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27b6459b9a
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add anim and transitions and re-org lua api scripts
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2025-11-15 11:45:05 -06:00 |
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b9618a40e4
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fixup header include ordering
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2025-11-13 07:15:41 -06:00 |
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34e534b6f2
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clean up worldgen and remove verbose logging
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2025-11-11 21:24:53 -06:00 |
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4d84122ef3
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remove simd, scalar math + compiler optimizations are good enough
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2025-11-11 12:26:22 -06:00 |
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e2c7998663
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cleanup some more f32 simd
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2025-11-11 09:27:29 -06:00 |
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670cd3c97e
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use AVX2 when available, cleanup simd
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2025-11-11 08:23:05 -06:00 |
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2abc6c9486
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fix perspective correct textures
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2025-11-10 10:51:50 -06:00 |
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9550d34e65
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add more checks in triangle raster code
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2025-11-10 09:39:33 -06:00 |
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79a678f162
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wip procgen
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2025-11-09 06:30:17 -06:00 |
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9d183341ae
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refactor SDL out of core files
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2025-10-17 21:00:04 -05:00 |
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82ed6b4ea9
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add a byte stream: pxl8_stream
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2025-10-12 05:05:35 -05:00 |
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7f56e0bfe8
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clean up gfx a bit... more to come
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2025-10-05 17:19:59 -05:00 |
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c662c550df
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refactor atlas implementation
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2025-10-05 16:49:43 -05:00 |
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6008ebf5ed
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add ui module
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2025-10-04 11:55:04 -05:00 |
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1744e689b5
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refactor some things...
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2025-10-04 04:13:48 -05:00 |
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2a1a3f1768
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organize headers, add icon/logo sprites to demo
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2025-10-01 12:56:13 -05:00 |
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6a02b24ae6
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cleanup
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2025-09-28 13:10:29 -05:00 |
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c18896def0
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initial commit
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2025-08-13 15:04:49 -05:00 |
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