#pragma once #include "pxl8_gfx.h" #include "pxl8_script.h" #include "pxl8_sfx.h" #include "pxl8_types.h" typedef struct pxl8_game { pxl8_gfx* gfx; pxl8_script* script; pxl8_sfx_mixer* mixer; i32 frame_count; u64 last_time; f32 time; f32 fps_accumulator; i32 fps_frame_count; f32 fps; pxl8_input_state input; bool repl_mode; bool repl_started; bool running; bool script_loaded; char script_path[256]; } pxl8_game;