#include "pxl8_gfx.h" #include #include #include "pxl8_ase.h" #include "pxl8_atlas.h" #include "pxl8_backend.h" #include "pxl8_blend.h" #include "pxl8_blit.h" #include "pxl8_color.h" #include "pxl8_colormap.h" #include "pxl8_font.h" #include "pxl8_hal.h" #include "pxl8_log.h" #include "pxl8_macros.h" #include "pxl8_math.h" #include "pxl8_sys.h" #include "pxl8_types.h" typedef struct pxl8_sprite_cache_entry { char path[256]; u32 sprite_id; bool active; } pxl8_sprite_cache_entry; struct pxl8_gfx { pxl8_additive_table* additive_table; pxl8_atlas* atlas; pxl8_gfx_backend backend; pxl8_colormap* colormap; u8* framebuffer; i32 framebuffer_height; i32 framebuffer_width; pxl8_frustum frustum; const pxl8_hal* hal; bool initialized; pxl8_overbright_table* overbright_table; pxl8_palette* palette; pxl8_palette_cube* palette_cube; pxl8_pixel_mode pixel_mode; void* platform_data; pxl8_sprite_cache_entry* sprite_cache; u32 sprite_cache_capacity; u32 sprite_cache_count; pxl8_viewport viewport; }; pxl8_bounds pxl8_gfx_get_bounds(pxl8_gfx* gfx) { pxl8_bounds bounds = {0}; if (!gfx) { return bounds; } bounds.w = gfx->framebuffer_width; bounds.h = gfx->framebuffer_height; return bounds; } pxl8_pixel_mode pxl8_gfx_get_pixel_mode(pxl8_gfx* gfx) { return gfx ? gfx->pixel_mode : PXL8_PIXEL_INDEXED; } u8* pxl8_gfx_get_framebuffer_indexed(pxl8_gfx* gfx) { if (!gfx || gfx->pixel_mode == PXL8_PIXEL_HICOLOR) return NULL; return gfx->framebuffer; } u16* pxl8_gfx_get_framebuffer_hicolor(pxl8_gfx* gfx) { if (!gfx || gfx->pixel_mode != PXL8_PIXEL_HICOLOR) return NULL; return (u16*)gfx->framebuffer; } i32 pxl8_gfx_get_height(const pxl8_gfx* gfx) { return gfx ? gfx->framebuffer_height : 0; } i32 pxl8_gfx_get_width(const pxl8_gfx* gfx) { return gfx ? gfx->framebuffer_width : 0; } pxl8_palette* pxl8_gfx_get_palette(pxl8_gfx* gfx) { return gfx ? gfx->palette : NULL; } u8 pxl8_gfx_find_color(pxl8_gfx* gfx, u32 color) { if (!gfx || !gfx->palette) return 0; if (color <= 0xFFFFFF) color = (color << 8) | 0xFF; u8 r = (color >> 24) & 0xFF; u8 g = (color >> 16) & 0xFF; u8 b = (color >> 8) & 0xFF; return pxl8_palette_find_closest(gfx->palette, r, g, b); } void pxl8_gfx_set_palette(pxl8_gfx* gfx, pxl8_palette* pal) { if (!gfx) return; if (gfx->palette) { pxl8_palette_destroy(gfx->palette); } gfx->palette = pal; if (gfx->palette && gfx->pixel_mode != PXL8_PIXEL_HICOLOR) { u32* colors = pxl8_palette_colors(gfx->palette); if (gfx->colormap) { pxl8_colormap_generate(gfx->colormap, colors, NULL); } if (gfx->backend.type == PXL8_GFX_BACKEND_CPU) { pxl8_cpu_set_palette(gfx->backend.cpu, colors); } } } i32 pxl8_gfx_load_palette(pxl8_gfx* gfx, const char* filepath) { if (!gfx || !filepath) return -1; pxl8_palette* pal = gfx->palette; if (!pal) return -1; pxl8_result result = pxl8_palette_load_ase(pal, filepath); if (result != PXL8_OK) return (i32)result; if (gfx->pixel_mode != PXL8_PIXEL_HICOLOR) { u32* colors = pxl8_palette_colors(pal); if (gfx->colormap) { pxl8_colormap_generate(gfx->colormap, colors, NULL); } if (gfx->backend.type == PXL8_GFX_BACKEND_CPU) { pxl8_cpu_set_palette(gfx->backend.cpu, colors); } } return 0; } pxl8_gfx* pxl8_gfx_create( const pxl8_hal* hal, void* platform_data, pxl8_pixel_mode mode, pxl8_resolution