pxl8/src/gfx
2026-02-06 00:35:52 -06:00
..
shaders/cpu add colored lighting back in via the colormap 2026-02-05 09:16:02 -06:00
pxl8_3d_camera.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_3d_camera.h improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_anim.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_anim.h add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_atlas.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_atlas.h major gfx refactor 2026-02-04 17:19:55 -06:00
pxl8_blit.c add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_blit.h add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_color.h better lighting 2026-01-31 09:31:31 -06:00
pxl8_colormap.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_colormap.h add colored lighting back in via the colormap 2026-02-05 09:16:02 -06:00
pxl8_dither.c add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_dither.h major gfx refactor 2026-02-04 17:19:55 -06:00
pxl8_font.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_font.h add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_gfx.c add stats with f4 toggle 2026-02-06 00:35:52 -06:00
pxl8_gfx.h add stats with f4 toggle 2026-02-06 00:35:52 -06:00
pxl8_gfx2d.h add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_gfx3d.h major gfx refactor 2026-02-04 17:19:55 -06:00
pxl8_glows.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_glows.h improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_lightmap.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_lightmap.h improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_lights.c add colored lighting back in via the colormap 2026-02-05 09:16:02 -06:00
pxl8_lights.h add colored lighting back in via the colormap 2026-02-05 09:16:02 -06:00
pxl8_mesh.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_mesh.h major gfx refactor 2026-02-04 17:19:55 -06:00
pxl8_palette.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_palette.h improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_particles.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_particles.h add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_render.c add stats with f4 toggle 2026-02-06 00:35:52 -06:00
pxl8_render.h add stats with f4 toggle 2026-02-06 00:35:52 -06:00
pxl8_render_types.h add colored lighting back in via the colormap 2026-02-05 09:16:02 -06:00
pxl8_shader.h speed up gfx, colored lighting is out for now 2026-02-05 02:42:58 -06:00
pxl8_shader_builtins.h add colored lighting back in via the colormap 2026-02-05 09:16:02 -06:00
pxl8_shader_math.h speed up gfx, colored lighting is out for now 2026-02-05 02:42:58 -06:00
pxl8_shader_registry.c add colored lighting back in via the colormap 2026-02-05 09:16:02 -06:00
pxl8_shader_registry.h major gfx refactor 2026-02-04 17:19:55 -06:00
pxl8_shader_runtime.c major gfx refactor 2026-02-04 17:19:55 -06:00
pxl8_shader_runtime.h major gfx refactor 2026-02-04 17:19:55 -06:00
pxl8_tilemap.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_tilemap.h add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_tilesheet.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_tilesheet.h add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00
pxl8_transition.c improve sw renderer 2026-01-23 12:37:20 -06:00
pxl8_transition.h add networking, 3d improvements, reorganize src structure 2026-01-17 22:52:36 -06:00