#include "pxl8_bsp.h" #include #include #include #include "pxl8_color.h" #include "pxl8_gfx.h" #include "pxl8_io.h" #include "pxl8_log.h" #include "pxl8_mem.h" #define BSP_VERSION 29 typedef enum { CHUNK_ENTITIES = 0, CHUNK_PLANES = 1, CHUNK_TEXTURES = 2, CHUNK_VERTICES = 3, CHUNK_VISIBILITY = 4, CHUNK_NODES = 5, CHUNK_TEXINFO = 6, CHUNK_FACES = 7, CHUNK_LIGHTING = 8, CHUNK_CLIPNODES = 9, CHUNK_LEAFS = 10, CHUNK_MARKSURFACES = 11, CHUNK_EDGES = 12, CHUNK_SURFEDGES = 13, CHUNK_MODELS = 14, CHUNK_COUNT = 15 } pxl8_bsp_chunk_type; typedef struct { u32 offset; u32 size; } pxl8_bsp_chunk; typedef struct { u32 version; pxl8_bsp_chunk chunks[CHUNK_COUNT]; } pxl8_bsp_header; typedef struct { f32 x0, y0, x1, y1; } screen_rect; typedef struct { u32 leaf; screen_rect window; } portal_queue_entry; static inline pxl8_vec3 read_vec3(pxl8_stream* stream) { f32 x = pxl8_read_f32(stream); f32 y = pxl8_read_f32(stream); f32 z = pxl8_read_f32(stream); return (pxl8_vec3){x, z, y}; } static bool validate_chunk(const pxl8_bsp_chunk* chunk, u32 element_size, usize file_size) { if (chunk->size == 0) return true; if (chunk->offset >= file_size) return false; if (chunk->offset + chunk->size > file_size) return false; if (chunk->size % element_size != 0) return false; return true; } static inline bool pxl8_bsp_get_edge_vertex(const pxl8_bsp* bsp, i32 surfedge_idx, u32* out_vert_idx) { if (surfedge_idx >= (i32)bsp->num_surfedges) return false; i32 edge_idx = bsp->surfedges[surfedge_idx]; u32 vertex_index; if (edge_idx >= 0) { if ((u32)edge_idx >= bsp->num_edges) return false; vertex_index = 0; } else { edge_idx = -edge_idx; if ((u32)edge_idx >= bsp->num_edges) return false; vertex_index = 1; } *out_vert_idx = bsp->edges[edge_idx].vertex[vertex_index]; return *out_vert_idx < bsp->num_vertices; } pxl8_result pxl8_bsp_load(const char* path, pxl8_bsp* bsp) { if (!path || !bsp) return PXL8_ERROR_INVALID_ARGUMENT; memset(bsp, 0, sizeof(*bsp)); u8* file_data = NULL; usize file_size = 0; pxl8_result result = pxl8_io_read_binary_file(path, &file_data, &file_size); if (result != PXL8_OK) { pxl8_error("Failed to load BSP file: %s", path); return result; } if (file_size < sizeof(pxl8_bsp_header)) { pxl8_error("BSP file too small: %s", path); pxl8_free(file_data); return PXL8_ERROR_INVALID_FORMAT; } pxl8_stream stream = pxl8_stream_create(file_data, (u32)file_size); pxl8_bsp_header header; header.version = pxl8_read_u32(&stream); if (header.version != BSP_VERSION) { pxl8_error("Invalid BSP version: %u (expected %d)", header.version, BSP_VERSION); pxl8_free(file_data); return PXL8_ERROR_INVALID_FORMAT; } for (i32 i = 0; i < CHUNK_COUNT; i++) { header.chunks[i].offset = pxl8_read_u32(&stream); header.chunks[i].size = pxl8_read_u32(&stream); } pxl8_bsp_chunk* chunk = &header.chunks[CHUNK_VERTICES]; if (!validate_chunk(chunk, 12, file_size)) goto error_cleanup; bsp->num_vertices = chunk->size / 12; if (bsp->num_vertices > 0) { bsp->vertices = pxl8_calloc(bsp->num_vertices, sizeof(pxl8_bsp_vertex)); if (!bsp->vertices) goto error_cleanup; pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_vertices; i++) { bsp->vertices[i].position = read_vec3(&stream); } } chunk = &header.chunks[CHUNK_EDGES]; if (!validate_chunk(chunk, 4, file_size)) goto error_cleanup; bsp->num_edges = chunk->size / 4; if (bsp->num_edges > 0) { bsp->edges = pxl8_calloc(bsp->num_edges, sizeof(pxl8_bsp_edge)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_edges; i++) { bsp->edges[i].vertex[0] = pxl8_read_u16(&stream); bsp->edges[i].vertex[1] = pxl8_read_u16(&stream); } } chunk = &header.chunks[CHUNK_SURFEDGES]; if (!validate_chunk(chunk, 4, file_size)) goto error_cleanup; bsp->num_surfedges = chunk->size / 4; if (bsp->num_surfedges > 0) { bsp->surfedges = pxl8_calloc(bsp->num_surfedges, sizeof(i32)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_surfedges; i++) { bsp->surfedges[i] = pxl8_read_i32(&stream); } } chunk = &header.chunks[CHUNK_PLANES]; if (!validate_chunk(chunk, 20, file_size)) goto error_cleanup; bsp->num_planes = chunk->size / 20; if (bsp->num_planes > 0) { bsp->planes = pxl8_calloc(bsp->num_planes, sizeof(pxl8_bsp_plane)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_planes; i++) { bsp->planes[i].normal = read_vec3(&stream); bsp->planes[i].dist = pxl8_read_f32(&stream); bsp->planes[i].type = pxl8_read_i32(&stream); } } chunk = &header.chunks[CHUNK_TEXINFO]; if (!validate_chunk(chunk, 40, file_size)) goto error_cleanup; bsp->num_materials = chunk->size / 40; if (bsp->num_materials > 0) { bsp->materials = pxl8_calloc(bsp->num_materials, sizeof(pxl8_gfx_material)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_materials; i++) { bsp->materials[i].u_axis = read_vec3(&stream); bsp->materials[i].u_offset = pxl8_read_f32(&stream); bsp->materials[i].v_axis = read_vec3(&stream); bsp->materials[i].v_offset = pxl8_read_f32(&stream); bsp->materials[i].texture_id = pxl8_read_u32(&stream); bsp->materials[i].alpha = 255; bsp->materials[i].dither = true; bsp->materials[i].dynamic_lighting = true; bsp->materials[i].double_sided = true; } } chunk = &header.chunks[CHUNK_FACES]; if (!validate_chunk(chunk, 20, file_size)) goto error_cleanup; bsp->num_faces = chunk->size / 20; if (bsp->num_faces > 0) { bsp->faces = pxl8_calloc(bsp->num_faces, sizeof(pxl8_bsp_face)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_faces; i++) { bsp->faces[i].plane_id = pxl8_read_u16(&stream); bsp->faces[i].side = pxl8_read_u16(&stream); bsp->faces[i].first_edge = pxl8_read_u32(&stream); bsp->faces[i].num_edges = pxl8_read_u16(&stream); bsp->faces[i].material_id = pxl8_read_u16(&stream); bsp->faces[i].styles[0] = pxl8_read_u8(&stream); bsp->faces[i].styles[1] = pxl8_read_u8(&stream); bsp->faces[i].styles[2] = pxl8_read_u8(&stream); bsp->faces[i].styles[3] = pxl8_read_u8(&stream); bsp->faces[i].lightmap_offset = pxl8_read_u32(&stream); bsp->faces[i].aabb_min = (pxl8_vec3){1e30f, 1e30f, 1e30f}; bsp->faces[i].aabb_max = (pxl8_vec3){-1e30f, -1e30f, -1e30f}; } } chunk = &header.chunks[CHUNK_NODES]; if (!validate_chunk(chunk, 24, file_size)) goto error_cleanup; bsp->num_nodes = chunk->size / 24; if (bsp->num_nodes > 0) { bsp->nodes = pxl8_calloc(bsp->num_nodes, sizeof(pxl8_bsp_node)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_nodes; i++) { bsp->nodes[i].plane_id = pxl8_read_u32(&stream); bsp->nodes[i].children[0] = pxl8_read_i16(&stream); bsp->nodes[i].children[1] = pxl8_read_i16(&stream); i16 nx = pxl8_read_i16(&stream); i16 ny = pxl8_read_i16(&stream); i16 nz = pxl8_read_i16(&stream); bsp->nodes[i].mins[0] = nx; bsp->nodes[i].mins[1] = nz; bsp->nodes[i].mins[2] = ny; i16 mx = pxl8_read_i16(&stream); i16 my = pxl8_read_i16(&stream); i16 mz = pxl8_read_i16(&stream); bsp->nodes[i].maxs[0] = mx; bsp->nodes[i].maxs[1] = mz; bsp->nodes[i].maxs[2] = my; bsp->nodes[i].first_face = pxl8_read_u16(&stream); bsp->nodes[i].num_faces = pxl8_read_u16(&stream); } } chunk = &header.chunks[CHUNK_LEAFS]; if (!validate_chunk(chunk, 28, file_size)) goto error_cleanup; bsp->num_leafs = chunk->size / 28; if (bsp->num_leafs > 0) { bsp->leafs = pxl8_calloc(bsp->num_leafs, sizeof(pxl8_bsp_leaf)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_leafs; i++) { bsp->leafs[i].contents = pxl8_read_i32(&stream); bsp->leafs[i].visofs = pxl8_read_i32(&stream); i16 nx = pxl8_read_i16(&stream); i16 ny = pxl8_read_i16(&stream); i16 nz = pxl8_read_i16(&stream); bsp->leafs[i].mins[0] = nx; bsp->leafs[i].mins[1] = nz; bsp->leafs[i].mins[2] = ny; i16 mx = pxl8_read_i16(&stream); i16 my = pxl8_read_i16(&stream); i16 mz = pxl8_read_i16(&stream); bsp->leafs[i].maxs[0] = mx; bsp->leafs[i].maxs[1] = mz; bsp->leafs[i].maxs[2] = my; bsp->leafs[i].first_marksurface = pxl8_read_u16(&stream); bsp->leafs[i].num_marksurfaces = pxl8_read_u16(&stream); for (u32 j = 0; j < 4; j++) bsp->leafs[i].ambient_level[j] = pxl8_read_u8(&stream); } } chunk = &header.chunks[CHUNK_MARKSURFACES]; if (!validate_chunk(chunk, 2, file_size)) goto error_cleanup; bsp->num_marksurfaces = chunk->size / 2; if (bsp->num_marksurfaces > 0) { bsp->marksurfaces = pxl8_calloc(bsp->num_marksurfaces, sizeof(u16)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_marksurfaces; i++) { bsp->marksurfaces[i] = pxl8_read_u16(&stream); } } chunk = &header.chunks[CHUNK_MODELS]; if (!validate_chunk(chunk, 64, file_size)) goto error_cleanup; bsp->num_models = chunk->size / 64; if (bsp->num_models > 0) { bsp->models = pxl8_calloc(bsp->num_models, sizeof(pxl8_bsp_model)); pxl8_stream_seek(&stream, chunk->offset); for (u32 i = 0; i < bsp->num_models; i++) { f32 minx = pxl8_read_f32(&stream); f32 miny = pxl8_read_f32(&stream); f32 minz = pxl8_read_f32(&stream); bsp->models[i].mins[0] = minx; bsp->models[i].mins[1] = minz; bsp->models[i].mins[2] = miny; f32 maxx = pxl8_read_f32(&stream); f32 maxy = pxl8_read_f32(&stream); f32 maxz = pxl8_read_f32(&stream); bsp->models[i].maxs[0] = maxx; bsp->models[i].maxs[1] = maxz; bsp->models[i].maxs[2] = maxy; bsp->models[i].origin = read_vec3(&stream); for (u32 j = 0; j < 4; j++) bsp->models[i].headnode[j] = pxl8_read_i32(&stream); bsp->models[i].visleafs = pxl8_read_i32(&stream); bsp->models[i].first_face = pxl8_read_i32(&stream); bsp->models[i].num_faces = pxl8_read_i32(&stream); } } chunk = &header.chunks[CHUNK_VISIBILITY]; if (!validate_chunk(chunk, 1, file_size)) goto error_cleanup; bsp->visdata_size = chunk->size; if (bsp->visdata_size > 0) { bsp->visdata = pxl8_malloc(bsp->visdata_size); memcpy(bsp->visdata, file_data + chunk->offset, bsp->visdata_size); } chunk = &header.chunks[CHUNK_LIGHTING]; if (!validate_chunk(chunk, 1, file_size)) goto error_cleanup; bsp->lightdata_size = chunk->size; if (bsp->lightdata_size > 0) { bsp->lightdata = pxl8_malloc(bsp->lightdata_size); memcpy(bsp->lightdata, file_data + chunk->offset, bsp->lightdata_size); } pxl8_free(file_data); for (u32 i = 0; i < bsp->num_faces; i++) { pxl8_bsp_face* face = &bsp->faces[i]; f32 min_x = 1e30f, min_y = 1e30f, min_z = 1e30f; f32 max_x = -1e30f, max_y = -1e30f, max_z = -1e30f; for (u32 j = 0; j < face->num_edges; j++) { i32 surfedge_idx = face->first_edge + j; u32 vert_idx; if (!pxl8_bsp_get_edge_vertex(bsp, surfedge_idx, &vert_idx)) continue; pxl8_vec3 v = bsp->vertices[vert_idx].position; if (v.x < min_x) min_x = v.x; if (v.x > max_x) max_x = v.x; if (v.y < min_y) min_y = v.y; if (v.y > max_y) max_y = v.y; if (v.z < min_z) min_z = v.z; if (v.z > max_z) max_z = v.z; } face->aabb_min = (pxl8_vec3){min_x, min_y, min_z}; face->aabb_max = (pxl8_vec3){max_x, max_y, max_z}; } pxl8_debug("Loaded BSP: %u verts, %u faces, %u nodes, %u leafs", bsp->num_vertices, bsp->num_faces, bsp->num_nodes, bsp->num_leafs); return PXL8_OK; error_cleanup: pxl8_error("BSP chunk validation failed: %s", path); pxl8_free(file_data); pxl8_bsp_destroy(bsp); return PXL8_ERROR_INVALID_FORMAT; } void pxl8_bsp_destroy(pxl8_bsp* bsp) { if (!bsp) return; pxl8_free(bsp->cell_portals); pxl8_free(bsp->edges); pxl8_free(bsp->faces); pxl8_free(bsp->leafs); pxl8_free(bsp->lightdata); pxl8_free(bsp->marksurfaces); pxl8_free(bsp->materials); pxl8_free(bsp->models); pxl8_free(bsp->nodes); pxl8_free(bsp->planes); pxl8_free(bsp->render_face_flags); pxl8_free(bsp->surfedges); pxl8_free(bsp->vertex_lights); pxl8_free(bsp->vertices); pxl8_free(bsp->visdata); memset(bsp, 0, sizeof(*bsp)); } i32 pxl8_bsp_find_leaf(const pxl8_bsp* bsp, pxl8_vec3 pos) { if (!bsp || bsp->num_nodes == 0) return -1; i32 node_id = 0; while (node_id >= 0) { const pxl8_bsp_node* node = &bsp->nodes[node_id]; const pxl8_bsp_plane* plane = &bsp->planes[node->plane_id]; f32 dist = pxl8_vec3_dot(pos, plane->normal) - plane->dist; node_id = node->children[dist < 0 ? 1 : 0]; } return -(node_id + 1); } bool pxl8_bsp_is_leaf_visible(const pxl8_bsp* bsp, i32 leaf_from, i32 leaf_to) { if (!bsp || !bsp->visdata || bsp->visdata_size == 0) return true; if (leaf_from < 0 || leaf_to < 0) return true; if ((u32)leaf_from >= bsp->num_leafs || (u32)leaf_to >= bsp->num_leafs) return true; i32 visofs = bsp->leafs[leaf_from].visofs; if (visofs < 0) return true; u32 row_size = (bsp->num_leafs + 7) >> 3; u32 byte_idx = (u32)leaf_to >> 3; u32 bit_idx = (u32)leaf_to & 7; u8* vis = bsp->visdata + visofs; u8* vis_end = bsp->visdata + bsp->visdata_size; u32 out = 0; while (out < row_size && vis < vis_end) { if (*vis) { if (out == byte_idx) { return (*vis & (1 << bit_idx)) != 0; } out++; vis++; } else { vis++; if (vis >= vis_end) break; u32 count = *vis++; if (out + count > byte_idx && byte_idx >= out) { return false; } out += count; } } return out > byte_idx ? false : true; } pxl8_bsp_pvs pxl8_bsp_decompress_pvs(const pxl8_bsp* bsp, i32 leaf) { pxl8_bsp_pvs pvs = {0}; u32 row = (bsp->num_leafs + 7) >> 