use the same allocator everywhere behind pxl8 calls
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45 changed files with 687 additions and 627 deletions
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@ -4,9 +4,10 @@
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#include <string.h>
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#include "pxl8_gfx.h"
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#include "pxl8_mem.h"
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pxl8_gui_state* pxl8_gui_state_create(void) {
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pxl8_gui_state* state = (pxl8_gui_state*)malloc(sizeof(pxl8_gui_state));
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pxl8_gui_state* state = (pxl8_gui_state*)pxl8_malloc(sizeof(pxl8_gui_state));
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if (!state) return NULL;
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memset(state, 0, sizeof(pxl8_gui_state));
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@ -15,7 +16,7 @@ pxl8_gui_state* pxl8_gui_state_create(void) {
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void pxl8_gui_state_destroy(pxl8_gui_state* state) {
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if (!state) return;
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free(state);
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pxl8_free(state);
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}
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void pxl8_gui_begin_frame(pxl8_gui_state* state, pxl8_gfx* gfx) {
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