#include "pxl8_gfx.h" #include #include #include "pxl8_ase.h" #include "pxl8_atlas.h" #include "pxl8_blit.h" #include "pxl8_font.h" #include "pxl8_hal.h" #include "pxl8_macros.h" #include "pxl8_math.h" #include "pxl8_sys.h" #include "pxl8_types.h" typedef struct pxl8_sprite_cache_entry { char path[256]; u32 sprite_id; bool active; } pxl8_sprite_cache_entry; struct pxl8_gfx { const pxl8_hal* hal; void* platform_data; pxl8_atlas* atlas; pxl8_sprite_cache_entry* sprite_cache; u32 sprite_cache_capacity; u32 sprite_cache_count; pxl8_color_mode color_mode; u8* framebuffer; i32 framebuffer_height; i32 framebuffer_width; bool initialized; u32* palette; u32 palette_size; pxl8_viewport viewport; bool backface_culling; pxl8_mat4 model; pxl8_mat4 projection; pxl8_mat4 view; pxl8_mat4 mvp; bool mvp_dirty; pxl8_frustum frustum; bool wireframe; f32* zbuffer; i32 zbuffer_height; i32 zbuffer_width; bool affine_textures; }; static inline void pxl8_color_unpack(u32 color, u8* r, u8* g, u8* b, u8* a) { *r = color & 0xFF; *g = (color >> 8) & 0xFF; *b = (color >> 16) & 0xFF; *a = (color >> 24) & 0xFF; } static inline u32 pxl8_color_pack(u8 r, u8 g, u8 b, u8 a) { return r | (g << 8) | (b << 16) | (a << 24); } static inline u8 pxl8_color_lerp_channel(u8 c1, u8 c2, f32 t) { return c1 + (i32)((c2 - c1) * t); } pxl8_bounds pxl8_gfx_get_bounds(pxl8_gfx* gfx) { pxl8_bounds bounds = {0}; if (!gfx) { return bounds; } bounds.w = gfx->framebuffer_width; bounds.h = gfx->framebuffer_height; return bounds; } pxl8_color_mode pxl8_gfx_get_color_mode(pxl8_gfx* gfx) { return gfx ? gfx->color_mode : PXL8_COLOR_MODE_FAMI; } u8* pxl8_gfx_get_framebuffer(pxl8_gfx* gfx) { return gfx ? gfx->framebuffer : NULL; } i32 pxl8_gfx_get_height(const pxl8_gfx* gfx) { return gfx ? gfx->framebuffer_height : 0; } i32 pxl8_gfx_get_width(const pxl8_gfx* gfx) { return gfx ? gfx->framebuffer_width : 0; } u32 pxl8_gfx_get_palette_size(const pxl8_gfx* gfx) { return gfx ? gfx->palette_size : 0; } pxl8_gfx* pxl8_gfx_create( const pxl8_hal* hal, void* platform_data, pxl8_color_mode mode, pxl8_resolution resolution ) { pxl8_gfx* gfx = (pxl8_gfx*)calloc(1, sizeof(pxl8_gfx)); if (!gfx) { pxl8_error("Failed to allocate graphics context"); return NULL; } gfx->hal = hal; gfx->platform_data = platform_data; gfx->color_mode = mode; pxl8_size size = pxl8_get_resolution_dimensions(resolution); gfx->framebuffer_width = size.w; gfx->framebuffer_height = size.h; if (!gfx->platform_data) { pxl8_error("Platform data cannot be NULL"); free(gfx); return NULL; } i32 bytes_per_pixel = (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) ? 4 : 1; i32 fb_size = gfx->framebuffer_width * gfx->framebuffer_height * bytes_per_pixel; gfx->framebuffer = (u8*)calloc(1, fb_size); if (!gfx->framebuffer) { pxl8_error("Failed to allocate framebuffer"); pxl8_gfx_destroy(gfx); return NULL; } gfx->palette_size = pxl8_get_palette_size(mode); if (gfx->palette_size > 0) { gfx->palette = (u32*)calloc(gfx->palette_size, sizeof(u32)); if (!gfx->palette) { pxl8_error("Failed to allocate palette"); pxl8_gfx_destroy(gfx); return NULL; } for (u32 i = 0; i < 256 && i < gfx->palette_size; i++) { u8 gray = (u8)(i * 255 / 255); gfx->palette[i] = 0xFF000000 | (gray << 16) | (gray << 8) | gray; } } gfx->viewport.offset_x = 0; gfx->viewport.offset_y = 0; gfx->viewport.scaled_width = gfx->framebuffer_width; gfx->viewport.scaled_height = gfx->framebuffer_height; gfx->viewport.scale = 1.0f; gfx->backface_culling = true; gfx->model = pxl8_mat4_identity(); gfx->projection = pxl8_mat4_identity(); gfx->view = pxl8_mat4_identity(); gfx->mvp_dirty = true; gfx->wireframe = false; gfx->zbuffer = NULL; gfx->zbuffer_height = 0; gfx->zbuffer_width = 0; gfx->affine_textures = false; gfx->initialized = true; return gfx; } void pxl8_gfx_destroy(pxl8_gfx* gfx) { if (!gfx) return; pxl8_atlas_destroy(gfx->atlas); free(gfx->sprite_cache); free(gfx->framebuffer); free(gfx->palette); free(gfx->zbuffer); free(gfx); } pxl8_result pxl8_gfx_create_texture(pxl8_gfx* gfx, const u8* pixels, u32 width, u32 height) { if (!gfx || !gfx->initialized || !pixels) return PXL8_ERROR_INVALID_ARGUMENT; if (!gfx->atlas) { gfx->atlas = pxl8_atlas_create(1024, 1024, gfx->color_mode); if (!gfx->atlas) return PXL8_ERROR_OUT_OF_MEMORY; } u32 texture_id = pxl8_atlas_add_texture(gfx->atlas, pixels, width, height, gfx->color_mode); if (texture_id == UINT32_MAX) { pxl8_error("Texture doesn't fit in atlas"); return PXL8_ERROR_INVALID_SIZE; } return texture_id; } pxl8_result pxl8_gfx_load_sprite(pxl8_gfx* gfx, const char* path) { if (!gfx || !gfx->initialized || !path) return PXL8_ERROR_INVALID_ARGUMENT; if (!gfx->sprite_cache) { gfx->sprite_cache_capacity = 64; gfx->sprite_cache = (pxl8_sprite_cache_entry*)calloc( gfx->sprite_cache_capacity, sizeof(pxl8_sprite_cache_entry) ); if (!gfx->sprite_cache) return PXL8_ERROR_OUT_OF_MEMORY; } for (u32 i = 0; i < gfx->sprite_cache_count; i++) { if (gfx->sprite_cache[i].active && strcmp(gfx->sprite_cache[i].path, path) == 0) { return gfx->sprite_cache[i].sprite_id; } } if (!gfx->atlas) { gfx->atlas = pxl8_atlas_create(1024, 1024, gfx->color_mode); if (!gfx->atlas) return PXL8_ERROR_OUT_OF_MEMORY; } pxl8_ase_file ase_file; pxl8_result result = pxl8_ase_load(path, &ase_file); if (result != PXL8_OK) { pxl8_error("Failed to load ASE file: %s", path); return result; } if (ase_file.frame_count == 0) { pxl8_error("No frames in ASE file"); pxl8_ase_destroy(&ase_file); return PXL8_ERROR_INVALID_FORMAT; } u32 sprite_id = pxl8_atlas_add_texture( gfx->atlas, ase_file.frames[0].pixels, ase_file.header.width, ase_file.header.height, gfx->color_mode ); pxl8_ase_destroy(&ase_file); if (sprite_id == UINT32_MAX) { pxl8_error("Sprite doesn't fit in atlas"); return PXL8_ERROR_INVALID_SIZE; } if (gfx->sprite_cache_count >= gfx->sprite_cache_capacity) { gfx->sprite_cache_capacity *= 2; gfx->sprite_cache = (pxl8_sprite_cache_entry*)realloc( gfx->sprite_cache, gfx->sprite_cache_capacity * sizeof(pxl8_sprite_cache_entry) ); } pxl8_sprite_cache_entry* entry = &gfx->sprite_cache[gfx->sprite_cache_count++]; entry->active = true; entry->sprite_id = sprite_id; strncpy(entry->path, path, sizeof(entry->path) - 1); entry->path[sizeof(entry->path) - 1] = '\0'; return sprite_id; } pxl8_atlas* pxl8_gfx_get_atlas(pxl8_gfx* gfx) { if (!gfx || !gfx->initialized) return NULL; if (!gfx->atlas) { gfx->atlas = pxl8_atlas_create(1024, 1024, gfx->color_mode); } return gfx->atlas; } pxl8_result pxl8_gfx_load_palette(pxl8_gfx* gfx, const char* path) { if (!gfx || !gfx->initialized || !path) return PXL8_ERROR_INVALID_ARGUMENT; if (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) return PXL8_OK; pxl8_debug("Loading palette from: %s", path); pxl8_ase_file ase_file; pxl8_result result = pxl8_ase_load(path, &ase_file); if (result != PXL8_OK) { pxl8_error("Failed to load ASE file for palette: %s", path); return result; } if (ase_file.palette.entry_count == 0 || !ase_file.palette.colors) { pxl8_error("No palette data in ASE file"); pxl8_ase_destroy(&ase_file); return PXL8_ERROR_INVALID_FORMAT; } u32 copy_size = ase_file.palette.entry_count < gfx->palette_size ? ase_file.palette.entry_count : gfx->palette_size; memcpy(gfx->palette, ase_file.palette.colors, copy_size * sizeof(u32)); u32 last_color = (copy_size > 0) ? gfx->palette[copy_size - 1] : 0xFF000000; for (u32 i = copy_size; i < gfx->palette_size; i++) { gfx->palette[i] = last_color; } pxl8_ase_destroy(&ase_file); pxl8_debug("Loaded palette with %u colors", copy_size); return PXL8_OK; } pxl8_result pxl8_gfx_load_font_atlas(pxl8_gfx* gfx) { (void)gfx; return PXL8_OK; } void pxl8_gfx_upload_atlas(pxl8_gfx* gfx) { if (!gfx || !gfx->initialized || !gfx->atlas) return; if (gfx->hal && gfx->hal->upload_atlas) { gfx->hal->upload_atlas(gfx->platform_data, gfx->atlas, gfx->palette, gfx->color_mode); pxl8_atlas_mark_clean(gfx->atlas); } } void pxl8_gfx_upload_framebuffer(pxl8_gfx* gfx) { if (!gfx || !gfx->initialized || !gfx->hal) return; gfx->hal->upload_framebuffer( gfx->platform_data, gfx->framebuffer, gfx->framebuffer_width, gfx->framebuffer_height, gfx->palette, gfx->color_mode ); } void pxl8_gfx_present(pxl8_gfx* gfx) { if (!gfx || !gfx->initialized || !gfx->hal) return; gfx->hal->present(gfx->platform_data); } pxl8_viewport pxl8_gfx_viewport(pxl8_bounds bounds, i32 width, i32 height) { pxl8_viewport vp = {0}; vp.scale = fminf(bounds.w / (f32)width, bounds.h / (f32)height); vp.scaled_width = (i32)(width * vp.scale); vp.scaled_height = (i32)(height * vp.scale); vp.offset_x = (bounds.w - vp.scaled_width) / 2; vp.offset_y = (bounds.h - vp.scaled_height) / 2; return vp; } void pxl8_gfx_set_viewport(pxl8_gfx* gfx, pxl8_viewport vp) { if (!gfx) return; gfx->viewport = vp; } void pxl8_gfx_project(pxl8_gfx* gfx, f32 left, f32 right, f32 top, f32 bottom) { (void)gfx; (void)left; (void)right; (void)top; (void)bottom; } void pxl8_clear(pxl8_gfx* gfx, u32 color) { if (!gfx || !gfx->framebuffer) return; i32 bytes_per_pixel = (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) ? 4 : 1; i32 size = gfx->framebuffer_width * gfx->framebuffer_height; if (bytes_per_pixel == 4) { u32* fb32 = (u32*)gfx->framebuffer; for (i32 i = 0; i < size; i++) { fb32[i] = color; } } else { memset(gfx->framebuffer, color & 0xFF, size); } } void pxl8_pixel(pxl8_gfx* gfx, i32 x, i32 y, u32 color) { if (!gfx || !gfx->framebuffer) return; if (x < 0 || x >= gfx->framebuffer_width || y < 0 || y >= gfx->framebuffer_height) return; i32 idx = y * gfx->framebuffer_width + x; if (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) { ((u32*)gfx->framebuffer)[idx] = color; } else { gfx->framebuffer[idx] = color & 0xFF; } } u32 pxl8_get_pixel(pxl8_gfx* gfx, i32 x, i32 y) { if (!gfx || !gfx->framebuffer) return 0; if (x < 0 || x >= gfx->framebuffer_width || y < 0 || y >= gfx->framebuffer_height) return 0; i32 idx = y * gfx->framebuffer_width + x; if (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) { return ((u32*)gfx->framebuffer)[idx]; } else { return gfx->framebuffer[idx]; } } void pxl8_line(pxl8_gfx* gfx, i32 x0, i32 y0, i32 x1, i32 y1, u32 color) { if (!gfx) return; i32 dx = abs(x1 - x0); i32 dy = abs(y1 - y0); i32 sx = x0 < x1 ? 1 : -1; i32 sy = y0 < y1 ? 1 : -1; i32 err = dx - dy; while (1) { pxl8_pixel(gfx, x0, y0, color); if (x0 == x1 && y0 == y1) break; i32 e2 = 2 * err; if (e2 > -dy) { err -= dy; x0 += sx; } if (e2 < dx) { err += dx; y0 += sy; } } } void pxl8_rect(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, u32 color) { if (!gfx) return; pxl8_line(gfx, x, y, x + w - 1, y, color); pxl8_line(gfx, x + w - 1, y, x + w - 1, y + h - 1, color); pxl8_line(gfx, x + w - 1, y + h - 1, x, y + h - 1, color); pxl8_line(gfx, x, y + h - 1, x, y, color); } static inline void pxl8_pixel_unchecked(pxl8_gfx* gfx, i32 x, i32 y, u32 color) { i32 idx = y * gfx->framebuffer_width + x; if (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) { ((u32*)gfx->framebuffer)[idx] = color; } else { gfx->framebuffer[idx] = color & 0xFF; } } void pxl8_rect_fill(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, u32 color) { if (!gfx || !gfx->framebuffer) return; i32 x0 = (x < 0) ? 0 : x; i32 y0 = (y < 0) ? 0 : y; i32 x1 = (x + w > gfx->framebuffer_width) ? gfx->framebuffer_width : x + w; i32 y1 = (y + h > gfx->framebuffer_height) ? gfx->framebuffer_height : y + h; for (i32 py = y0; py < y1; py++) { for (i32 px = x0; px < x1; px++) { pxl8_pixel_unchecked(gfx, px, py, color); } } } void pxl8_circle(pxl8_gfx* gfx, i32 cx, i32 cy, i32 radius, u32 color) { if (!gfx) return; i32 x = radius; i32 y = 0; i32 err = 0; while (x >= y) { pxl8_pixel(gfx, cx + x, cy + y, color); pxl8_pixel(gfx, cx + y, cy + x, color); pxl8_pixel(gfx, cx - y, cy + x, color); pxl8_pixel(gfx, cx - x, cy + y, color); pxl8_pixel(gfx, cx - x, cy - y, color); pxl8_pixel(gfx, cx - y, cy - x, color); pxl8_pixel(gfx, cx + y, cy - x, color); pxl8_pixel(gfx, cx + x, cy - y, color); if (err <= 0) { y += 1; err += 2 * y + 1; } else { x -= 1; err -= 2 * x + 1; } } } void pxl8_circle_fill(pxl8_gfx* gfx, i32 cx, i32 cy, i32 radius, u32 color) { if (!gfx || !gfx->framebuffer) return; i32 x0 = (cx - radius < 0) ? -cx : -radius; i32 y0 = (cy - radius < 0) ? -cy : -radius; i32 x1 = (cx + radius >= gfx->framebuffer_width) ? gfx->framebuffer_width - cx - 1 : radius; i32 y1 = (cy + radius >= gfx->framebuffer_height) ? gfx->framebuffer_height - cy - 1 : radius; for (i32 y = y0; y <= y1; y++) { for (i32 x = x0; x <= x1; x++) { if (x * x + y * y <= radius * radius) { pxl8_pixel_unchecked(gfx, cx + x, cy + y, color); } } } } void pxl8_text(pxl8_gfx* gfx, const char* text, i32 x, i32 y, u32 color) { if (!gfx || !text || !gfx->framebuffer) return; const pxl8_font* font = &pxl8_default_font; i32 cursor_x = x; i32 cursor_y = y; for (const char* c = text; *c; c++) { const pxl8_glyph* glyph = pxl8_font_find_glyph(font, (u32)*c); if (!glyph) continue; for (i32 gy = 0; gy < glyph->height; gy++) { for (i32 gx = 0; gx < glyph->width; gx++) { i32 px = cursor_x + gx; i32 py = cursor_y + gy; if (px < 0 || px >= gfx->framebuffer_width || py < 0 || py >= gfx->framebuffer_height) continue; u8 pixel_bit = 0; if (glyph->format == PXL8_FONT_FORMAT_INDEXED) { u8 pixel_byte = glyph->data.indexed[gy]; pixel_bit = (pixel_byte >> gx) & 1; } else { i32 glyph_idx = gy * 8 + gx; u32 rgba_pixel = glyph->data.rgba[glyph_idx]; pixel_bit = ((rgba_pixel >> 24) & 0xFF) > 128 ? 1 : 0; } if (pixel_bit) { i32 fb_idx = py * gfx->framebuffer_width + px; if (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) { ((u32*)gfx->framebuffer)[fb_idx] = color; } else { gfx->framebuffer[fb_idx] = (u8)color; } } } } cursor_x += font->default_width; } } void pxl8_sprite(pxl8_gfx* gfx, u32 sprite_id, i32 x, i32 y, i32 w, i32 h) { if (!gfx || !gfx->atlas || !gfx->framebuffer) return; const pxl8_atlas_entry* entry = pxl8_atlas_get_entry(gfx->atlas, sprite_id); if (!entry || !entry->active) return; i32 clip_left = (x < 0) ? -x : 0; i32 clip_top = (y < 0) ? -y : 0; i32 clip_right = (x + w > gfx->framebuffer_width) ? x + w - gfx->framebuffer_width : 0; i32 clip_bottom = (y + h > gfx->framebuffer_height) ? y + h - gfx->framebuffer_height : 0; i32 draw_width = w - clip_left - clip_right; i32 draw_height = h - clip_top - clip_bottom; if (draw_width <= 0 || draw_height <= 