#include "pxl8_blit.h" #include "pxl8_simd.h" void pxl8_blit_simd_hicolor(u32* fb, u32 fb_width, const u32* sprite, u32 atlas_width, i32 x, i32 y, u32 w, u32 h) { u32* dest_base = fb + y * fb_width + x; const u32* src_base = sprite; for (u32 row = 0; row < h; row++) { u32* dest_row = dest_base + row * fb_width; const u32* src_row = src_base + row * atlas_width; u32 col = 0; for (; col + PXL8_SIMD_WIDTH_U32 <= w; col += PXL8_SIMD_WIDTH_U32) { pxl8_simd_vec src_vec = pxl8_simd_load_u32(src_row + col); pxl8_simd_vec dest_vec = pxl8_simd_load_u32(dest_row + col); pxl8_simd_vec alpha_mask = pxl8_simd_alpha_mask_u32(); pxl8_simd_vec has_alpha = pxl8_simd_and(src_vec, alpha_mask); pxl8_simd_vec zero = pxl8_simd_zero_u8(); pxl8_simd_vec mask = pxl8_simd_cmpeq_u32(has_alpha, zero); pxl8_simd_vec result = pxl8_simd_blendv_u32(src_vec, dest_vec, mask); pxl8_simd_store_u32(dest_row + col, result); } for (; col < w; col++) { if (src_row[col] & 0xFF000000) { dest_row[col] = src_row[col]; } } } } void pxl8_blit_simd_indexed(u8* fb, u32 fb_width, const u8* sprite, u32 atlas_width, i32 x, i32 y, u32 w, u32 h) { u8* dest_base = fb + y * fb_width + x; const u8* src_base = sprite; for (u32 row = 0; row < h; row++) { u8* dest_row = dest_base + row * fb_width; const u8* src_row = src_base + row * atlas_width; u32 col = 0; for (; col + PXL8_SIMD_WIDTH_U8 <= w; col += PXL8_SIMD_WIDTH_U8) { pxl8_simd_vec src_vec = pxl8_simd_load_u8(src_row + col); pxl8_simd_vec dest_vec = pxl8_simd_load_u8(dest_row + col); pxl8_simd_vec zero = pxl8_simd_zero_u8(); pxl8_simd_vec mask = pxl8_simd_cmpeq_u8(src_vec, zero); pxl8_simd_vec result = pxl8_simd_blendv_u8(src_vec, dest_vec, mask); pxl8_simd_store_u8(dest_row + col, result); } for (; col < w; col++) { if (src_row[col] != 0) { dest_row[col] = src_row[col]; } } } }