refactor a bit into pxl8 sys struct

This commit is contained in:
asrael 2025-11-18 23:50:02 -06:00
parent b2682a2d40
commit f19b06d705
10 changed files with 217 additions and 148 deletions

View file

@ -14,19 +14,66 @@
#include "pxl8_hal.h"
#include "pxl8_macros.h"
#include "pxl8_script.h"
#include "pxl8_sys.h"
#include "pxl8_types.h"
#include "pxl8_ui.h"
pxl8_game_result pxl8_init(pxl8_game* game, i32 argc, char* argv[]) {
if (!game) {
return PXL8_GAME_FAILURE;
struct pxl8 {
pxl8_cart* cart;
pxl8_game* game;
const pxl8_hal* hal;
void* platform_data;
};
pxl8* pxl8_create(const pxl8_hal* hal) {
if (!hal) {
pxl8_error("HAL cannot be NULL");
return NULL;
}
if (!game->hal) {
pxl8_error("HAL must be set before calling pxl8_init");
return PXL8_GAME_FAILURE;
pxl8* sys = (pxl8*)calloc(1, sizeof(pxl8));
if (!sys) {
pxl8_error("Failed to allocate pxl8 system");
return NULL;
}
sys->hal = hal;
sys->game = (pxl8_game*)calloc(1, sizeof(pxl8_game));
if (!sys->game) {
pxl8_error("Failed to allocate game");
free(sys);
return NULL;
}
return sys;
}
void pxl8_destroy(pxl8* sys) {
if (!sys) return;
if (sys->game) {
free(sys->game);
}
if (sys->cart) {
pxl8_cart_destroy(sys->cart);
}
if (sys->hal && sys->platform_data) {
sys->hal->destroy(sys->platform_data);
}
free(sys);
}
pxl8_result pxl8_init(pxl8* sys, i32 argc, char* argv[]) {
if (!sys || !sys->game) {
return PXL8_ERROR_INVALID_ARGUMENT;
}
pxl8_game* game = sys->game;
game->color_mode = PXL8_COLOR_MODE_MEGA;
game->resolution = PXL8_RESOLUTION_640x360;
@ -45,7 +92,7 @@ pxl8_game_result pxl8_init(pxl8_game* game, i32 argc, char* argv[]) {
pack_output = argv[++i];
} else {
pxl8_error("--pack requires <folder> <output.pxc>");
return PXL8_GAME_FAILURE;
return PXL8_ERROR_INVALID_ARGUMENT;
}
} else if (!script_arg) {
script_arg = argv[i];
@ -54,39 +101,42 @@ pxl8_game_result pxl8_init(pxl8_game* game, i32 argc, char* argv[]) {
if (pack_mode) {
pxl8_result result = pxl8_cart_pack(pack_input, pack_output);
return (result == PXL8_OK) ? PXL8_GAME_SUCCESS : PXL8_GAME_FAILURE;
return result;
}
if (game->repl_mode) {
fprintf(stderr, "\033[38;2;184;187;38m[pxl8]\033[0m Starting in REPL mode with script: %s\n", game->script_path);
}
pxl8_info("Starting up");
game->gfx = pxl8_gfx_create(game->hal, game->color_mode, game->resolution, "pxl8", 1280, 720);
sys->platform_data = sys->hal->create(game->color_mode, game->resolution, "pxl8", 1280, 720);
if (!sys->platform_data) {
pxl8_error("Failed to create platform context");
return PXL8_ERROR_INITIALIZATION_FAILED;
}
game->gfx = pxl8_gfx_create(sys->hal, sys->platform_data, game->color_mode, game->resolution);
if (!game->gfx) {
pxl8_error("Failed to create graphics context");
return PXL8_GAME_FAILURE;
return PXL8_ERROR_INITIALIZATION_FAILED;
}
if (pxl8_gfx_load_font_atlas(game->gfx) != PXL8_OK) {
pxl8_error("Failed to load font atlas");
return PXL8_GAME_FAILURE;
return PXL8_ERROR_INITIALIZATION_FAILED;
}
game->ui = pxl8_ui_create(game->gfx);
if (!game->ui) {
pxl8_error("Failed to create UI");
pxl8_gfx_destroy(game->gfx);
return PXL8_GAME_FAILURE;
return PXL8_ERROR_INITIALIZATION_FAILED;
}
game->script = pxl8_script_create();
if (!game->script) {
pxl8_error("Failed to initialize scripting: %s", pxl8_script_get_last_error(game->script));
pxl8_gfx_destroy(game->gfx);
return PXL8_GAME_FAILURE;
return PXL8_ERROR_INITIALIZATION_FAILED;
}
const char* cart_path = script_arg ? script_arg : "demo";
@ -97,19 +147,19 @@ pxl8_game_result pxl8_init(pxl8_game* game, i32 argc, char* argv[]) {
if (is_cart) {
char* original_cwd = getcwd(NULL, 0);
game->cart = pxl8_cart_create();
if (!game->cart) {
sys->cart = pxl8_cart_create();
if (!sys->cart) {
pxl8_error("Failed to create cart");
return PXL8_GAME_FAILURE;