0) return; i32 dest_x = x + clip_left; i32 dest_y = y + clip_top; bool is_1to1_scale = (w == entry->w && h == entry->h); bool is_unclipped = (clip_left == 0 && clip_top == 0 && clip_right == 0 && clip_bottom == 0); u32 atlas_width = pxl8_atlas_get_width(gfx->atlas); const u8* atlas_pixels = pxl8_atlas_get_pixels(gfx->atlas); if (is_1to1_scale && is_unclipped) { const u8* sprite_data = atlas_pixels + entry->y * atlas_width + entry->x; if (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) { pxl8_blit_hicolor( (u32*)gfx->framebuffer, gfx->framebuffer_width, (const u32*)sprite_data, atlas_width, x, y, w, h ); } else { pxl8_blit_indexed( gfx->framebuffer, gfx->framebuffer_width, sprite_data, atlas_width, x, y, w, h ); } } else { for (i32 py = 0; py < draw_height; py++) { for (i32 px = 0; px < draw_width; px++) { i32 src_x = entry->x + ((px + clip_left) * entry->w) / w; i32 src_y = entry->y + ((py + clip_top) * entry->h) / h; i32 src_idx = src_y * atlas_width + src_x; i32 dest_idx = (dest_y + py) * gfx->framebuffer_width + (dest_x + px); if (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) { u32 pixel = ((const u32*)atlas_pixels)[src_idx]; if (pixel & 0xFF000000) { ((u32*)gfx->framebuffer)[dest_idx] = pixel; } } else { u8 pixel = atlas_pixels[src_idx]; if (pixel != 0) { gfx->framebuffer[dest_idx] = pixel; } } } } } } void pxl8_gfx_cycle_palette(pxl8_gfx* gfx, u8 start, u8 count, i32 step) { if (!gfx || !gfx->palette || count == 0) return; u32 temp[256]; for (u8 i = 0; i < count; i++) { temp[i] = gfx->palette[start + i]; } for (u8 i = 0; i < count; i++) { u8 src_idx = i; u8 dst_idx = (i + step) % count; gfx->palette[start + dst_idx] = temp[src_idx]; } } void pxl8_gfx_swap_palette(pxl8_gfx* gfx, u8 start, u8 count, u32* new_colors) { if (!gfx || !gfx->palette || !new_colors) return; for (u8 i = 0; i < count && (start + i) < gfx->palette_size; i++) { gfx->palette[start + i] = new_colors[i]; } } void pxl8_gfx_fade_palette(pxl8_gfx* gfx, u8 start, u8 count, f32 amount, u32 target_color) { if (!gfx || !gfx->palette || count == 0) return; if (amount < 0.0f) amount = 0.0f; if (amount > 1.0f) amount = 1.0f; u8 target_r, target_g, target_b, target_a; pxl8_color_unpack(target_color, &target_r, &target_g, &target_b, &target_a); for (u8 i = 0; i < count && (start + i) < gfx->palette_size; i++) { u8 cur_r, cur_g, cur_b, cur_a; pxl8_color_unpack(gfx->palette[start + i], &cur_r, &cur_g, &cur_b, &cur_a); u8 new_r = pxl8_color_lerp_channel(cur_r, target_r, amount); u8 new_g = pxl8_color_lerp_channel(cur_g, target_g, amount); u8 new_b = pxl8_color_lerp_channel(cur_b, target_b, amount); u8 new_a = pxl8_color_lerp_channel(cur_a, target_a, amount); gfx->palette[start + i] = pxl8_color_pack(new_r, new_g, new_b, new_a); } } void pxl8_gfx_interpolate_palettes( pxl8_gfx* gfx, u32* palette1, u32* palette2, u8 start, u8 count, f32 t ) { if (!gfx || !gfx->palette || !palette1 || !palette2 || count == 0) return; if (t < 0.0f) t = 0.0f; if (t > 1.0f) t = 1.0f; for (u8 i = 0; i < count && (start + i) < gfx->palette_size; i++) { u8 r1, g1, b1, a1, r2, g2, b2, a2; pxl8_color_unpack(palette1[i], &r1, &g1, &b1, &a1); pxl8_color_unpack(palette2[i], &r2, &g2, &b2, &a2); u8 r = pxl8_color_lerp_channel(r1, r2, t); u8 g = pxl8_color_lerp_channel(g1, g2, t); u8 b = pxl8_color_lerp_channel(b1, b2, t); u8 a = pxl8_color_lerp_channel(a1, a2, t); gfx->palette[start + i] = pxl8_color_pack(r, g, b, a); } } void pxl8_gfx_color_ramp(pxl8_gfx* gfx, u8 start, u8 count, u32 from_color, u32 to_color) { if (!gfx || !gfx->palette || count <= 1) return; u8 from_r, from_g, from_b, from_a; u8 to_r, to_g, to_b, to_a; pxl8_color_unpack(from_color, &from_r, &from_g, &from_b, &from_a); pxl8_color_unpack(to_color, &to_r, &to_g, &to_b, &to_a); for (u8 i = 0; i < count && (start + i) < gfx->palette_size; i++) { f32 t = (f32)i / (f32)(count - 1); u8 r = pxl8_color_lerp_channel(from_r, to_r, t); u8 g = pxl8_color_lerp_channel(from_g, to_g, t); u8 b = pxl8_color_lerp_channel(from_b, to_b, t); u8 a = pxl8_color_lerp_channel(from_a, to_a, t); gfx->palette[start + i] = pxl8_color_pack(r, g, b, a); } } void pxl8_gfx_process_effects(pxl8_gfx* gfx, pxl8_effects* effects, f32 dt) { if (!gfx || !effects) return; effects->time += dt; for (i32 i = 0; i < 8; i++) { pxl8_palette_cycle* cycle = &effects->palette_cycles[i]; if (!cycle->active) continue; cycle->timer += dt * cycle->speed; if (cycle->timer >= 1.0f) { cycle->timer -= 1.0f; i32 count = cycle->end_index - cycle->start_index + 1; pxl8_gfx_cycle_palette(gfx, cycle->start_index, count, 1); } } } static bool pxl8_3d_init_zbuffer(pxl8_gfx* gfx) { if (gfx->zbuffer) return true; gfx->zbuffer_width = gfx->framebuffer_width; gfx->zbuffer_height = gfx->framebuffer_height; gfx->zbuffer = (f32*)calloc(gfx->zbuffer_width * gfx->zbuffer_height, sizeof(f32)); if (!gfx->zbuffer) { return false; } pxl8_3d_clear_zbuffer(gfx); return true; } void pxl8_3d_clear_zbuffer(pxl8_gfx* gfx) { if (!gfx || !gfx->zbuffer) return; i32 count = gfx->zbuffer_width * gfx->zbuffer_height; const f32 far_z = 1e30f; f32* ptr = gfx->zbuffer; for (i32 i = 0; i < count; i++) { ptr[i] = far_z; } } void pxl8_3d_set_backface_culling(pxl8_gfx* gfx, bool culling) { if (!gfx) return; gfx->backface_culling = culling; } void pxl8_3d_set_model(pxl8_gfx* gfx, pxl8_mat4 mat) { if (!gfx) return; gfx->model = mat; gfx->mvp_dirty = true; } void pxl8_3d_set_projection(pxl8_gfx* gfx, pxl8_mat4 mat) { if (!gfx) return; gfx->projection = mat; gfx->mvp_dirty = true; } void pxl8_3d_set_view(pxl8_gfx* gfx, pxl8_mat4 mat) { if (!gfx) return; gfx->view = mat; gfx->mvp_dirty = true; } void pxl8_3d_set_wireframe(pxl8_gfx* gfx, bool wireframe) { if (!gfx) return; gfx->wireframe = wireframe; } void pxl8_3d_set_affine_textures(pxl8_gfx* gfx, bool affine) { if (!gfx) return; gfx->affine_textures = affine; } static inline void pxl8_update_mvp(pxl8_gfx* gfx) { if (!gfx->mvp_dirty) return; gfx->mvp = pxl8_mat4_multiply(gfx->projection, pxl8_mat4_multiply(gfx->view, gfx->model)); pxl8_mat4 vp = pxl8_mat4_multiply(gfx->projection, gfx->view); gfx->frustum = pxl8_frustum_from_matrix(vp); gfx->mvp_dirty = false; } const pxl8_frustum* pxl8_3d_get_frustum(pxl8_gfx* gfx) { if (!gfx) return NULL; pxl8_update_mvp(gfx); return &gfx->frustum; } static inline pxl8_vec4 pxl8_transform_vertex(pxl8_gfx* gfx, pxl8_vec3 pos) { pxl8_update_mvp(gfx); pxl8_vec4 v = { .x = pos.x, .y = pos.y, .z = pos.z, .w = 1.0f, }; return pxl8_mat4_multiply_vec4(gfx->mvp, v); } static inline void pxl8_project_to_screen(pxl8_gfx* gfx, pxl8_vec4 clip, i32* x, i32* y, f32* z) { if (fabsf(clip.w) < 1e-6f) { *x = *y = 0; *z = 1e30f; return; } f32 inv_w = 1.0f / clip.w; f32 ndc_x = clip.x * inv_w; f32 ndc_y = clip.y * inv_w; *x = (i32)((ndc_x + 1.0f) * 0.5f * gfx->framebuffer_width); *y = (i32)((1.0f - ndc_y) * 0.5f * gfx->framebuffer_height); *z = clip.z * inv_w; } void pxl8_3d_draw_line_3d(pxl8_gfx* gfx, pxl8_vec3 p0, pxl8_vec3 p1, u32 color) { if (!gfx) return; pxl8_vec4 v0 = pxl8_transform_vertex(gfx, p0); pxl8_vec4 v1 = pxl8_transform_vertex(gfx, p1); i32 x0, y0, x1, y1; f32 z0, z1; pxl8_project_to_screen(gfx, v0, &x0, &y0, &z0); pxl8_project_to_screen(gfx, v1, &x1, &y1, &z1); pxl8_line(gfx, x0, y0, x1, y1, color); } static inline void pxl8_fill_scanline(pxl8_gfx* gfx, i32 y, i32 xs, i32 xe, f32 z0, f32 z1, u32 color) { if (y < 0 || y >= gfx->framebuffer_height) return; if (xs > xe) { i32 tmp = xs; xs = xe; xe = tmp; f32 tmpz = z0; z0 = z1; z1 = tmpz; } if (xs < 0) xs = 0; if (xe >= gfx->framebuffer_width) xe = gfx->framebuffer_width - 1; if (xs > xe) return; i32 width = xe - xs; i32 zbuf_offset = y * gfx->zbuffer_width; i32 fb_offset = y * gfx->framebuffer_width; if (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR) { u32* fb = (u32*)gfx->framebuffer; if (width == 0) { i32 idx = zbuf_offset + xs; if (z0 <= gfx->zbuffer[idx]) { gfx->zbuffer[idx] = z0; fb[fb_offset + xs] = color; } return; } f32 dz = (z1 - z0) / (f32)width; f32 z = z0; for (i32 x = xs; x <= xe; x++) { i32 idx = zbuf_offset + x; if (z <= gfx->zbuffer[idx]) { gfx->zbuffer[idx] = z; fb[fb_offset + x] = color; } z += dz; } } else { u8 idx_color = color & 0xFF; if (width == 0) { i32 idx = zbuf_offset + xs; if (z0 <= gfx->zbuffer[idx]) { gfx->zbuffer[idx] = z0; gfx->framebuffer[fb_offset + xs] = idx_color; } return; } f32 dz = (z1 - z0) / (f32)width; f32 z = z0; for (i32 x = xs; x <= xe; x++) { i32 idx = zbuf_offset + x; if (z <= gfx->zbuffer[idx]) { gfx->zbuffer[idx] = z; gfx->framebuffer[fb_offset + x] = idx_color; } z += dz; } } } static inline void pxl8_fill_scanline_textured( pxl8_gfx* gfx, i32 y, i32 xs, i32 xe, f32 z0, f32 z1, f32 u0, f32 v0, f32 w0, f32 u1, f32 v1, f32 w1, u32 texture_id ) { if (y < 0 || y >= gfx->framebuffer_height) return; if (xs > xe) { i32 tmp = xs; xs = xe; xe = tmp; f32 tmpf; tmpf = z0; z0 = z1; z1 = tmpf; tmpf = u0; u0 = u1; u1 = tmpf; tmpf = v0; v0 = v1; v1 = tmpf; tmpf = w0; w0 = w1; w1 = tmpf; } const pxl8_atlas_entry* entry = pxl8_atlas_get_entry(gfx->atlas, texture_id); if (!entry || !entry->active) return; const u8* atlas_pixels = pxl8_atlas_get_pixels(gfx->atlas); u32 atlas_width = pxl8_atlas_get_width(gfx->atlas); i32 tex_w = entry->w; i32 tex_h = entry->h; bool is_pow2 = ((tex_w & (tex_w - 1)) == 0) && ((tex_h & (tex_h - 1)) == 0) && (tex_w == tex_h); i32 tex_mask = tex_w - 1; i32 atlas_x_base = entry->x; i32 atlas_y_base = entry->y; bool is_hicolor = (gfx->color_mode == PXL8_COLOR_MODE_HICOLOR); bool affine = gfx->affine_textures; i32 span = xe - xs; if (span <= 0) { if (xs >= 0 && xs < gfx->framebuffer_width) { i32 idx = y * gfx->zbuffer_width + xs; if (z0 <= gfx->zbuffer[idx]) { f32 tex_u = u0, tex_v = v0; if (!affine && fabsf(w0) > 1e-6f) { f32 perspective_w = 1.0f / w0; tex_u *= perspective_w; tex_v *= perspective_w; } i32 tu = (i32)(tex_u * tex_w); i32 tv = (i32)(tex_v * tex_h); i32 tx, ty; if (is_pow2) { tx = tu & tex_mask; ty = tv & tex_mask; } else { tx = tu % tex_w; if (tx < 0) tx += tex_w; ty = tv % tex_h; if (ty < 0) ty += tex_h; } i32 atlas_idx = (atlas_y_base + ty) * atlas_width + (atlas_x_base + tx); u32 color = is_hicolor ? ((const u32*)atlas_pixels)[atlas_idx] : atlas_pixels[atlas_idx]; if (is_hicolor) { if (color & 0xFF000000) { gfx->zbuffer[idx] = z0; ((u32*)gfx->framebuffer)[y * gfx->framebuffer_width + xs] = color; } } else { if (color != 0) { gfx->zbuffer[idx] = z0; gfx->framebuffer[y * gfx->framebuffer_width + xs] = (u8)color; } } } } return; } f32 inv_span = 1.0f / (f32)span; f32 dz = (z1 - z0) * inv_span; f32 du = (u1 - u0) * inv_span; f32 dv = (v1 - v0) * inv_span; f32 dw = (w1 - w0) * inv_span; f32 z = z0; f32 u = u0; f32 v = v0; f32 w = w0; for (i32 x = xs; x <= xe; x++) { if (x >= 0 && x < gfx->framebuffer_width) { i32 idx = y * gfx->zbuffer_width + x; if (z <= gfx->zbuffer[idx]) { f32 tex_u = u, tex_v = v; if (!affine && fabsf(w) > 1e-6f) { f32 perspective_w = 1.0f / w; tex_u *= perspective_w; tex_v *= perspective_w; } i32 tu = (i32)(tex_u * tex_w); i32 tv = (i32)(tex_v * tex_h); i32 tx, ty; if (is_pow2) { tx = tu & tex_mask; ty = tv & tex_mask; } else { tx = tu % tex_w; if (tx < 0) tx += tex_w; ty = tv % tex_h; if (ty < 0) ty += tex_h; } i32 atlas_idx = (atlas_y_base + ty) * atlas_width + (atlas_x_base + tx); u32 color = is_hicolor ? ((const u32*)atlas_pixels)[atlas_idx] : atlas_pixels[atlas_idx]; if (is_hicolor) { if (color & 0xFF000000) { gfx->zbuffer[idx] = z; ((u32*)gfx->framebuffer)[y * gfx->framebuffer_width + x] = color; } } else { if (color != 0) { gfx->zbuffer[idx] = z; gfx->framebuffer[y * gfx->framebuffer_width + x] = (u8)color; } } } } z += dz; u += du; v += dv; w += dw; } } typedef void (*pxl8_scanline_func)(pxl8_gfx*, i32, i32, i32, f32, f32, u32); typedef void (*pxl8_scanline_textured_func)(pxl8_gfx*, i32, i32, i32, f32, f32, f32, f32, f32, f32, f32, f32, u32); static void pxl8_scan_triangle( pxl8_gfx* gfx, i32 x0, i32 y0, f32 z0, i32 x1, i32 y1, f32 z1, i32 x2, i32 y2, f32 z2, u32 color, pxl8_scanline_func fill_scanline, bool is_bottom ) { (void)z2; i32 y_start, y_end, y_step; f32 x_start1, x_start2, inv_slope_1, inv_slope_2; if (is_bottom) { if (y1 == y0 || y1 < y0 || y1 - y0 > gfx->framebuffer_height) return; y_start = y0; y_end = y1; y_step = 1; x_start1 = x_start2 = (f32)x0; inv_slope_1 = (f32)(x1 - x0) / (f32)(y1 - y0); inv_slope_2 = (f32)(x2 - x0) / (f32)(y2 - y0); } else { if (y2 == y0 || y2 < y0 || y2 - y0 > gfx->framebuffer_height) return; y_start = y2; y_end = y0; y_step = -1; x_start1 = x_start2 = (f32)x2; inv_slope_1 = (f32)(x2 - x0) / (f32)(y2 - y0); inv_slope_2 = (f32)(x2 - x1) / (f32)(y2 - y1); } f32 cur_x1 = x_start1; f32 cur_x2 = x_start2; f32 slope_step1 = inv_slope_1 * y_step; f32 slope_step2 = inv_slope_2 * y_step; for (i32 y = y_start; y != y_end + y_step; y += y_step) { fill_scanline(gfx, y, (i32)cur_x1, (i32)cur_x2, z0, z1, color); cur_x1 += slope_step1; cur_x2 += slope_step2; } } void pxl8_3d_draw_triangle_raw(pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, pxl8_vec3 v2, u32 color) { pxl8_triangle tri; tri.v[0].position = v0; tri.v[0].color = color; tri.v[1].position = v1; tri.v[1].color = color; tri.v[2].position = v2; tri.v[2].color = color; pxl8_3d_draw_triangle(gfx, tri); } void pxl8_3d_draw_triangle(pxl8_gfx* gfx, pxl8_triangle tri) { if (!gfx || !pxl8_3d_init_zbuffer(gfx)) return; pxl8_vec4 v0 = pxl8_transform_vertex(gfx, tri.v[0].position); pxl8_vec4 v1 = pxl8_transform_vertex(gfx, tri.v[1].position); pxl8_vec4 v2 = pxl8_transform_vertex(gfx, tri.v[2].position); pxl8_vec4 tv0 = v0; pxl8_vec4 tv1 = v1; pxl8_vec4 tv2 = v2; u32 tc0 = tri.v[0].color; i32 x0, y0, x1, y1, x2, y2; f32 z0, z1, z2; pxl8_project_to_screen(gfx, tv0, &x0, &y0, &z0); pxl8_project_to_screen(gfx, tv1, &x1, &y1, &z1); pxl8_project_to_screen(gfx, tv2, &x2, &y2, &z2); if (gfx->backface_culling) { i32 cross = (x1 - x0) * (y2 - y0) - (y1 - y0) * (x2 - x0); if (cross >= 0) return; } if (gfx->wireframe) { pxl8_line(gfx, x0, y0, x1, y1, tc0); pxl8_line(gfx, x1, y1, x2, y2, tc0); pxl8_line(gfx, x2, y2, x0, y0, tc0); return; } if (y0 > y1) { i32 tmp_i = x0; x0 = x1; x1 = tmp_i; tmp_i = y0; y0 = y1; y1 = tmp_i; f32 tmp_f = z0; z0 = z1; z1 = tmp_f; } if (y0 > y2) { i32 tmp_i = x0; x0 = x2; x2 = tmp_i; tmp_i = y0; y0 = y2; y2 = tmp_i; f32 tmp_f = z0; z0 = z2; z2 = tmp_f; } if (y1 > y2) { i32 tmp_i = x1; x1 = x2; x2 = tmp_i; tmp_i = y1; y1 = y2; y2 = tmp_i; f32 tmp_f = z1; z1 = z2; z2 = tmp_f; } pxl8_scanline_func fill_scanline = pxl8_fill_scanline; if (y1 == y2) { pxl8_scan_triangle(gfx, x0, y0, z0, x1, y1, z1, x2, y2, z2, tc0, fill_scanline, true); } else if (y0 == y1) { pxl8_scan_triangle(gfx, x0, y0, z0, x1, y1, z1, x2, y2, z2, tc0, fill_scanline, false); } else { i32 x3 = x0 + (i32)(((f32)(y1 - y0) / (f32)(y2 - y0)) * (x2 - x0)); i32 y3 = y1; f32 z3 = z0 + ((f32)(y1 - y0) / (f32)(y2 - y0)) * (z2 - z0); pxl8_scan_triangle(gfx, x0, y0, z0, x1, y1, z1, x3, y3, z3, tc0, fill_scanline, true); pxl8_scan_triangle(gfx, x1, y1, z1, x3, y3, z3, x2, y2, z2, tc0, fill_scanline, false); } } typedef struct pxl8_textured_vertex { i32 x, y; f32 z, u, v, w; } pxl8_textured_vertex; static void pxl8_scan_triangle_textured( pxl8_gfx* gfx, pxl8_textured_vertex v0, pxl8_textured_vertex v1, pxl8_textured_vertex v2, u32 texture_id, pxl8_scanline_textured_func fill_scanline, bool is_bottom ) { i32 y_start, y_end, y_step; f32 x_start1, x_start2; f32 z_start1, z_start2, u_start1, u_start2, v_start1, v_start2, w_start1, w_start2; f32 inv_slope_1, inv_slope_2, inv_slope_z1, inv_slope_z2; f32 inv_slope_u1, inv_slope_u2, inv_slope_v1, inv_slope_v2, inv_slope_w1, inv_slope_w2; if (is_bottom) { if (v1.y == v0.y || v1.y < v0.y) return; y_start = v0.y; y_end = v1.y; y_step = 1; x_start1 = x_start2 = (f32)v0.x; z_start1 = z_start2 = v0.z; u_start1 = u_start2 = v0.u; v_start1 = v_start2 = v0.v; w_start1 = w_start2 = v0.w; inv_slope_1 = (f32)(v1.x - v0.x) / (f32)(v1.y - v0.y); inv_slope_2 = (f32)(v2.x - v0.x) / (f32)(v2.y - v0.y); inv_slope_z1 = (v1.z - v0.z) / (f32)(v1.y - v0.y); inv_slope_z2 = (v2.z - v0.z) / (f32)(v2.y - v0.y); inv_slope_u1 = (v1.u - v0.u) / (f32)(v1.y - v0.y); inv_slope_u2 = (v2.u - v0.u) / (f32)(v2.y - v0.y); inv_slope_v1 = (v1.v - v0.v) / (f32)(v1.y - v0.y); inv_slope_v2 = (v2.v - v0.v) / (f32)(v2.y - v0.y); inv_slope_w1 = (v1.w - v0.w) / (f32)(v1.y - v0.y); inv_slope_w2 = (v2.w - v0.w) / (f32)(v2.y - v0.y); } else { if (v2.y == v0.y || v2.y < v0.y) return; y_start = v2.y; y_end = v0.y; y_step = -1; x_start1 = x_start2 = (f32)v2.x; z_start1 = z_start2 = v2.z; u_start1 = u_start2 = v2.u; v_start1 = v_start2 = v2.v; w_start1 = w_start2 = v2.w; inv_slope_1 = (f32)(v2.x - v0.x) / (f32)(v2.y - v0.y); inv_slope_2 = (f32)(v2.x - v1.x) / (f32)(v2.y - v1.y); inv_slope_z1 = (v2.z - v0.z) / (f32)(v2.y - v0.y); inv_slope_z2 = (v2.z - v1.z) / (f32)(v2.y - v1.y); inv_slope_u1 = (v2.u - v0.u) / (f32)(v2.y - v0.y); inv_slope_u2 = (v2.u - v1.u) / (f32)(v2.y - v1.y); inv_slope_v1 = (v2.v - v0.v) / (f32)(v2.y - v0.y); inv_slope_v2 = (v2.v - v1.v) / (f32)(v2.y - v1.y); inv_slope_w1 = (v2.w - v0.w) / (f32)(v2.y - v0.y); inv_slope_w2 = (v2.w - v1.w) / (f32)(v2.y - v1.y); } f32 cur_x1 = x_start1, cur_x2 = x_start2; f32 cur_z1 = z_start1, cur_z2 = z_start2; f32 cur_u1 = u_start1, cur_u2 = u_start2; f32 cur_v1 = v_start1, cur_v2 = v_start2; f32 cur_w1 = w_start1, cur_w2 = w_start2; f32 slope_step_x1 = inv_slope_1 * y_step; f32 slope_step_x2 = inv_slope_2 * y_step; f32 slope_step_z1 = inv_slope_z1 * y_step; f32 slope_step_z2 = inv_slope_z2 * y_step; f32 slope_step_u1 = inv_slope_u1 * y_step; f32 slope_step_u2 = inv_slope_u2 * y_step; f32 slope_step_v1 = inv_slope_v1 * y_step; f32 slope_step_v2 = inv_slope_v2 * y_step; f32 slope_step_w1 = inv_slope_w1 * y_step; f32 slope_step_w2 = inv_slope_w2 * y_step; for (i32 y = y_start; y != y_end + y_step; y += y_step) { fill_scanline(gfx, y, (i32)cur_x1, (i32)cur_x2, cur_z1, cur_z2, cur_u1, cur_v1, cur_w1, cur_u2, cur_v2, cur_w2, texture_id); cur_x1 += slope_step_x1; cur_x2 += slope_step_x2; cur_z1 += slope_step_z1; cur_z2 += slope_step_z2; cur_u1 += slope_step_u1; cur_u2 += slope_step_u2; cur_v1 += slope_step_v1; cur_v2 += slope_step_v2; cur_w1 += slope_step_w1; cur_w2 += slope_step_w2; } } typedef struct { pxl8_vec4 clip; f32 u, v; } pxl8_clip_vert; typedef struct { i32 x, y; f32 z, u, v, w; } pxl8_screen_vert; static void pxl8_clip_screen_axis(pxl8_screen_vert* in, i32 in_count, pxl8_screen_vert* out, i32* out_count, i32 plane_pos, bool is_x, bool is_min) { *out_count = 0; for (i32 i = 0; i < in_count; i++) { pxl8_screen_vert curr = in[i]; pxl8_screen_vert next = in[(i + 1) % in_count]; i32 curr_val = is_x ? curr.x : curr.y; i32 next_val = is_x ? next.x : next.y; bool curr_inside = is_min ? (curr_val >= plane_pos) : (curr_val <= plane_pos); bool next_inside = is_min ? (next_val >= plane_pos) : (next_val <= plane_pos); if (curr_inside) { out[(*out_count)++] = curr; } if (curr_inside != next_inside) { i32 denom = next_val - curr_val; if (denom != 0) { f32 t = (f32)(plane_pos - curr_val) / (f32)denom; out[*out_count] = (pxl8_screen_vert){ .x = curr.x + (i32)(t * (next.x - curr.x)), .y = curr.y + (i32)(t * (next.y - curr.y)), .z = curr.z + t * (next.z - curr.z), .u = curr.u + t * (next.u - curr.u), .v = curr.v + t * (next.v - curr.v), .w = curr.w + t * (next.w - curr.w) }; (*out_count)++; } } } } static void pxl8_clip_near_plane(pxl8_clip_vert* in, i32 in_count, pxl8_clip_vert* out, i32* out_count, f32 near) { *out_count = 0; for (i32 i = 0; i < in_count; i++) { pxl8_clip_vert curr = in[i]; pxl8_clip_vert next = in[(i + 1) % in_count]; bool curr_inside = curr.clip.w >= near; bool next_inside = next.clip.w >= near; if (curr_inside) { out[(*out_count)++] = curr; } if (curr_inside != next_inside) { f32 t = (near - curr.clip.w) / (next.clip.w - curr.clip.w); out[*out_count] = (pxl8_clip_vert){ .clip = { curr.clip.x + t * (next.clip.x - curr.clip.x), curr.clip.y + t * (next.clip.y - curr.clip.y), curr.clip.z + t * (next.clip.z - curr.clip.z), near }, .u = curr.u + t * (next.u - curr.u), .v = curr.v + t * (next.v - curr.v) }; (*out_count)++; } } } void pxl8_3d_draw_triangle_textured( pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, pxl8_vec3 v2, f32 u0, f32 v0f, f32 u1, f32 v1f, f32 u2, f32 v2f, u32 texture_id ) { if (!gfx || !pxl8_3d_init_zbuffer(gfx)) return; pxl8_vec4 cv0 = pxl8_transform_vertex(gfx, v0); pxl8_vec4 cv1 = pxl8_transform_vertex(gfx, v1); pxl8_vec4 cv2 = pxl8_transform_vertex(gfx, v2); pxl8_clip_vert input[3] = { {cv0, u0, v0f}, {cv1, u1, v1f}, {cv2, u2, v2f} }; pxl8_clip_vert clipped[8]; i32 clipped_count = 0; f32 near_clip = 0.1f; pxl8_clip_near_plane(input, 3, clipped, &clipped_count, near_clip); if (clipped_count < 3) return; i32 guard_band = (gfx->framebuffer_width > gfx->framebuffer_height ? gfx->framebuffer_width : gfx->framebuffer_height) * 2; for (i32 tri = 0; tri < clipped_count - 2; tri++) { pxl8_vec4 c0 = clipped[0].clip; pxl8_vec4 c1 = clipped[tri + 1].clip; pxl8_vec4 c2 = clipped[tri + 2].clip; f32 tu0 = clipped[0].u; f32 tv0 = clipped[0].v; f32 tu1 = clipped[tri + 1].u; f32 tv1 = clipped[tri + 1].v; f32 tu2 = clipped[tri + 2].u; f32 tv2 = clipped[tri + 2].v; i32 sx0, sy0, sx1, sy1, sx2, sy2; f32 z0, z1, z2; pxl8_project_to_screen(gfx, c0, &sx0, &sy0, &z0); pxl8_project_to_screen(gfx, c1, &sx1, &sy1, &z1); pxl8_project_to_screen(gfx, c2, &sx2, &sy2, &z2); f32 w0_recip = 1.0f / c0.w; f32 w1_recip = 1.0f / c1.w; f32 w2_recip = 1.0f / c2.w; pxl8_screen_vert screen_tri[3] = { {sx0, sy0, z0, tu0 * w0_recip, tv0 * w0_recip, w0_recip}, {sx1, sy1, z1, tu1 * w1_recip, tv1 * w1_recip, w1_recip}, {sx2, sy2, z2, tu2 * w2_recip, tv2 * w2_recip, w2_recip} }; pxl8_screen_vert temp1[8], temp2[8]; i32 count1, count2; pxl8_clip_screen_axis(screen_tri, 3, temp1, &count1, -guard_band, true, true); if (count1 < 3) continue; pxl8_clip_screen_axis(temp1, count1, temp2, &count2, guard_band, true, false); if (count2 < 3) continue; pxl8_clip_screen_axis(temp2, count2, temp1, &count1, -guard_band, false, true); if (count1 < 3) continue; pxl8_clip_screen_axis(temp1, count1, temp2, &count2, guard_band, false, false); if (count2 < 3) continue; for (i32 i = 1; i < count2 - 1; i++) { pxl8_screen_vert v0 = temp2[0]; pxl8_screen_vert v1 = temp2[i]; pxl8_screen_vert v2 = temp2[i + 1]; pxl8_textured_vertex tv[3]; tv[0].x = v0.x; tv[0].y = v0.y; tv[0].z = v0.z; tv[0].u = v0.u; tv[0].v = v0.v; tv[0].w = v0.w; tv[1].x = v1.x; tv[1].y = v1.y; tv[1].z = v1.z; tv[1].u = v1.u; tv[1].v = v1.v; tv[1].w = v1.w; tv[2].x = v2.x; tv[2].y = v2.y; tv[2].z = v2.z; tv[2].u = v2.u; tv[2].v = v2.v; tv[2].w = v2.w; if (gfx->backface_culling) { i32 cross = (tv[1].x - tv[0].x) * (tv[2].y - tv[0].y) - (tv[1].y - tv[0].y) * (tv[2].x - tv[0].x); if (cross >= 0) continue; } if (tv[0].y > tv[1].y) { pxl8_textured_vertex tmp = tv[0]; tv[0] = tv[1]; tv[1] = tmp; } if (tv[0].y > tv[2].y) { pxl8_textured_vertex tmp = tv[0]; tv[0] = tv[2]; tv[2] = tmp; } if (tv[1].y > tv[2].y) { pxl8_textured_vertex tmp = tv[1]; tv[1] = tv[2]; tv[2] = tmp; } pxl8_scanline_textured_func fill_scanline = pxl8_fill_scanline_textured; if (tv[1].y == tv[2].y) { pxl8_scan_triangle_textured(gfx, tv[0], tv[1], tv[2], texture_id, fill_scanline, true); } else if (tv[0].y == tv[1].y) { pxl8_scan_triangle_textured(gfx, tv[0], tv[1], tv[2], texture_id, fill_scanline, false); } else { f32 t = (f32)(tv[1].y - tv[0].y) / (f32)(tv[2].y - tv[0].y); pxl8_textured_vertex v3; v3.x = tv[0].x + (i32)(t * (tv[2].x - tv[0].x)); v3.y = tv[1].y; v3.z = tv[0].z + t * (tv[2].z - tv[0].z); v3.u = tv[0].u + t * (tv[2].u - tv[0].u); v3.v = tv[0].v + t * (tv[2].v - tv[0].v); v3.w = tv[0].w + t * (tv[2].w - tv[0].w); pxl8_scan_triangle_textured(gfx, tv[0], tv[1], v3, texture_id, fill_scanline, true); pxl8_scan_triangle_textured(gfx, tv[1], v3, tv[2], texture_id, fill_scanline, false); } } } }