Commit graph

9 commits

Author SHA1 Message Date
49256db1bd refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-15 08:41:59 -06:00
59be43d80e improve 3d renderer 2025-11-19 22:25:08 -06:00
b9618a40e4 fixup header include ordering 2025-11-13 07:15:41 -06:00
4d84122ef3 remove simd, scalar math + compiler optimizations are good enough 2025-11-11 12:26:22 -06:00
ac8ab8d60d
enable camera frustum culling for bsp rendering 2025-11-10 10:24:27 -06:00
9550d34e65
add more checks in triangle raster code 2025-11-10 09:39:33 -06:00
79a678f162
wip procgen 2025-11-09 06:30:17 -06:00
c662c550df refactor atlas implementation 2025-10-05 16:49:43 -05:00
1744e689b5 refactor some things... 2025-10-04 04:13:48 -05:00