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b1e8525c3e
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true 16-bit color... glorious
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2025-11-28 14:46:42 -06:00 |
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2427e3a504
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add collision
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2025-11-21 16:53:30 -06:00 |
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8baf5f06ea
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implement our own gui module, drop microui
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2025-11-21 11:51:23 -06:00 |
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2555bec8eb
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add auto run
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2025-11-20 20:55:45 -06:00 |
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25038d3ec0
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add red crosshair to worldgen demo
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2025-11-20 10:24:33 -06:00 |
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59be43d80e
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improve 3d renderer
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2025-11-19 22:25:08 -06:00 |
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b2682a2d40
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optimize texture sampling
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2025-11-15 14:27:37 -06:00 |
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1634b1126b
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refactor some api things
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2025-11-15 11:55:00 -06:00 |
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b27abeffb5
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add jump to demo 9
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2025-11-15 11:44:15 -06:00 |
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5637fa18c8
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add fps util for pxl8 in lua
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2025-11-13 06:23:26 -06:00 |
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2e2461c35a
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make move speed consistent
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2025-11-11 21:35:34 -06:00 |
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34e534b6f2
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clean up worldgen and remove verbose logging
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2025-11-11 21:24:53 -06:00 |
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ac8ab8d60d
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enable camera frustum culling for bsp rendering
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2025-11-10 10:24:27 -06:00 |
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79a678f162
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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cec9415d75
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add init to cube3d
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2025-11-02 13:21:32 -06:00 |
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9d183341ae
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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3c54e379d4
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in-progress map things...
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2025-10-07 10:32:48 -05:00 |
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cfe7501fe2
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move some files around
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2025-10-06 19:00:03 -05:00 |
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47c4f2045c
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add proper fnl modules to demo
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2025-10-06 18:14:07 -05:00 |
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