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shaders/cpu
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add colored lighting back in via the colormap
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2026-02-05 09:16:02 -06:00 |
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pxl8_3d_camera.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_3d_camera.h
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_anim.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_anim.h
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_atlas.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_atlas.h
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major gfx refactor
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2026-02-04 17:19:55 -06:00 |
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pxl8_blit.c
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_blit.h
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_color.h
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better lighting
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2026-01-31 09:31:31 -06:00 |
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pxl8_colormap.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_colormap.h
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add colored lighting back in via the colormap
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2026-02-05 09:16:02 -06:00 |
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pxl8_dither.c
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_dither.h
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major gfx refactor
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2026-02-04 17:19:55 -06:00 |
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pxl8_font.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_font.h
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_gfx.c
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add stats with f4 toggle
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2026-02-06 00:35:52 -06:00 |
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pxl8_gfx.h
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add stats with f4 toggle
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2026-02-06 00:35:52 -06:00 |
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pxl8_gfx2d.h
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_gfx3d.h
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major gfx refactor
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2026-02-04 17:19:55 -06:00 |
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pxl8_glows.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_glows.h
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_lightmap.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_lightmap.h
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_lights.c
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add colored lighting back in via the colormap
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2026-02-05 09:16:02 -06:00 |
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pxl8_lights.h
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add colored lighting back in via the colormap
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2026-02-05 09:16:02 -06:00 |
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pxl8_mesh.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_mesh.h
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major gfx refactor
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2026-02-04 17:19:55 -06:00 |
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pxl8_palette.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_palette.h
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_particles.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_particles.h
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_render.c
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add stats with f4 toggle
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2026-02-06 00:35:52 -06:00 |
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pxl8_render.h
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add stats with f4 toggle
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2026-02-06 00:35:52 -06:00 |
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pxl8_render_types.h
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add colored lighting back in via the colormap
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2026-02-05 09:16:02 -06:00 |
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pxl8_shader.h
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speed up gfx, colored lighting is out for now
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2026-02-05 02:42:58 -06:00 |
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pxl8_shader_builtins.h
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add colored lighting back in via the colormap
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2026-02-05 09:16:02 -06:00 |
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pxl8_shader_math.h
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speed up gfx, colored lighting is out for now
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2026-02-05 02:42:58 -06:00 |
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pxl8_shader_registry.c
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add colored lighting back in via the colormap
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2026-02-05 09:16:02 -06:00 |
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pxl8_shader_registry.h
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major gfx refactor
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2026-02-04 17:19:55 -06:00 |
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pxl8_shader_runtime.c
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major gfx refactor
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2026-02-04 17:19:55 -06:00 |
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pxl8_shader_runtime.h
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major gfx refactor
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2026-02-04 17:19:55 -06:00 |
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pxl8_tilemap.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_tilemap.h
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_tilesheet.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_tilesheet.h
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |
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pxl8_transition.c
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improve sw renderer
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2026-01-23 12:37:20 -06:00 |
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pxl8_transition.h
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add networking, 3d improvements, reorganize src structure
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2026-01-17 22:52:36 -06:00 |