites/pxl8_logo.ase"))
(pxl8.load_palette palette-path))
(case active-demo
:logo (do
(set logo-x (+ logo-x (* logo-dx dt)))
(set logo-y (+ logo-y (* logo-dy dt)))
(when (or (< logo-x 0) (> logo-x 512))
(set logo-dx (- logo-dx)))
(when (or (< logo-y 0) (> logo-y 296))
(set logo-dy (- logo-dy))))
:cube3d (cube3d.update dt)
:worldgen (worldgen.update dt))
(when particles
(pxl8.particles_update particles dt))))
(global frame (fn []
(case active-demo
:logo (do
(pxl8.clear 0)
(when logo-sprite
(pxl8.sprite logo-sprite logo-x logo-y 128 64)))
:plasma (pxl8.vfx_plasma time 0.10 0.04 1)
:tunnel (pxl8.vfx_tunnel time 2.0 0.25)
:raster (do
(pxl8.clear 0)
(local bars [{:base_y 60 :amplitude 30 :height 16 :speed 2.0 :phase 0 :color 1 :fade_color 18}
{:base_y 180 :amplitude 35 :height 16 :speed 1.8 :phase 2.0 :color 1 :fade_color 27}
{:base_y 300 :amplitude 25 :height 16 :speed 2.2 :phase 4.0 :color 1 :fade_color 24}])
(pxl8.vfx_raster_bars bars time))
:fire (do
(pxl8.clear 0)
(when particles
(when (not fire-init?)
(pxl8.particles_clear particles)
(pxl8.vfx_fire particles 160 140 100 12)
(set fire-init? true))
(pxl8.particles_render particles)))
:rain (do
(pxl8.clear 0)
(when particles
(when (not rain-init?)
(pxl8.particles_clear particles)
(pxl8.vfx_rain particles 320 10.0)
(set rain-init? true))
(pxl8.particles_render particles)))
:snow (do
(pxl8.clear 0)
(when particles
(when (not snow-init?)
(pxl8.particles_clear particles)
(pxl8.vfx_snow particles 320 5.0)
(set snow-init? true))
(pxl8.particles_render particles)))
:cube3d (cube3d.frame)
:worldgen (worldgen.frame)
_ (pxl8.clear 0))
(when transition
(pxl8.transition_render transition))))