resolution ) { pxl8_gfx* gfx = (pxl8_gfx*)calloc(1, sizeof(pxl8_gfx)); if (!gfx) { pxl8_error("Failed to allocate graphics context"); return NULL; } gfx->hal = hal; gfx->platform_data = platform_data; gfx->pixel_mode = mode; pxl8_size size = pxl8_get_resolution_dimensions(resolution); gfx->framebuffer_width = size.w; gfx->framebuffer_height = size.h; if (!gfx->platform_data) { pxl8_error("Platform data cannot be NULL"); free(gfx); return NULL; } if (mode != PXL8_PIXEL_HICOLOR) { gfx->palette = pxl8_palette_create(); } gfx->backend.type = PXL8_GFX_BACKEND_CPU; gfx->backend.cpu = pxl8_cpu_create(gfx->framebuffer_width, gfx->framebuffer_height); if (!gfx->backend.cpu) { pxl8_error("Failed to create CPU backend"); pxl8_gfx_destroy(gfx); return NULL; } gfx->framebuffer = pxl8_cpu_get_framebuffer(gfx->backend.cpu); if (mode != PXL8_PIXEL_HICOLOR) { gfx->colormap = calloc(1, sizeof(pxl8_colormap)); if (gfx->colormap) { pxl8_cpu_set_colormap(gfx->backend.cpu, gfx->colormap); } } gfx->viewport.offset_x = 0; gfx->viewport.offset_y = 0; gfx->viewport.scaled_width = gfx->framebuffer_width; gfx->viewport.scaled_height = gfx->framebuffer_height; gfx->viewport.scale = 1.0f; gfx->initialized = true; return gfx; } void pxl8_gfx_destroy(pxl8_gfx* gfx) { if (!gfx) return; pxl8_additive_table_destroy(gfx->additive_table); pxl8_atlas_destroy(gfx->atlas); if (gfx->backend.type == PXL8_GFX_BACKEND_CPU) { pxl8_cpu_destroy(gfx->backend.cpu); } free(gfx->colormap); pxl8_overbright_table_destroy(gfx->overbright_table); pxl8_palette_cube_destroy(gfx->palette_cube); pxl8_palette_destroy(gfx->palette); free(gfx->sprite_cache); free(gfx); } static pxl8_result pxl8_gfx_ensure_atlas(pxl8_gfx* gfx) { if (gfx->atlas) return PXL8_OK; gfx->atlas = pxl8_atlas_create(PXL8_DEFAULT_ATLAS_SIZE, PXL8_DEFAULT_ATLAS_SIZE, gfx->pixel_mode); return gfx->atlas ? PXL8_OK : PXL8_ERROR_OUT_OF_MEMORY; } void pxl8_gfx_clear_textures(pxl8_gfx* gfx) { if (!gfx) return; if (gfx->atlas) { pxl8_atlas_clear(gfx->atlas, 0); } if (gfx->sprite_cache) { gfx->sprite_cache_count = 0; } } pxl8_result pxl8_gfx_create_texture(pxl8_gfx* gfx, const u8* pixels, u32 width, u32 height) { if (!gfx || !gfx->initialized || !pixels) return PXL8_ERROR_INVALID_ARGUMENT; pxl8_result result = pxl8_gfx_ensure_atlas(gfx); if (result != PXL8_OK) return result; u32 texture_id = pxl8_atlas_add_texture(gfx->atlas, pixels, width, height, gfx->pixel_mode); if (texture_id == UINT32_MAX) { pxl8_error("Texture doesn't fit in atlas"); return PXL8_ERROR_INVALID_SIZE; } return texture_id; } pxl8_result pxl8_gfx_load_sprite(pxl8_gfx* gfx, const char* path) { if (!gfx || !gfx->initialized || !path) return PXL8_ERROR_INVALID_ARGUMENT; if (!gfx->sprite_cache) { gfx->sprite_cache_capacity = PXL8_DEFAULT_SPRITE_CACHE_CAPACITY; gfx->sprite_cache = (pxl8_sprite_cache_entry*)calloc( gfx->sprite_cache_capacity, sizeof(pxl8_sprite_cache_entry) ); if (!gfx->sprite_cache) return PXL8_ERROR_OUT_OF_MEMORY; } for (u32 i = 0; i < gfx->sprite_cache_count; i++) { if (gfx->sprite_cache[i].active && strcmp(gfx->sprite_cache[i].path, path) == 0) { return gfx->sprite_cache[i].sprite_id; } } pxl8_result result = pxl8_gfx_ensure_atlas(gfx); if (result != PXL8_OK) return result; pxl8_ase_file