pxl8/demo/mod/music.fnl
asrael 39b604b333 refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-15 08:51:08 -06:00

128 lines
3.9 KiB
Fennel

;; ============================================================================
;; Theme in A minor
;; Key: Am | Tempo: 95 BPM | Time: 4/4
;; ============================================================================
;;
;; Melody (Triangle, A4 range):
;; Bar 1: A4~ .C5 | E5 D5 | C5 A4 | G4 A4 |
;; Bar 2: A4~ .C5 | E5 G5 | F5 E5 | D5~~~~ |
;; Bar 3: D5~ .E5 | F5 D5 | C5 A4 | G4 A4 |
;; Bar 4: C5~ .D5 | E5 C5 | A4 G4 | A4~~~~ |
;;
;; Bass (Triangle, A2 range, octave jumps):
;; | A2 A2 A3 A2 | A2 A3 A2 A3 | C3 C3 C4 C3 | C3 C4 C3 C4 |
;; | D3 D3 D4 D3 | D3 D4 D3 D4 | A2 A2 A3 A2 | A2 A3 E3 A2 |
;;
;; Legend: ~ = held note, . = sixteenth rest before
;; ============================================================================
(local pxl8 (require :pxl8))
(var time 0)
(var step 0)
(var ctx nil)
(var melody-params nil)
(var bass-params nil)
(var playing false)
(local bpm 95)
(local beat (/ 60 bpm))
(local sixteenth (/ beat 4))
(local eighth (/ beat 2))
(local quarter beat)
(local _whole (* 4 beat))
(local melody [[69 eighth] [0 sixteenth] [72 sixteenth]
[76 eighth] [74 eighth]
[72 eighth] [69 eighth]
[67 eighth] [69 eighth]
[69 eighth] [0 sixteenth] [72 sixteenth]
[76 eighth] [79 eighth]
[77 eighth] [76 eighth]
[74 quarter]
[74 eighth] [0 sixteenth] [76 sixteenth]
[77 eighth] [74 eighth]
[72 eighth] [69 eighth]
[67 eighth] [69 eighth]
[72 eighth] [0 sixteenth] [74 sixteenth]
[76 eighth] [72 eighth]
[69 eighth] [67 eighth]
[69 quarter]])
(local bass [[45 eighth] [45 eighth] [57 eighth] [45 eighth]
[45 eighth] [57 eighth] [45 eighth] [57 eighth]
[48 eighth] [48 eighth] [60 eighth] [48 eighth]
[48 eighth] [60 eighth] [48 eighth] [60 eighth]
[50 eighth] [50 eighth] [62 eighth] [50 eighth]
[50 eighth] [62 eighth] [50 eighth] [62 eighth]
[45 eighth] [45 eighth] [57 eighth] [45 eighth]
[45 eighth] [57 eighth] [52 eighth] [45 eighth]])
(local step-duration sixteenth)
(fn init []
(set ctx (pxl8.create_sfx_context))
(local reverb (pxl8.create_reverb
{:room 0.5 :damping 0.4 :mix 0.35}))
(local compressor (pxl8.create_compressor
{:threshold -18 :ratio 6 :attack 3 :release 100}))
(ctx:append_node reverb)
(ctx:append_node compressor)
(ctx:attach)
(set melody-params (pxl8.sfx_voice_params
{:waveform pxl8.SFX_WAVE_TRIANGLE
:attack 0.02 :decay 0.15 :sustain 0.5 :release 0.15
:filter_type pxl8.SFX_FILTER_LOWPASS
:filter_cutoff 4000 :filter_resonance 0.0
:fx_send 0.4}))
(set bass-params (pxl8.sfx_voice_params
{:waveform pxl8.SFX_WAVE_TRIANGLE
:attack 0.015 :decay 0.1 :sustain 0.7 :release 0.1
:filter_type pxl8.SFX_FILTER_LOWPASS
:filter_cutoff 1800 :filter_resonance 0.0
:fx_send 0.15})))
(fn start []
(set playing true)
(set time 0)
(set step 0))
(fn stop []
(set playing false)
(ctx:stop_all))
(fn update [dt]
(when playing
(set time (+ time dt))
(when (>= time step-duration)
(set time (- time step-duration))
(local melody-idx (+ 1 (% step (length melody))))
(local melody-entry (. melody melody-idx))
(local melody-note (. melody-entry 1))
(local melody-dur (. melody-entry 2))
(when (> melody-note 0)
(ctx:play_note melody-note melody-params 0.45 melody-dur))
(local bass-step (math.floor (/ step 2)))
(local bass-idx (+ 1 (% bass-step (length bass))))
(local bass-entry (. bass bass-idx))
(local bass-note (. bass-entry 1))
(local bass-dur (. bass-entry 2))
(when (= (% step 2) 0)
(ctx:play_note bass-note bass-params 0.55 bass-dur))
(set step (+ step 1)))))
{:init init
:start start
:stop stop
:update update
:is-playing (fn [] playing)}