Commit graph

14 commits

Author SHA1 Message Date
39b604b333 refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-15 08:51:08 -06:00
99d9c43ea3
add pxl8.get_title() API to expose cart title to Lua 2025-12-07 15:52:54 -06:00
04d3af11a9 add save and bundle pxl8 with game for standalone game distribution 2025-11-28 23:42:57 -06:00
b1e8525c3e true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
8baf5f06ea implement our own gui module, drop microui 2025-11-21 11:51:23 -06:00
2555bec8eb add auto run 2025-11-20 20:55:45 -06:00
59be43d80e improve 3d renderer 2025-11-19 22:25:08 -06:00
b9618a40e4 fixup header include ordering 2025-11-13 07:15:41 -06:00
79a678f162
wip procgen 2025-11-09 06:30:17 -06:00
865a2b4518 enable vsync by default for sdl3 backend, cleanup headers 2025-10-18 08:48:39 -05:00
9d183341ae refactor SDL out of core files 2025-10-17 21:00:04 -05:00
47c4f2045c add proper fnl modules to demo 2025-10-06 18:14:07 -05:00
2a1a3f1768 organize headers, add icon/logo sprites to demo 2025-10-01 12:56:13 -05:00
c18896def0
initial commit 2025-08-13 15:04:49 -05:00