3; pvs.data = pxl8_malloc(row); pvs.size = row; if (!pvs.data) return pvs; if (!bsp || leaf < 0 || (u32)leaf >= bsp->num_leafs) { memset(pvs.data, 0xFF, row); return pvs; } i32 visofs = bsp->leafs[leaf].visofs; if (visofs < 0 || !bsp->visdata || bsp->visdata_size == 0) { memset(pvs.data, 0xFF, row); return pvs; } u8* in = bsp->visdata + visofs; u8* out = pvs.data; u8* out_end = pvs.data + row; do { if (*in) { *out++ = *in++; } else { in++; i32 c = *in++; while (c > 0 && out < out_end) { *out++ = 0; c--; } } } while (out < out_end); return pvs; } void pxl8_bsp_pvs_destroy(pxl8_bsp_pvs* pvs) { if (pvs) { pxl8_free(pvs->data); pvs->data = NULL; pvs->size = 0; } } bool pxl8_bsp_pvs_is_visible(const pxl8_bsp_pvs* pvs, i32 leaf) { if (!pvs || !pvs->data || leaf < 0) return true; u32 byte_idx = (u32)leaf >> 3; u32 bit_idx = (u32)leaf & 7; if (byte_idx >= pvs->size) return true; return (pvs->data[byte_idx] & (1 << bit_idx)) != 0; } pxl8_bsp_lightmap pxl8_bsp_lightmap_uniform(u8 r, u8 g, u8 b) { return (pxl8_bsp_lightmap){ .color = {r, g, b}, .height = 0, .offset = 0, .width = 0, }; } pxl8_bsp_lightmap pxl8_bsp_lightmap_mapped(u8 width, u8 height, u32 offset) { return (pxl8_bsp_lightmap){ .color = {0, 0, 0}, .height = height, .offset = offset, .width = width, }; } pxl8_bsp_lightmap_sample pxl8_bsp_sample_lightmap(const pxl8_bsp* bsp, u32 face_idx, f32 u, f32 v) { pxl8_bsp_lightmap_sample white = {255, 255, 255}; if (!bsp || !bsp->lightmaps || face_idx >= bsp->num_lightmaps) { return white; } const pxl8_bsp_lightmap* lm = &bsp->lightmaps[face_idx]; if (lm->width == 0) { return (pxl8_bsp_lightmap_sample){lm->color[2], lm->color[1], lm->color[0]}; } if (!bsp->lightdata || bsp->lightdata_size == 0) { return white; } f32 w = (f32)lm->width; f32 h = (f32)lm->height; f32 fx = u * w; f32 fy = v * h; if (fx < 0) fx = 0; if (fx > w - 1.001f) fx = w - 1.001f; if (fy < 0) fy = 0; if (fy > h - 1.001f) fy = h - 1.001f; u32 x0 = (u32)fx; u32 y0 = (u32)fy; u32 x1 = x0 + 1; u32 y1 = y0 + 1; if (x1 >= lm->width) x1 = lm->width - 1; if (y1 >= lm->height) y1 = lm->height - 1; f32 frac_x = fx - (f32)x0; f32 frac_y = fy - (f32)y0; u32 stride = lm->width; u32 base = lm->offset; u32 idx00 = base + y0 * stride + x0; u32 idx10 = base + y0 * stride + x1; u32 idx01 = base + y1 * stride + x0; u32 idx11 = base + y1 * stride + x1; u8 r00, g00, b00, r10, g10, b10, r01, g01, b01, r11, g11, b11; if (idx00 < bsp->lightdata_size) pxl8_rgb332_unpack(bsp->lightdata[idx00], &r00, &g00, &b00); else { r00 = g00 = b00 = 255; } if (idx10 < bsp->lightdata_size) pxl8_rgb332_unpack(bsp->lightdata[idx10], &r10, &g10, &b10); else { r10 = g10 = b10 = 255; } if (idx01 < bsp->lightdata_size) pxl8_rgb332_unpack(bsp->lightdata[idx01], &r01, &g01, &b01); else { r01 = g01 = b01 = 255; } if (idx11 < bsp->lightdata_size) pxl8_rgb332_unpack(bsp->lightdata[idx11], &r11, &g11, &b11); else { r11 = g11 = b11 = 255; } f32 inv_x = 1.0f - frac_x; f32 inv_y = 1.0f - frac_y; u8 r = (u8)(r00 * inv_x * inv_y + r10 * frac_x * inv_y + r01 * inv_x * frac_y + r11 * frac_x * frac_y); u8 g = (u8)(g00 * inv_x * inv_y + g10 * frac_x * inv_y + g01 * inv_x * frac_y + g11 * frac_x * frac_y); u8 b = (u8)(b00 * inv_x * inv_y + b10 * frac_x * inv_y + b01 * inv_x * frac_y + b11 * frac_x * frac_y); return (pxl8_bsp_lightmap_sample){b, g, r}; } static inline bool face_in_frustum(const pxl8_bsp* bsp, u32 face_id, const pxl8_frustum* frustum) { const pxl8_bsp_face* face = &bsp->faces[face_id]; return pxl8_frustum_test_aabb(frustum, face->aabb_min, face->aabb_max); } static inline bool leaf_in_frustum(const pxl8_bsp_leaf* leaf, const pxl8_frustum* frustum) { pxl8_vec3 mins = {(f32)leaf->mins[0], (f32)leaf->mins[1], (f32)leaf->mins[2]}; pxl8_vec3 maxs = {(f32)leaf->maxs[0], (f32)leaf->maxs[1], (f32)leaf->maxs[2]}; return pxl8_frustum_test_aabb(frustum, mins, maxs); } static inline bool screen_rect_valid(screen_rect r) { return r.x0 < r.x1 && r.y0 < r.y1; } static inline screen_rect screen_rect_intersect(screen_rect a, screen_rect b) { return (screen_rect){ .x0 = (a.x0 > b.x0) ? a.x0 : b.x0, .y0 = (a.y0 > b.y0) ? a.y0 : b.y0, .x1 = (a.x1 < b.x1) ? a.x1 : b.x1, .y1 = (a.y1 < b.y1) ? a.y1 : b.y1, }; } static inline void expand_rect_with_ndc(screen_rect* r, f32 nx, f32 ny) { if (nx < r->x0) r->x0 = nx; if (nx > r->x1) r->x1 = nx; if (ny < r->y0) r->y0 = ny; if (ny > r->y1) r->y1 = ny; } static screen_rect project_portal_to_screen(const pxl8_bsp_portal* portal, const pxl8_mat4* vp, f32 wall_height) { pxl8_vec3 world_corners[4] = { {portal->x0, 0, portal->z0}, {portal->x1, 0, portal->z1}, {portal->x1, wall_height, portal->z1}, {portal->x0, wall_height, portal->z0}, }; pxl8_vec4 clip[4]; bool in_front[4]; i32 front_count = 0; const f32 NEAR_W = 0.001f; for (i32 i = 0; i < 4; i++) { clip[i] = pxl8_mat4_multiply_vec4(*vp, (pxl8_vec4){world_corners[i].x, world_corners[i].y, world_corners[i].z, 1.0f}); in_front[i] = clip[i].w > NEAR_W; if (in_front[i]) front_count++; } if (front_count == 0) return (screen_rect){0, 0, 0, 0}; screen_rect result = {1e30f, 1e30f, -1e30f, -1e30f}; for (i32 i = 0; i < 4; i++) { i32 j = (i + 1) % 4; pxl8_vec4 a = clip[i]; pxl8_vec4 b = clip[j]; bool a_in = in_front[i]; bool b_in = in_front[j]; if (a_in) { f32 inv_w = 1.0f / a.w; expand_rect_with_ndc(&result, a.x * inv_w, a.y * inv_w); } if (a_in != b_in) { f32 t = (NEAR_W - a.w) / (b.w - a.w); pxl8_vec4 intersection = { a.x + t * (b.x - a.x), a.y + t * (b.y - a.y), a.z + t * (b.z - a.z), NEAR_W }; f32 inv_w = 1.0f / intersection.w; expand_rect_with_ndc(&result, intersection.x * inv_w, intersection.y * inv_w); } } if (result.x0 < -1.0f) result.x0 = -1.0f; if (result.y0 < -1.0f) result.y0 = -1.0f; if (result.x1 > 1.0f) result.x1 = 1.0f; if (result.y1 > 1.0f) result.y1 = 1.0f; return result; } static void collect_face_to_mesh( const pxl8_bsp* bsp, u32 face_id, pxl8_mesh* mesh ) { const pxl8_bsp_face* face = &bsp->faces[face_id]; if (face->num_edges < 3) return; pxl8_vec3 normal = {0, 1, 0}; if (face->plane_id < bsp->num_planes) { normal = bsp->planes[face->plane_id].normal; if (face->side) { normal.x = -normal.x; normal.y = -normal.y; normal.z = -normal.z; } } const pxl8_gfx_material* material = NULL; f32 tex_scale = 64.0f; if (face->material_id < bsp->num_materials) { material = &bsp->materials[face->material_id]; } u16 base_idx = (u16)mesh->vertex_count; u32 