#define PXL8_AUTHORS "asrael " #define PXL8_COPYRIGHT "Copyright (c) 2024-2025 pxl8.org" #define PXL8_VERSION "0.1.0" #include #include #include #include #include #include "pxl8_cart.h" #include "pxl8_game.h" #include "pxl8_hal.h" #include "pxl8_macros.h" #include "pxl8_script.h" #include "pxl8_types.h" #include "pxl8_ui.h" pxl8_game_result pxl8_init(pxl8_game* game, i32 argc, char* argv[]) { if (!game) { return PXL8_GAME_FAILURE; } if (!game->hal) { pxl8_error("HAL must be set before calling pxl8_init"); return PXL8_GAME_FAILURE; } game->color_mode = PXL8_COLOR_MODE_MEGA; game->resolution = PXL8_RESOLUTION_640x360; const char* script_arg = NULL; bool pack_mode = false; const char* pack_input = NULL; const char* pack_output = NULL; for (i32 i = 1; i < argc; i++) { if (strcmp(argv[i], "--repl") == 0) { game->repl_mode = true; } else if (strcmp(argv[i], "--pack") == 0) { pack_mode = true; if (i + 2 < argc) { pack_input = argv[++i]; pack_output = argv[++i]; } else { pxl8_error("--pack requires "); return PXL8_GAME_FAILURE; } } else if (!script_arg) { script_arg = argv[i]; } } if (pack_mode) { pxl8_result result = pxl8_cart_pack(pack_input, pack_output); return (result == PXL8_OK) ? PXL8_GAME_SUCCESS : PXL8_GAME_FAILURE; } if (game->repl_mode) { fprintf(stderr, "\033[38;2;184;187;38m[pxl8]\033[0m Starting in REPL mode with script: %s\n", game->script_path); } pxl8_info("Starting up"); game->gfx = pxl8_gfx_create(game->hal, game->color_mode, game->resolution, "pxl8", 1280, 720); if (!game->gfx) { pxl8_error("Failed to create graphics context"); return PXL8_GAME_FAILURE; } if (pxl8_gfx_load_font_atlas(game->gfx) != PXL8_OK) { pxl8_error("Failed to load font atlas"); return PXL8_GAME_FAILURE; } game->ui = pxl8_ui_create(game->gfx); if (!game->ui) { pxl8_error("Failed to create UI"); pxl8_gfx_destroy(game->gfx); return PXL8_GAME_FAILURE; } game->script = pxl8_script_create(); if (!game->script) { pxl8_error("Failed to initialize scripting: %s", pxl8_script_get_last_error(game->script)); pxl8_gfx_destroy(game->gfx); return PXL8_GAME_FAILURE; } const char* cart_path = script_arg ? script_arg : "demo"; struct stat st; bool is_cart = (stat(cart_path, &st) == 0 && S_ISDIR(st.st_mode)) || (cart_path && strstr(cart_path, ".pxc")); if (is_cart) { char* original_cwd = getcwd(NULL, 0); game->cart = pxl8_cart_create(); if (!game->cart) { pxl8_error("Failed to create cart"); return PXL8_GAME_FAILURE; } if (pxl8_cart_load(game->cart, cart_path) == PXL8_OK) { pxl8_script_set_cart_path(game->script, pxl8_cart_get_base_path(game->cart), original_cwd); pxl8_cart_mount(game->cart); strcpy(game->script_path, "main.fnl"); pxl8_info("Loaded cart: %s", pxl8_cart_get_name(game->cart)); } else { pxl8_error("Failed to load cart: %s", cart_path); return PXL8_GAME_FAILURE; } free(original_cwd); } else if (script_arg) { strncpy(game->script_path, script_arg, sizeof(game->script_path) - 1); game->script_path[sizeof(game->script_path) - 1] = '\0'; } pxl8_script_set_gfx(game->script, game->gfx); pxl8_script_set_input(game->script, &game->input); pxl8_script_set_ui(game->script, game->ui); if (game->script_path[0] != '\0') { pxl8_result result = pxl8_script_load_main(game->script, game->script_path); game->script_loaded = (result == PXL8_OK); if (game->script_loaded && !game->repl_mode) { pxl8_script_call_function(game->script, "init"); } } game->last_time = game->hal->get_ticks(); game->running = true; return PXL8_GAME_CONTINUE; } pxl8_game_result pxl8_update(pxl8_game* game) { if (!game) { return PXL8_GAME_FAILURE; } u64 current_time = game->hal->get_ticks(); f32 dt = (f32)(current_time - game->last_time) / 1000000000.0f; game->last_time = current_time; game->time += dt; pxl8_script_check_reload(game->script); if (game->repl_mode && !game->repl_started) { if (game->script_loaded) { pxl8_script_call_function(game->script, "init"); } game->repl = pxl8_script_repl_create(); if (game->repl) { fprintf(stderr, "\033[38;2;184;187;38m[pxl8 