only support indexed color mode, get rid of enum/branching on color modes
This commit is contained in:
parent
9f657ffcf9
commit
e0a5d34d29
25 changed files with 142 additions and 286 deletions
|
|
@ -316,6 +316,7 @@ void pxl8_world_init_local_player(pxl8_world* world, f32 x, f32 y, f32 z) {
|
|||
world->local_player.flags = PXL8_SIM_FLAG_ALIVE | PXL8_SIM_FLAG_PLAYER | PXL8_SIM_FLAG_GROUNDED;
|
||||
world->local_player.kind = 0;
|
||||
world->client_tick = 0;
|
||||
world->pointer_motion = (pxl8_vec2){0};
|
||||
|
||||
#ifdef PXL8_ASYNC_THREADS
|
||||
world->render_state[0] = world->local_player;
|
||||
|
|
@ -323,6 +324,20 @@ void pxl8_world_init_local_player(pxl8_world* world, f32 x, f32 y, f32 z) {
|
|||
#endif
|
||||
}
|
||||
|
||||
void pxl8_world_set_look(pxl8_world* world, f32 yaw, f32 pitch) {
|
||||
if (!world) return;
|
||||
world->local_player.yaw = yaw;
|
||||
world->local_player.pitch = pitch;
|
||||
world->pointer_motion = (pxl8_vec2){.yaw = yaw, .pitch = pitch};
|
||||
|
||||
#ifdef PXL8_ASYNC_THREADS
|
||||
world->render_state[0].yaw = yaw;
|
||||
world->render_state[0].pitch = pitch;
|
||||
world->render_state[1].yaw = yaw;
|
||||
world->render_state[1].pitch = pitch;
|
||||
#endif
|
||||
}
|
||||
|
||||
pxl8_sim_entity* pxl8_world_local_player(pxl8_world* world) {
|
||||
if (!world) return NULL;
|
||||
#ifdef PXL8_ASYNC_THREADS
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue