#include "pxl8_gui.h" #include #include #include "pxl8_gfx.h" pxl8_gui_state* pxl8_gui_state_create(void) { pxl8_gui_state* state = (pxl8_gui_state*)malloc(sizeof(pxl8_gui_state)); if (!state) return NULL; memset(state, 0, sizeof(pxl8_gui_state)); return state; } void pxl8_gui_state_destroy(pxl8_gui_state* state) { if (!state) return; free(state); } void pxl8_gui_begin_frame(pxl8_gui_state* state) { if (!state) return; state->hot_id = 0; } void pxl8_gui_end_frame(pxl8_gui_state* state) { if (!state) return; if (!state->cursor_down) { state->active_id = 0; } state->cursor_clicked = false; } void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y) { if (!state) return; state->cursor_x = x; state->cursor_y = y; } void pxl8_gui_cursor_down(pxl8_gui_state* state) { if (!state) return; state->cursor_down = true; } void pxl8_gui_cursor_up(pxl8_gui_state* state) { if (!state) return; state->cursor_down = false; state->cursor_clicked = true; } static bool is_cursor_over(const pxl8_gui_state* state, i32 x, i32 y, i32 w, i32 h) { return state->cursor_x >= x && state->cursor_x < (x + w) && state->cursor_y >= y && state->cursor_y < (y + h); } bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label) { if (!state || !gfx || !label) return false; bool cursor_over = is_cursor_over(state, x, y, w, h); bool is_hot = (state->hot_id == id); bool is_active = (state->active_id == id); if (cursor_over) { state->hot_id = id; } if (cursor_over && state->cursor_down && state->active_id == 0) { state->active_id = id; } bool clicked = is_active && state->cursor_clicked && cursor_over; if (clicked) { state->active_id = 0; } u8 bg_color; u8 border_color; i32 offset_x = 0; i32 offset_y = 0; if (is_active) { bg_color = 4; border_color = 3; offset_x = 1; offset_y = 1; } else if (is_hot || cursor_over) { bg_color = 4; border_color = 8; } else { bg_color = 3; border_color = 4; } pxl8_2d_rect_fill(gfx, x, y, w, h, bg_color); pxl8_2d_rect(gfx, x, y, w, h, border_color); i32 text_len = (i32)strlen(label); i32 text_x = x + (w / 2) - ((text_len * 8) / 2) + offset_x; i32 text_y = y + (h / 2) - 5 + offset_y; pxl8_2d_text(gfx, label, text_x, text_y, 6); return clicked; } void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title) { if (!gfx || !title) return; pxl8_2d_rect_fill(gfx, x, y, w, 28, 1); pxl8_2d_rect_fill(gfx, x, y + 28, w, h - 28, 2); pxl8_2d_rect(gfx, x, y, w, h, 4); pxl8_2d_rect_fill(gfx, x, y + 28, w, 1, 4); i32 title_x = x + 10; i32 title_y = y + (28 / 2) - 5; pxl8_2d_text(gfx, title, title_x, title_y, 8); } void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color) { if (!gfx || !text) return; pxl8_2d_text(gfx, text, x, y, color); } bool pxl8_gui_is_hovering(const pxl8_gui_state* state) { if (!state) return false; return state->hot_id != 0; } void pxl8_gui_get_cursor_pos(const pxl8_gui_state* state, i32* x, i32* y) { if (!state) return; if (x) *x = state->cursor_x; if (y) *y = state->cursor_y; }