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a9de20cdea
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improve 3d renderer
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2025-11-19 22:18:08 -06:00 |
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f19b06d705
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refactor a bit into pxl8 sys struct
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2025-11-18 23:50:02 -06:00 |
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b2682a2d40
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optimize texture sampling
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2025-11-15 14:27:37 -06:00 |
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736af38518
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fix restarting an already exec'ing transition
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2025-11-15 12:14:56 -06:00 |
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1634b1126b
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refactor some api things
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2025-11-15 11:55:00 -06:00 |
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27b6459b9a
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add anim and transitions and re-org lua api scripts
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2025-11-15 11:45:05 -06:00 |
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a15d0db902
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add LICENSE file
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2025-11-15 11:44:18 -06:00 |
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b27abeffb5
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add jump to demo 9
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2025-11-15 11:44:15 -06:00 |
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55b7a44af3
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add bsp header to world header
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2025-11-13 17:22:52 -06:00 |
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b9618a40e4
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fixup header include ordering
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2025-11-13 07:15:41 -06:00 |
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75948c2894
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improve aseprite tile-props extension ux
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2025-11-13 07:06:06 -06:00 |
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5637fa18c8
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add fps util for pxl8 in lua
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2025-11-13 06:23:26 -06:00 |
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7dd32ec453
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fixed texture rendering in pxl8_bsp.c
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2025-11-11 22:42:10 -06:00 |
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2e2461c35a
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make move speed consistent
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2025-11-11 21:35:34 -06:00 |
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34e534b6f2
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clean up worldgen and remove verbose logging
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2025-11-11 21:24:53 -06:00 |
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4d84122ef3
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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e2c7998663
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cleanup some more f32 simd
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2025-11-11 09:27:29 -06:00 |
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670cd3c97e
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use AVX2 when available, cleanup simd
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2025-11-11 08:23:05 -06:00 |
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2abc6c9486
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fix perspective correct textures
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2025-11-10 10:51:50 -06:00 |
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ac8ab8d60d
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enable camera frustum culling for bsp rendering
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2025-11-10 10:24:27 -06:00 |
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704b14b2a0
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fix compiler warnings and release mode u32 overflow
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2025-11-10 09:59:42 -06:00 |
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9550d34e65
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add more checks in triangle raster code
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2025-11-10 09:39:33 -06:00 |
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79a678f162
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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a653eae745
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update readme
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2025-11-08 09:22:46 -06:00 |
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e33eaaafd0
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remove out of date readme
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2025-11-08 09:04:15 -06:00 |
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307a8d1378
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change aseprite subcommand to ase
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2025-11-05 14:10:55 -06:00 |
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c37208f961
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add pxl8-ase.sh tool script
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2025-11-05 13:33:47 -06:00 |
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015d823814
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clarify readme a bit
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2025-11-05 12:55:05 -06:00 |
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cec9415d75
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add init to cube3d
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2025-11-02 13:21:32 -06:00 |
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0ed7fc4496
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wip repl
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2025-11-01 15:19:57 -05:00 |
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e862b02019
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minor cleanup
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2025-10-19 01:04:42 -05:00 |
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865a2b4518
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enable vsync by default for sdl3 backend, cleanup headers
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2025-10-18 08:48:39 -05:00 |
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9d183341ae
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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82ed6b4ea9
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add a byte stream: pxl8_stream
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2025-10-12 05:05:35 -05:00 |
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ede16ca7de
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cleanup lsp files
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2025-10-07 12:59:53 -05:00 |
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66083f40d9
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update compile_flags.txt
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2025-10-07 12:44:02 -05:00 |
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bcb083b528
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update icon
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2025-10-07 12:38:03 -05:00 |
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bacd315148
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add map files...
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2025-10-07 10:35:11 -05:00 |
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3c54e379d4
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in-progress map things...
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2025-10-07 10:32:48 -05:00 |
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cfe7501fe2
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move some files around
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2025-10-06 19:00:03 -05:00 |
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47c4f2045c
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add proper fnl modules to demo
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2025-10-06 18:14:07 -05:00 |
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9bb9fa5f5b
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update icon
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2025-10-05 18:19:44 -05:00 |
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7f56e0bfe8
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clean up gfx a bit... more to come
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2025-10-05 17:19:59 -05:00 |
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c662c550df
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refactor atlas implementation
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2025-10-05 16:49:43 -05:00 |
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6008ebf5ed
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add ui module
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2025-10-04 11:55:04 -05:00 |
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1744e689b5
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refactor some things...
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2025-10-04 04:13:48 -05:00 |
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3550fad638
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update readme
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2025-10-01 12:59:54 -05:00 |
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2a1a3f1768
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organize headers, add icon/logo sprites to demo
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2025-10-01 12:56:13 -05:00 |
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553bf95c3b
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get rid of macOS warning
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2025-09-30 21:28:22 -05:00 |
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1e913f8998
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add optional ccache
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2025-09-30 21:20:30 -05:00 |
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