num_verts = 0; for (u32 i = 0; i < face->num_edges && num_verts < 64; i++) { u32 edge_i = face->side ? (face->num_edges - 1 - i) : i; i32 surfedge_idx = face->first_edge + edge_i; u32 vert_idx; if (!pxl8_bsp_get_edge_vertex(bsp, surfedge_idx, &vert_idx)) { continue; } pxl8_vec3 pos = bsp->vertices[vert_idx].position; f32 u = 0.0f, v = 0.0f; if (material) { u = (pxl8_vec3_dot(pos, material->u_axis) + material->u_offset) / tex_scale; v = (pxl8_vec3_dot(pos, material->v_axis) + material->v_offset) / tex_scale; } u8 light = 255; if (bsp->vertex_lights && vert_idx < bsp->num_vertex_lights) { light = (bsp->vertex_lights[vert_idx] >> 24) & 0xFF; } pxl8_vertex vtx = { .position = pos, .normal = normal, .u = u, .v = v, .color = 15, .light = light, }; pxl8_mesh_push_vertex(mesh, vtx); num_verts++; } if (num_verts < 3) return; for (u32 i = 1; i < num_verts - 1; i++) { pxl8_mesh_push_triangle(mesh, base_idx, base_idx + i, base_idx + i + 1); } } void pxl8_bsp_render_face(pxl8_gfx* gfx, const pxl8_bsp* bsp, u32 face_id, const pxl8_gfx_material* material) { if (!gfx || !bsp || face_id >= bsp->num_faces || !material) return; pxl8_mesh* mesh = pxl8_mesh_create(64, 192); if (!mesh) return; collect_face_to_mesh(bsp, face_id, mesh); if (mesh->index_count > 0) { pxl8_mat4 identity = pxl8_mat4_identity(); pxl8_3d_draw_mesh(gfx, mesh, &identity, material); } pxl8_mesh_destroy(mesh); } void pxl8_bsp_render(pxl8_gfx* gfx, const pxl8_bsp* bsp, pxl8_vec3 camera_pos) { if (!gfx || !bsp || bsp->num_faces == 0) return; if (!bsp->cell_portals || bsp->num_cell_portals == 0) return; if (!bsp->materials || bsp->num_materials == 0) return; const pxl8_frustum* frustum = pxl8_3d_get_frustum(gfx); const pxl8_mat4* vp = pxl8_3d_get_view_proj(gfx); if (!frustum || !vp) return; i32 camera_leaf = pxl8_bsp_find_leaf(bsp, camera_pos); if (camera_leaf < 0 || (u32)camera_leaf >= bsp->num_cell_portals) return; pxl8_bsp* bsp_mut = (pxl8_bsp*)bsp; if (!bsp_mut->render_face_flags) { bsp_mut->render_face_flags = pxl8_calloc(bsp->num_faces, 1); if (!bsp_mut->render_face_flags) return; } memset(bsp_mut->render_face_flags, 0, bsp->num_faces); pxl8_bsp_pvs pvs = pxl8_bsp_decompress_pvs(bsp, camera_leaf); u32 visited_bytes = (bsp->num_leafs + 7) / 8; u8* visited = pxl8_calloc(visited_bytes, 1); screen_rect* cell_windows = pxl8_calloc(bsp->num_leafs, sizeof(screen_rect)); portal_queue_entry* queue = pxl8_malloc(bsp->num_leafs * 4 * sizeof(portal_queue_entry)); if (!visited || !cell_windows || !queue) { pxl8_free(visited); pxl8_free(cell_windows); pxl8_free(queue); pxl8_bsp_pvs_destroy(&pvs); return; } u32 head = 0, tail = 0; screen_rect full_screen = {-1.0f, -1.0f, 1.0f, 1.0f}; visited[camera_leaf >> 3] |= (1 << (camera_leaf & 7)); cell_windows[camera_leaf] = full_screen; queue[tail++] = (portal_queue_entry){camera_leaf, full_screen}; f32 wall_height = 128.0f; while (head < tail) { portal_queue_entry entry = queue[head++]; u32 leaf_id = entry.leaf; screen_rect window = entry.window; if (leaf_id >= bsp->num_cell_portals) continue; const pxl8_bsp_cell_portals* cp = &bsp->cell_portals[leaf_id]; for (u8 i = 0; i < cp->num_portals; i++) { const pxl8_bsp_portal* portal = &cp->portals[i]; u32 target = portal->target_leaf; if (target >= bsp->num_leafs) continue; if (bsp->leafs[target].contents == -1) continue; if (!pxl8_bsp_pvs_is_visible(&pvs, target)) continue; screen_rect portal_rect = project_portal_to_screen(portal, vp, wall_height); if (!screen_rect_valid(portal_rect)) continue; screen_rect new_window = screen_rect_intersect(window, portal_rect); if (!screen_rect_valid(new_window)) continue; u32 byte = target >> 3; u32 bit = target & 7; if (visited[byte] & (1 << bit)) { screen_rect existing = cell_windows[target]; bool expanded = false; if (new_window.x0 < existing.x0) { cell_windows[target].x0 = new_window.x0; expanded = true; } if (new_window.y0 < existing.y0) { cell_windows[target].y0 = new_window.y0; expanded = true; } if (new_window.x1 > existing.x1) { cell_windows[target].x1 = new_window.x1; expanded = true; } if (new_window.y1 > existing.y1) { cell_windows[target].y1 = new_window.y1; expanded = true; } if (expanded && tail < bsp->num_leafs * 4) { queue[tail++] = (portal_queue_entry){target, cell_windows[target]}; } continue; } visited[byte] |= (1 << bit); cell_windows[target] = new_window; queue[tail++] = (portal_queue_entry){target, new_window}; } } pxl8_mesh* mesh = pxl8_mesh_create(8192, 16384); if (!mesh) { pxl8_free(visited); pxl8_free(cell_windows); pxl8_free(queue); return; } u32 current_material = 0xFFFFFFFF; u32 total_faces = 0; for (u32 leaf_id = 0; leaf_id < bsp->num_leafs; leaf_id++) { u32 byte = leaf_id >> 3; u32 bit = leaf_id & 7; if (!(visited[byte] & (1 << bit))) continue; const pxl8_bsp_leaf* leaf = &bsp->leafs[leaf_id]; if (!leaf_in_frustum(leaf, frustum)) continue; for (u32 i = 0; i < leaf->num_marksurfaces; i++) { u32 surf_idx = leaf->first_marksurface + i; if (surf_idx >= bsp->num_marksurfaces) continue; u32 face_id = bsp->marksurfaces[surf_idx]; if (face_id >= bsp->num_faces) continue; if (bsp_mut->render_face_flags[face_id]) continue; bsp_mut->render_face_flags[face_id] = 1; if (!face_in_frustum(bsp, face_id, frustum)) continue; const pxl8_bsp_face* face = &bsp->faces[face_id]; u32 material_id = face->material_id; if (material_id >= bsp->num_materials) continue; total_faces++; if (material_id != current_material && mesh->index_count > 0 && current_material < bsp->num_materials) { pxl8_mat4 identity = pxl8_mat4_identity(); pxl8_3d_draw_mesh(gfx, mesh, &identity, &bsp->materials[current_material]); pxl8_mesh_clear(mesh); } current_material = material_id; collect_face_to_mesh(bsp, face_id, mesh); } } if (mesh->index_count > 0 && current_material < bsp->num_materials) { pxl8_mat4 identity = pxl8_mat4_identity(); pxl8_3d_draw_mesh(gfx, mesh, &identity, &bsp->materials[current_material]); } static u32 debug_count = 0; if (debug_count++ < 5) { pxl8_debug("BSP render: %u faces, mesh verts=%u indices=%u", total_faces, mesh->vertex_count, mesh->index_count); if (mesh->vertex_count > 0) { pxl8_vertex* v = &mesh->vertices[0]; pxl8_debug(" vert[0]: pos=(%.1f,%.1f,%.1f) uv=(%.2f,%.2f)", v->position.x, v->position.y, v->position.z, v->u, v->v); } } pxl8_bsp_pvs_destroy(&pvs); pxl8_free(visited); pxl8_free(cell_windows); pxl8_free(queue); pxl8_mesh_destroy(mesh); }