#pragma once #include "pxl8_bsp.h" #include "pxl8_math.h" #include "pxl8_protocol.h" #include "pxl8_types.h" #ifdef __cplusplus extern "C" { #endif #define PXL8_SIM_FLAG_ALIVE (1 << 0) #define PXL8_SIM_FLAG_PLAYER (1 << 1) #define PXL8_SIM_FLAG_GROUNDED (1 << 2) typedef struct pxl8_sim_config { f32 move_speed; f32 ground_accel; f32 air_accel; f32 stop_speed; f32 friction; f32 gravity; f32 jump_velocity; f32 player_radius; f32 player_height; f32 max_pitch; } pxl8_sim_config; typedef struct pxl8_sim_entity { pxl8_vec3 pos; pxl8_vec3 vel; f32 yaw; f32 pitch; u32 flags; u16 kind; u16 _pad; } pxl8_sim_entity; typedef struct pxl8_sim_world { const pxl8_bsp* bsp; } pxl8_sim_world; bool pxl8_bsp_point_solid(const pxl8_bsp* bsp, pxl8_vec3 pos); pxl8_vec3 pxl8_bsp_trace(const pxl8_bsp* bsp, pxl8_vec3 from, pxl8_vec3 to, f32 radius); pxl8_vec3 pxl8_sim_trace(const pxl8_sim_world* world, pxl8_vec3 from, pxl8_vec3 to, f32 radius, f32 height); bool pxl8_sim_check_ground(const pxl8_sim_world* world, pxl8_vec3 pos, f32 radius); void pxl8_sim_move_player(pxl8_sim_entity* ent, const pxl8_input_msg* input, const pxl8_sim_world* world, const pxl8_sim_config* cfg, f32 dt); void pxl8_sim_integrate(pxl8_sim_entity* ent, const pxl8_sim_world* world, const pxl8_sim_config* cfg, f32 dt); #ifdef __cplusplus } #endif