REPL]\033[0m Fennel %s - Tab for completions, Ctrl-D to exit\n", "1.5.1"); if (pxl8_script_load_module(game->script, "pxl8") != PXL8_OK) { fprintf(stderr, "Warning: Failed to setup pxl8 global: %s\n", pxl8_script_get_last_error(game->script)); } pxl8_script_repl_init(game->repl); game->repl_started = true; } } if (game->repl_mode && game->repl) { if (pxl8_script_repl_should_quit(game->repl)) { game->running = false; } pxl8_script_repl_command* cmd = pxl8_script_repl_pop_command(game->repl); if (cmd) { pxl8_result result = pxl8_script_eval_repl(game->script, pxl8_script_repl_command_buffer(cmd)); if (result != PXL8_OK) { if (pxl8_script_is_incomplete_input(game->script)) { } else { pxl8_error("%s", pxl8_script_get_last_error(game->script)); pxl8_script_repl_clear_accumulator(game->repl); } } else { pxl8_script_repl_clear_accumulator(game->repl); } pxl8_script_repl_eval_complete(game->repl); } } if (game->ui) { i32 render_width, render_height; pxl8_gfx_get_resolution_dimensions(game->resolution, &render_width, &render_height); pxl8_ui_input_mousemove(game->ui, game->input.mouse_x, game->input.mouse_y); if (game->input.mouse_wheel_x != 0 || game->input.mouse_wheel_y != 0) { pxl8_ui_input_scroll(game->ui, game->input.mouse_wheel_x * 10, -game->input.mouse_wheel_y * 10); } for (i32 i = 0; i < 3; i++) { if (game->input.mouse_buttons_pressed[i]) { pxl8_ui_input_mousedown(game->ui, game->input.mouse_x, game->input.mouse_y, i + 1); } if (game->input.mouse_buttons_released[i]) { pxl8_ui_input_mouseup(game->ui, game->input.mouse_x, game->input.mouse_y, i + 1); } } for (i32 key = 0; key < 256; key++) { if (game->input.keys_pressed[key]) { pxl8_ui_input_keydown(game->ui, key); } if (!game->input.keys_down[key] && game->input.keys_pressed[key]) { pxl8_ui_input_keyup(game->ui, key); } } pxl8_ui_frame_begin(game->ui); } if (game->script_loaded) { pxl8_script_call_function_f32(game->script, "update", dt); } return PXL8_GAME_CONTINUE; } pxl8_game_result pxl8_frame(pxl8_game* game) { if (!game) { return PXL8_GAME_FAILURE; } pxl8_bounds bounds = pxl8_gfx_get_bounds(game->gfx); if (game->script_loaded) { pxl8_result frame_result = pxl8_script_call_function(game->script, "frame"); if (frame_result == PXL8_ERROR_SCRIPT_ERROR) { pxl8_error("Error calling frame: %s", pxl8_script_get_last_error(game->script)); } } else { pxl8_clr(game->gfx, 32); i32 render_width, render_height; pxl8_gfx_get_resolution_dimensions(game->resolution, &render_width, &render_height); for (i32 y = 0; y < render_height; y += 24) { for (i32 x = 0; x < render_width; x += 32) { u32 color = ((x / 32) + (y / 24) + (i32)(game->time * 2)) % 8; pxl8_rect_fill(game->gfx, x, y, 31, 23, color); } } } i32 render_width, render_height; pxl8_gfx_get_resolution_dimensions(game->resolution, &render_width, &render_height); if (game->ui) { pxl8_ui_frame_end(game->ui); } pxl8_gfx_set_viewport(game->gfx, pxl8_gfx_viewport(bounds, render_width, render_height)); pxl8_gfx_upload_framebuffer(game->gfx); pxl8_gfx_upload_atlas(game->gfx); pxl8_gfx_present(game->gfx); memset(game->input.keys_pressed, 0, sizeof(game->input.keys_pressed)); memset(game->input.keys_released, 0, sizeof(game->input.keys_released)); memset(game->input.mouse_buttons_pressed, 0, sizeof(game->input.mouse_buttons_pressed)); memset(game->input.mouse_buttons_released, 0, sizeof(game->input.mouse_buttons_released)); game->input.mouse_wheel_x = 0; game->input.mouse_wheel_y = 0; return game->running ? PXL8_GAME_CONTINUE : PXL8_GAME_SUCCESS; } void pxl8_quit(pxl8_game* game) { if (!game) return; if (game->repl_mode && game->repl) { fprintf(stderr, "\r\033[K"); fflush(stderr); pxl8_script_repl_shutdown(game->repl); pxl8_script_repl_destroy(game->repl); } pxl8_info("Shutting down"); if (game->cart) { pxl8_cart_unload(game->cart); free(game->cart); game->cart = NULL; } pxl8_gfx_destroy(game->gfx); pxl8_script_destroy(game->script); if (game->ui) pxl8_ui_destroy(game->ui); }