#pragma once #include "pxl8_hal.h" #include "pxl8_math.h" #include "pxl8_types.h" typedef struct pxl8_atlas pxl8_atlas; typedef struct pxl8_gfx pxl8_gfx; typedef enum pxl8_blend_mode { PXL8_BLEND_ADD, PXL8_BLEND_ALPHA, PXL8_BLEND_MULTIPLY, PXL8_BLEND_NONE } pxl8_blend_mode; typedef struct pxl8_palette_cycle { bool active; u8 end_index; f32 speed; u8 start_index; f32 timer; } pxl8_palette_cycle; typedef struct pxl8_scanline_effect { bool active; void (*process)(pxl8_gfx* gfx, i32 line, f32 time); } pxl8_scanline_effect; typedef struct pxl8_vertex { u32 color; pxl8_vec3 normal; pxl8_vec3 position; f32 u, v; } pxl8_vertex; typedef struct pxl8_effects { pxl8_palette_cycle palette_cycles[8]; pxl8_scanline_effect scanline_effects[4]; f32 time; } pxl8_effects; typedef struct pxl8_triangle { pxl8_vertex v[3]; u32 texture_id; } pxl8_triangle; #ifdef __cplusplus extern "C" { #endif pxl8_gfx* pxl8_gfx_create(const pxl8_hal* hal, pxl8_color_mode mode, pxl8_resolution resolution, const char* title, i32 window_width, i32 window_height); void pxl8_gfx_destroy(pxl8_gfx* gfx); pxl8_bounds pxl8_gfx_get_bounds(pxl8_gfx* gfx); pxl8_color_mode pxl8_gfx_get_color_mode(pxl8_gfx* gfx); u8* pxl8_gfx_get_framebuffer(pxl8_gfx* gfx); i32 pxl8_gfx_get_height(const pxl8_gfx* gfx); u32 pxl8_gfx_get_palette_size(const pxl8_gfx* gfx); void pxl8_gfx_get_resolution_dimensions(pxl8_resolution resolution, i32* width, i32* height); i32 pxl8_gfx_get_width(const pxl8_gfx* gfx); pxl8_result pxl8_gfx_load_font_atlas(pxl8_gfx* gfx); pxl8_result pxl8_gfx_load_palette(pxl8_gfx* gfx, const char* path); pxl8_result pxl8_gfx_load_sprite(pxl8_gfx* gfx, const char* path); pxl8_result pxl8_gfx_create_texture(pxl8_gfx* gfx, const u8* pixels, u32 width, u32 height); void pxl8_gfx_present(pxl8_gfx* gfx); void pxl8_gfx_project(pxl8_gfx* gfx, f32 left, f32 right, f32 top, f32 bottom); void pxl8_gfx_upload_atlas(pxl8_gfx* gfx); void pxl8_gfx_upload_framebuffer(pxl8_gfx* gfx); pxl8_viewport pxl8_gfx_viewport(pxl8_bounds bounds, i32 width, i32 height); void pxl8_gfx_set_viewport(pxl8_gfx* gfx, pxl8_viewport vp); void pxl8_gfx_color_ramp(pxl8_gfx* gfx, u8 start, u8 count, u32 from_color, u32 to_color); void pxl8_gfx_cycle_palette(pxl8_gfx* gfx, u8 start, u8 count, i32 step); void pxl8_gfx_fade_palette(pxl8_gfx* gfx, u8 start, u8 count, f32 amount, u32 target_color); void pxl8_gfx_interpolate_palettes(pxl8_gfx* gfx, u32* palette1, u32* palette2, u8 start, u8 count, f32 t); void pxl8_gfx_process_effects(pxl8_gfx* gfx, pxl8_effects* effects, f32 dt); void pxl8_gfx_swap_palette(pxl8_gfx* gfx, u8 start, u8 count, u32* new_colors); void pxl8_circle(pxl8_gfx* gfx, i32 cx, i32 cy, i32 radius, u32 color); void pxl8_circle_fill(pxl8_gfx* gfx, i32 cx, i32 cy, i32 radius, u32 color); void pxl8_clr(pxl8_gfx* gfx, u32 color); u32 pxl8_get_pixel(pxl8_gfx* gfx, i32 x, i32 y); void pxl8_line(pxl8_gfx* gfx, i32 x0, i32 y0, i32 x1, i32 y1, u32 color); void pxl8_pixel(pxl8_gfx* gfx, i32 x, i32 y, u32 color); void pxl8_rect(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, u32 color); void pxl8_rect_fill(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, u32 color); void pxl8_sprite(pxl8_gfx* gfx, u32 sprite_id, i32 x, i32 y, i32 w, i32 h); void pxl8_text(pxl8_gfx* gfx, const char* text, i32 x, i32 y, u32 color); void pxl8_3d_clear_zbuffer(pxl8_gfx* gfx); void pxl8_3d_draw_line_3d(pxl8_gfx* gfx, pxl8_vec3 p0, pxl8_vec3 p1, u32 color); void pxl8_3d_draw_triangle(pxl8_gfx* gfx, pxl8_triangle tri); void pxl8_3d_draw_triangle_raw(pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, pxl8_vec3 v2, u32 color); void pxl8_3d_draw_triangle_textured(pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, pxl8_vec3 v2, f32 u0, f32 v0f, f32 u1, f32 v1f, f32 u2, f32 v2f, u32 texture_id); const pxl8_frustum* pxl8_3d_get_frustum(pxl8_gfx* gfx); void pxl8_3d_set_affine_textures(pxl8_gfx* gfx, bool affine); void pxl8_3d_set_backface_culling(pxl8_gfx* gfx, bool culling); void pxl8_3d_set_model(pxl8_gfx* gfx, pxl8_mat4 mat); void pxl8_3d_set_projection(pxl8_gfx* gfx, pxl8_mat4 mat); void pxl8_3d_set_view(pxl8_gfx* gfx, pxl8_mat4 mat); void pxl8_3d_set_wireframe(pxl8_gfx* gfx, bool wireframe); #ifdef __cplusplus } #endif