pxl8/src/bsp/pxl8_bsp_render.h
2026-01-31 09:31:31 -06:00

30 lines
911 B
C

#pragma once
#include "pxl8_bsp.h"
#include "pxl8_gfx.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct pxl8_bsp_render_state {
pxl8_gfx_material* materials;
u8* render_face_flags;
u32 num_materials;
u32 num_faces;
} pxl8_bsp_render_state;
pxl8_bsp_render_state* pxl8_bsp_render_state_create(u32 num_faces);
void pxl8_bsp_render_state_destroy(pxl8_bsp_render_state* state);
void pxl8_bsp_render(pxl8_gfx* gfx, const pxl8_bsp* bsp,
pxl8_bsp_render_state* state, pxl8_vec3 camera_pos);
void pxl8_bsp_render_face(pxl8_gfx* gfx, const pxl8_bsp* bsp, u32 face_id,
const pxl8_gfx_material* material);
void pxl8_bsp_set_material(pxl8_bsp_render_state* state, u16 material_id,
const pxl8_gfx_material* material);
void pxl8_bsp_set_wireframe(pxl8_bsp_render_state* state, bool wireframe);
#ifdef __cplusplus
}
#endif