return PXL8_ERROR_INITIALIZATION_FAILED;
}
if (pxl8_cart_load(game->cart, cart_path) == PXL8_OK) {
pxl8_script_set_cart_path(game->script, pxl8_cart_get_base_path(game->cart), original_cwd);
pxl8_cart_mount(game->cart);
if (pxl8_cart_load(sys->cart, cart_path) == PXL8_OK) {
pxl8_script_set_cart_path(game->script, pxl8_cart_get_base_path(sys->cart), original_cwd);
pxl8_cart_mount(sys->cart);
strcpy(game->script_path, "main.fnl");
pxl8_info("Loaded cart: %s", pxl8_cart_get_name(game->cart));
pxl8_info("Loaded cart: %s", pxl8_cart_get_name(sys->cart));
} else {
pxl8_error("Failed to load cart: %s", cart_path);
return PXL8_GAME_FAILURE;
return PXL8_ERROR_INITIALIZATION_FAILED;
}
free(original_cwd);
} else if (script_arg) {
@ -119,8 +169,8 @@ pxl8_game_result pxl8_init(pxl8_game* game, i32 argc, char* argv[]) {
pxl8_script_set_gfx(game->script, game->gfx);
pxl8_script_set_input(game->script, &game->input);
pxl8_script_set_sys(game->script, sys);
pxl8_script_set_ui(game->script, game->ui);
pxl8_script_set_game(game->script, game);
if (game->script_path[0] != '\0') {
pxl8_result result = pxl8_script_load_main(game->script, game->script_path);
@ -131,19 +181,20 @@ pxl8_game_result pxl8_init(pxl8_game* game, i32 argc, char* argv[]) {
}
}
game->last_time = game->hal->get_ticks();
game->last_time = sys->hal->get_ticks();
game->running = true;
return PXL8_GAME_CONTINUE;
return PXL8_OK;
}
pxl8_game_result pxl8_update(pxl8_game* game) {
if (!game) {
return PXL8_GAME_FAILURE;
pxl8_result pxl8_update(pxl8* sys) {
if (!sys || !sys->game) {
return PXL8_ERROR_INVALID_ARGUMENT;
}
u64 current_time = game->hal->get_ticks();
pxl8_game* game = sys->game;
u64 current_time = sys->hal->get_ticks();
f32 dt = (f32)(current_time - game->last_time) / 1000000000.0f;
game->last_time = current_time;
@ -236,14 +287,15 @@ pxl8_game_result pxl8_update(pxl8_game* game) {
pxl8_script_call_function_f32(game->script, "update", dt);
}
return PXL8_GAME_CONTINUE;
return PXL8_OK;
}
pxl8_game_result pxl8_frame(pxl8_game* game) {
if (!game) {
return PXL8_GAME_FAILURE;
pxl8_result pxl8_frame(pxl8* sys) {
if (!sys || !sys->game) {
return PXL8_ERROR_INVALID_ARGUMENT;
}
pxl8_game* game = sys->game;
pxl8_bounds bounds = pxl8_gfx_get_bounds(game->gfx);
if (game->script_loaded) {
@ -284,11 +336,15 @@ pxl8_game_result pxl8_frame(pxl8_game* game) {
game->input.mouse_wheel_x = 0;
game->input.mouse_wheel_y = 0;
return game->running ? PXL8_GAME_CONTINUE : PXL8_GAME_SUCCESS;
game->frame_count++;
return PXL8_OK;
}
void pxl8_quit(pxl8_game* game) {
if (!game) return;
void pxl8_quit(pxl8* sys) {
if (!sys || !sys->game) return;
pxl8_game* game = sys->game;
if (game->repl_mode && game->repl) {
fprintf(stderr, "\r\033[K");
@ -299,10 +355,8 @@ void pxl8_quit(pxl8_game* game) {
pxl8_info("Shutting down");
if (game->cart) {
pxl8_cart_unload(game->cart);
free(game->cart);
game->cart = NULL;
if (sys->cart) {
pxl8_cart_unmount(sys->cart);
}
pxl8_gfx_destroy(game->gfx);
@ -310,6 +364,28 @@ void pxl8_quit(pxl8_game* game) {
if (game->ui) pxl8_ui_destroy(game->ui);
}
f32 pxl8_game_get_fps(const pxl8_game* game) {
return game ? game->fps : 0.0f;
bool pxl8_is_running(const pxl8* sys) {
return sys && sys->game && sys->game->running;
}
void pxl8_set_running(pxl8* sys, bool running) {
if (sys && sys->game) {
sys->game->running = running;
}
}
f32 pxl8_get_fps(const pxl8* sys) {
return (sys && sys->game) ? sys->game->fps : 0.0f;
}
pxl8_gfx* pxl8_get_gfx(pxl8* sys) {
return (sys && sys->game) ? sys->game->gfx : NULL;
}
pxl8_input_state* pxl8_get_input(pxl8* sys) {
return (sys && sys->game) ? &sys->game->input : NULL;
}
pxl8_resolution pxl8_get_resolution(pxl8* sys) {
return (sys && sys->game) ? sys->game->resolution : PXL8_RESOLUTION_640x360;
}