#pragma once #include "pxl8_gfx.h" #include "pxl8_types.h" typedef struct pxl8_particles pxl8_particles; typedef struct pxl8_particle { f32 angle; f32 ax, ay, az; u32 color; u32 end_color; u8 flags; f32 life; f32 max_life; f32 size; f32 spin; u32 start_color; f32 vx, vy, vz; f32 x, y, z; } pxl8_particle; typedef struct pxl8_raster_bar { f32 amplitude; f32 base_y; u32 color; u32 fade_color; i32 height; f32 phase; f32 speed; } pxl8_raster_bar; pxl8_particles* pxl8_particles_create(u32 max_count); void pxl8_particles_destroy(pxl8_particles* particles); void pxl8_particles_clear(pxl8_particles* particles); void pxl8_particles_emit(pxl8_particles* particles, u32 count); void pxl8_particles_render(pxl8_particles* particles, pxl8_gfx* gfx); void pxl8_particles_update(pxl8_particles* particles, f32 dt); void pxl8_vfx_explosion(pxl8_particles* particles, i32 x, i32 y, u32 color, f32 force); void pxl8_vfx_fire(pxl8_particles* particles, i32 x, i32 y, i32 width, u8 palette_start); void pxl8_vfx_rain(pxl8_particles* particles, i32 width, f32 wind); void pxl8_vfx_smoke(pxl8_particles* particles, i32 x, i32 y, u8 color); void pxl8_vfx_snow(pxl8_particles* particles, i32 width, f32 wind); void pxl8_vfx_sparks(pxl8_particles* particles, i32 x, i32 y, u32 color); void pxl8_vfx_starfield(pxl8_particles* particles, f32 speed, f32 spread); void pxl8_vfx_plasma(pxl8_gfx* ctx, f32 time, f32 scale1, f32 scale2, u8 palette_offset); void pxl8_vfx_raster_bars(pxl8_gfx* ctx, pxl8_raster_bar* bars, u32 bar_count, f32 time); void pxl8_vfx_rotozoom(pxl8_gfx* ctx, f32 angle, f32 zoom, i32 cx, i32 cy); void pxl8_vfx_tunnel(pxl8_gfx* ctx, f32 time, f32 speed, f32 twist); void pxl8_vfx_water_ripple(pxl8_gfx* ctx, f32* height_map, i32 drop_x, i32 drop_y, f32 damping);