Commit graph

16 commits

Author SHA1 Message Date
39b604b333 refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
2026-01-15 08:51:08 -06:00
db82efe269
refactor: add helpers for file I/O, main script detection, safe strncpy, & make hal generic 2025-12-06 17:42:55 -06:00
b1e8525c3e true 16-bit color... glorious 2025-11-28 14:46:42 -06:00
2427e3a504 add collision 2025-11-21 16:53:30 -06:00
8baf5f06ea implement our own gui module, drop microui 2025-11-21 11:51:23 -06:00
2555bec8eb add auto run 2025-11-20 20:55:45 -06:00
25038d3ec0 add red crosshair to worldgen demo 2025-11-20 10:24:33 -06:00
59be43d80e improve 3d renderer 2025-11-19 22:25:08 -06:00
b2682a2d40 optimize texture sampling 2025-11-15 14:27:37 -06:00
1634b1126b refactor some api things 2025-11-15 11:55:00 -06:00
b27abeffb5 add jump to demo 9 2025-11-15 11:44:15 -06:00
5637fa18c8 add fps util for pxl8 in lua 2025-11-13 06:23:26 -06:00
2e2461c35a make move speed consistent 2025-11-11 21:35:34 -06:00
34e534b6f2 clean up worldgen and remove verbose logging 2025-11-11 21:24:53 -06:00
ac8ab8d60d
enable camera frustum culling for bsp rendering 2025-11-10 10:24:27 -06:00
79a678f162
wip procgen 2025-11-09 06:30:17 -06:00