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lua
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8.c
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_anim.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_anim.h
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add anim and transitions and re-org lua api scripts
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2025-11-15 11:45:05 -06:00 |
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pxl8_ase.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_ase.h
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wip repl
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2025-11-01 15:19:57 -05:00 |
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pxl8_atlas.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_atlas.h
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add save and bundle pxl8 with game for standalone game distribution
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2025-11-28 23:42:57 -06:00 |
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pxl8_blit.c
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branchless sprite blit and zbuffer updates
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2025-12-03 17:42:42 -06:00 |
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pxl8_blit.h
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true 16-bit color... glorious
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2025-11-28 14:46:42 -06:00 |
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pxl8_bsp.c
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_bsp.h
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cleanup headers a bit
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2025-11-27 15:48:11 -06:00 |
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pxl8_cart.c
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_cart.h
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_color.h
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add save and bundle pxl8 with game for standalone game distribution
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2025-11-28 23:42:57 -06:00 |
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pxl8_embed.h
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true 16-bit color... glorious
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2025-11-28 14:46:42 -06:00 |
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pxl8_font.c
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fixup header include ordering
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2025-11-13 07:15:41 -06:00 |
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pxl8_font.h
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cleanup
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2025-09-28 13:10:29 -05:00 |
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pxl8_game.h
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_gen.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_gen.h
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true 16-bit color... glorious
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2025-11-28 14:46:42 -06:00 |
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pxl8_gfx.c
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_gfx.h
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_gui.c
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implement our own gui module, drop microui
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2025-11-21 11:51:23 -06:00 |
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pxl8_gui.h
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cleanup headers a bit
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2025-11-27 15:48:11 -06:00 |
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pxl8_hal.h
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_io.c
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add save and bundle pxl8 with game for standalone game distribution
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2025-11-28 23:42:57 -06:00 |
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pxl8_io.h
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true 16-bit color... glorious
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2025-11-28 14:46:42 -06:00 |
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pxl8_log.c
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improve logging from scripts
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2025-12-03 11:25:37 -06:00 |
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pxl8_log.h
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_macros.h
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_math.c
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improve 3d renderer
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2025-11-19 22:25:08 -06:00 |
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pxl8_math.h
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fixup header include ordering
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2025-11-13 07:15:41 -06:00 |
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pxl8_repl.c
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improve logging from scripts
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2025-12-03 11:25:37 -06:00 |
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pxl8_repl.h
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improve logging from scripts
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2025-12-03 11:25:37 -06:00 |
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pxl8_save.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_save.h
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add save and bundle pxl8 with game for standalone game distribution
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2025-11-28 23:42:57 -06:00 |
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pxl8_script.c
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_script.h
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_sdl3.c
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refactor: add helpers for file I/O, main script detection, and safe strncpy
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2025-12-06 16:06:29 -06:00 |
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pxl8_sdl3.h
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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pxl8_sys.h
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add save and bundle pxl8 with game for standalone game distribution
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2025-11-28 23:42:57 -06:00 |
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pxl8_tilemap.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_tilemap.h
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improve logging from scripts
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2025-12-03 11:25:37 -06:00 |
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pxl8_tilesheet.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_tilesheet.h
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cleanup headers a bit
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2025-11-27 15:48:11 -06:00 |
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pxl8_transition.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_transition.h
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cleanup headers a bit
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2025-11-27 15:48:11 -06:00 |
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pxl8_types.h
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add save and bundle pxl8 with game for standalone game distribution
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2025-11-28 23:42:57 -06:00 |
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pxl8_vfx.c
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true 16-bit color... glorious
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2025-11-28 14:46:42 -06:00 |
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pxl8_vfx.h
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add proper fnl modules to demo
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2025-10-06 18:14:07 -05:00 |
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pxl8_world.c
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refactor pxl8 repl
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2025-12-02 19:58:15 -06:00 |
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pxl8_world.h
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true 16-bit color... glorious
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2025-11-28 14:46:42 -06:00 |