Commit graph

14 commits

Author SHA1 Message Date
39b604b333 refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-15 08:51:08 -06:00
db82efe269
refactor: add helpers for file I/O, main script detection, safe strncpy, & make hal generic 2025-12-06 17:42:55 -06:00
3313c800a9
refactor pxl8 repl 2025-12-02 19:58:15 -06:00
b1e8525c3e true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
59be43d80e improve 3d renderer 2025-11-19 22:25:08 -06:00
b9618a40e4 fixup header include ordering 2025-11-13 07:15:41 -06:00
7dd32ec453 fixed texture rendering in pxl8_bsp.c 2025-11-11 22:42:10 -06:00
34e534b6f2 clean up worldgen and remove verbose logging 2025-11-11 21:24:53 -06:00
ac8ab8d60d
enable camera frustum culling for bsp rendering 2025-11-10 10:24:27 -06:00
9550d34e65
add more checks in triangle raster code 2025-11-10 09:39:33 -06:00
79a678f162
wip procgen 2025-11-09 06:30:17 -06:00
9d183341ae refactor SDL out of core files 2025-10-17 21:00:04 -05:00
82ed6b4ea9 add a byte stream: pxl8_stream 2025-10-12 05:05:35 -05:00
3c54e379d4 in-progress map things... 2025-10-07 10:32:48 -05:00