ase_file; result = pxl8_ase_load(path, &ase_file); if (result != PXL8_OK) { pxl8_error("Failed to load ASE file: %s", path); return result; } if (ase_file.frame_count == 0) { pxl8_error("No frames in ASE file"); pxl8_ase_destroy(&ase_file); return PXL8_ERROR_INVALID_FORMAT; } u32 sprite_id = pxl8_atlas_add_texture( gfx->atlas, ase_file.frames[0].pixels, ase_file.header.width, ase_file.header.height, gfx->pixel_mode ); pxl8_ase_destroy(&ase_file); if (sprite_id == UINT32_MAX) { pxl8_error("Sprite doesn't fit in atlas"); return PXL8_ERROR_INVALID_SIZE; } if (gfx->sprite_cache_count >= gfx->sprite_cache_capacity) { u32 new_capacity = gfx->sprite_cache_capacity * 2; pxl8_sprite_cache_entry* new_cache = (pxl8_sprite_cache_entry*)realloc( gfx->sprite_cache, new_capacity * sizeof(pxl8_sprite_cache_entry) ); if (!new_cache) return PXL8_ERROR_OUT_OF_MEMORY; gfx->sprite_cache = new_cache; gfx->sprite_cache_capacity = new_capacity; } pxl8_sprite_cache_entry* entry = &gfx->sprite_cache[gfx->sprite_cache_count++]; entry->active = true; entry->sprite_id = sprite_id; pxl8_strncpy(entry->path, path, sizeof(entry->path)); return sprite_id; } pxl8_atlas* pxl8_gfx_get_atlas(pxl8_gfx* gfx) { if (!gfx || !gfx->initialized) return NULL; if (pxl8_gfx_ensure_atlas(gfx) != PXL8_OK) return NULL; return gfx->atlas; } pxl8_result pxl8_gfx_load_font_atlas(pxl8_gfx* gfx) { (void)gfx; return PXL8_OK; } void pxl8_gfx_upload_framebuffer(pxl8_gfx* gfx) { if (!gfx || !gfx->initialized || !gfx->hal) return; if (gfx->backend.type == PXL8_GFX_BACKEND_CPU && gfx->pixel_mode == PXL8_PIXEL_INDEXED) { pxl8_cpu_resolve(gfx->backend.cpu); u32* output = pxl8_cpu_get_output(gfx->backend.cpu); if (output) { gfx->hal->upload_texture( gfx->platform_data, output, gfx->framebuffer_width, gfx->framebuffer_height, PXL8_PIXEL_RGBA, NULL ); return; } } u32* colors = gfx->palette ? pxl8_palette_colors(gfx->palette) : NULL; gfx->hal->upload_texture( gfx->platform_data, gfx->framebuffer, gfx->framebuffer_width, gfx->framebuffer_height, gfx->pixel_mode, colors ); } void pxl8_gfx_present(pxl8_gfx* gfx) { if (!gfx || !gfx->initialized || !gfx->hal) return; gfx->hal->present(gfx->platform_data); } pxl8_viewport pxl8_gfx_viewport(pxl8_bounds bounds, i32 width, i32 height) { pxl8_viewport vp = {0}; vp.scale = fminf(bounds.w / (f32)width, bounds.h / (f32)height); vp.scaled_width = (i32)(width * vp.scale); vp.scaled_height = (i32)(height * vp.scale); vp.offset_x = (bounds.w - vp.scaled_width) / 2; vp.offset_y = (bounds.h - vp.scaled_height) / 2; return vp; } void pxl8_gfx_set_viewport(pxl8_gfx* gfx, pxl8_viewport vp) { if (!gfx) return; gfx->viewport = vp; } void pxl8_gfx_project(pxl8_gfx* gfx, f32 left, f32 right, f32 top, f32 bottom) { (void)gfx; (void)left; (void)right; (void)top; (void)bottom; } void pxl8_2d_clear(pxl8_gfx* gfx, u32 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_clear(gfx->backend.cpu, (u8)color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_2d_pixel(pxl8_gfx* gfx, i32 x, i32 y, u32 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_pixel(gfx->backend.cpu, x, y, (u8)color); break; case PXL8_GFX_BACKEND_GPU: break; } } u32 pxl8_2d_get_pixel(pxl8_gfx* gfx, i32 x, i32 y) { if (!gfx) return 0; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: return pxl8_cpu_get_pixel(gfx->backend.cpu, x, y); case PXL8_GFX_BACKEND_GPU: return 0; } return 0; } void pxl8_2d_line(pxl8_gfx* gfx, i32 x0, i32 y0, i32 x1, i32 y1, u32 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_line_2d(gfx->backend.cpu, x0, y0, x1, y1, (u8)color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_2d_rect(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, u32 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_rect(gfx->backend.cpu, x, y, w, h, (u8)color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_2d_rect_fill(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, u32 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_rect_fill(gfx->backend.cpu, x, y, w, h, (u8)color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_2d_circle(pxl8_gfx* gfx, i32 cx, i32 cy, i32 radius, u32 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_circle(gfx->backend.cpu, cx, cy, radius, (u8)color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_2d_circle_fill(pxl8_gfx* gfx, i32 cx, i32 cy, i32 radius, u32 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_circle_fill(gfx->backend.cpu, cx, cy, radius, (u8)color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_2d_text(pxl8_gfx* gfx, const char* text, i32 x, i32 y, u32 color) { if (!gfx || !text) return; u8* framebuffer = NULL; u32* light_accum = NULL; i32 fb_width = 0; i32 fb_height = 0; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: { pxl8_cpu_render_target* render_target = pxl8_cpu_get_target(gfx->backend.cpu); if (!render_target) return; framebuffer = pxl8_cpu_render_target_get_framebuffer(render_target); light_accum = pxl8_cpu_render_target_get_light_accum(render_target); fb_width = (i32)pxl8_cpu_render_target_get_width(render_target); fb_height = (i32)pxl8_cpu_render_target_get_height(render_target); break; } case PXL8_GFX_BACKEND_GPU: return; } if (!framebuffer) return; const pxl8_font* font = &pxl8_default_font; i32 cursor_x = x; i32 cursor_y = y; for (const char* c = text; *c; c++) { const pxl8_glyph* glyph = pxl8_font_find_glyph(font, (u32)*c); if (!glyph) continue; for (i32 gy = 0; gy < glyph->height; gy++) { for (i32 gx = 0; gx < glyph->width; gx++) { i32 px = cursor_x + gx; i32 py = cursor_y + gy; if (px < 0 || px >= fb_width || py < 0 || py >= fb_height) continue; u8 pixel_bit = 0; if (glyph->format == PXL8_FONT_FORMAT_INDEXED) { u8 pixel_byte = glyph->data.indexed[gy]; pixel_bit = (pixel_byte >> gx) & 1; } else { i32 glyph_idx = gy * 8 + gx; u32 rgba_pixel = glyph->data.rgba[glyph_idx]; pixel_bit = ((rgba_pixel >> 24) & 0xFF) > 128 ? 1 : 0; } if (pixel_bit) { i32 idx = py * fb_width + px; framebuffer[idx] = (u8)color; if (light_accum) light_accum[idx] = 0; } } } cursor_x += font->default_width; } } void pxl8_2d_sprite(pxl8_gfx* gfx, u32 sprite_id, i32 x, i32 y, i32 w, i32 h, bool flip_x, bool flip_y) { if (!gfx || !gfx->atlas) return; u8* framebuffer = NULL; i32 fb_width = 0; i32 fb_height = 0; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: { pxl8_cpu_render_target* render_target = pxl8_cpu_get_target(gfx->backend.cpu); if (!render_target) return; framebuffer = pxl8_cpu_render_target_get_framebuffer(render_target); fb_width = (i32)pxl8_cpu_render_target_get_width(render_target); fb_height = (i32)pxl8_cpu_render_target_get_height(render_target); break; } case PXL8_GFX_BACKEND_GPU: return; } if (!framebuffer) return; const pxl8_atlas_entry* entry = pxl8_atlas_get_entry(gfx->atlas, sprite_id); if (!entry || !entry->active) return; i32 clip_left = (x < 0) ? -x : 0; i32 clip_top = (y < 0) ? -y : 0; i32 clip_right = (x + w > fb_width) ? x + w - fb_width : 0; i32 clip_bottom = (y + h > fb_height) ? y + h - fb_height : 0; i32 draw_width = w - clip_left - clip_right; i32 draw_height = h - clip_top - clip_bottom; if (draw_width <= 0 || draw_height <= 0) return; i32 dest_x = x + clip_left; i32 dest_y = y + clip_top; bool is_1to1_scale = (w == entry->w && h == entry->h); bool is_unclipped = (clip_left == 0 && clip_top == 0 && clip_right == 0 && clip_bottom == 0); bool is_flipped = flip_x || flip_y; u32 atlas_width = pxl8_atlas_get_width(gfx->atlas); const u8* atlas_pixels = pxl8_atlas_get_pixels(gfx->atlas); if (is_1to1_scale && is_unclipped && !is_flipped) { const u8* sprite_data = atlas_pixels + entry->y * atlas_width + entry->x; pxl8_blit_indexed(framebuffer, fb_width, sprite_data, atlas_width, x, y, w, h); } else { for (i32 py = 0; py < draw_height; py++) { for (i32 px = 0; px < draw_width; px++) { i32 local_x = (px + clip_left) * entry->w / w; i32 local_y = (py + clip_top) * entry->h / h; i32 src_x = flip_x ? entry->x + entry->w - 1 - local_x : entry->x + local_x; i32 src_y = flip_y ? entry->y + entry->h - 1 - local_y : entry->y + local_y; i32 src_idx = src_y * atlas_width + src_x; i32 dest_idx = (dest_y + py) * fb_width + (dest_x + px); framebuffer[dest_idx] = pxl8_blend_indexed(atlas_pixels[src_idx], framebuffer[dest_idx]); } } } } void pxl8_gfx_update(pxl8_gfx* gfx, f32 dt) { if (!gfx) return; if (gfx->palette) { u16 delta_ticks = (u16)(dt * 1000.0f); pxl8_palette_tick(gfx->palette, delta_ticks); } } pxl8_3d_frame pxl8_3d_frame_from_camera(const pxl8_3d_camera* camera, const pxl8_3d_uniforms* uniforms) { pxl8_3d_frame frame = {0}; if (!camera) return frame; frame.view = pxl8_3d_camera_get_view(camera); frame.projection = pxl8_3d_camera_get_projection(camera); frame.camera_pos = pxl8_3d_camera_get_position(camera); frame.camera_dir = pxl8_3d_camera_get_forward(camera); frame.near_clip = 1.0f; frame.far_clip = 4096.0f; if (uniforms) { frame.uniforms = *uniforms; } return frame; } void pxl8_3d_begin_frame(pxl8_gfx* gfx, const pxl8_3d_camera* camera, const pxl8_3d_uniforms* uniforms) { if (!gfx || !camera) return; pxl8_3d_frame frame = pxl8_3d_frame_from_camera(camera, uniforms); pxl8_mat4 vp = pxl8_mat4_mul(frame.projection, frame.view); gfx->frustum = pxl8_frustum_from_matrix(vp); switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_begin_frame(gfx->backend.cpu, &frame); break; case PXL8_GFX_BACKEND_GPU: break; } } const pxl8_frustum* pxl8_3d_get_frustum(pxl8_gfx* gfx) { if (!gfx) return NULL; return &gfx->frustum; } void pxl8_3d_clear(pxl8_gfx* gfx, u8 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_clear(gfx->backend.cpu, color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_3d_clear_depth(pxl8_gfx* gfx) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_clear_depth(gfx->backend.cpu); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_3d_draw_line(pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, u8 color) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_line_3d(gfx->backend.cpu, v0, v1, color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_3d_draw_mesh(pxl8_gfx* gfx, const pxl8_mesh* mesh, const pxl8_mat4* model, const pxl8_material* material) { if (!gfx || !mesh || !model || !material) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_mesh(gfx->backend.cpu, mesh, model, material, gfx->atlas); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_3d_draw_mesh_wireframe(pxl8_gfx* gfx, const pxl8_mesh* mesh, pxl8_mat4 model, u8 color) { if (!gfx || !mesh) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_draw_mesh_wireframe(gfx->backend.cpu, mesh, model, color); break; case PXL8_GFX_BACKEND_GPU: break; } } void pxl8_3d_end_frame(pxl8_gfx* gfx) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_end_frame(gfx->backend.cpu); break; case PXL8_GFX_BACKEND_GPU: break; } } u8* pxl8_3d_get_framebuffer(pxl8_gfx* gfx) { if (!gfx) return NULL; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: return pxl8_cpu_get_framebuffer(gfx->backend.cpu); case PXL8_GFX_BACKEND_GPU: return NULL; } return NULL; } bool pxl8_gfx_push_target(pxl8_gfx* gfx) { if (!gfx) return false; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: return pxl8_cpu_push_target(gfx->backend.cpu); case PXL8_GFX_BACKEND_GPU: return false; } return false; } void pxl8_gfx_pop_target(pxl8_gfx* gfx) { if (!gfx) return; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_pop_target(gfx->backend.cpu); break; case PXL8_GFX_BACKEND_GPU: break; } } static void pxl8_gfx_ensure_blend_tables(pxl8_gfx* gfx) { if (!gfx || !gfx->palette) return; if (!gfx->additive_table) { gfx->additive_table = pxl8_additive_table_create(gfx->palette); } if (!gfx->overbright_table) { gfx->overbright_table = pxl8_overbright_table_create(gfx->palette); } if (!gfx->palette_cube) { gfx->palette_cube = pxl8_palette_cube_create(gfx->palette); } } void pxl8_gfx_blend_tables_update(pxl8_gfx* gfx) { if (!gfx || !gfx->palette) return; if (gfx->additive_table) { pxl8_additive_table_rebuild(gfx->additive_table, gfx->palette); } if (gfx->overbright_table) { pxl8_overbright_table_rebuild(gfx->overbright_table, gfx->palette); } if (gfx->palette_cube) { pxl8_palette_cube_rebuild(gfx->palette_cube, gfx->palette); } } void pxl8_gfx_colormap_update(pxl8_gfx* gfx) { if (!gfx || !gfx->palette || !gfx->colormap) return; u32* colors = pxl8_palette_colors(gfx->palette); if (colors) { pxl8_colormap_generate(gfx->colormap, colors, NULL); } } void pxl8_gfx_apply_effect(pxl8_gfx* gfx, pxl8_gfx_effect effect, const void* params, u32 count) { if (!gfx || !params || count == 0) return; switch (effect) { case PXL8_GFX_EFFECT_GLOWS: { pxl8_gfx_ensure_blend_tables(gfx); if (!gfx->additive_table || !gfx->overbright_table || !gfx->palette_cube) return; const pxl8_glow_source* glows = (const pxl8_glow_source*)params; switch (gfx->backend.type) { case PXL8_GFX_BACKEND_CPU: pxl8_cpu_render_glows( gfx->backend.cpu, glows, count, gfx->additive_table, gfx->palette_cube, gfx->overbright_table ); break; case PXL8_GFX_BACKEND_GPU: break; } break; } } }